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The Iron Man cometh


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From the Blog for those of you who missed it...

In the next days we will also once again update the Online Game Manual for CM:SF to the final release version of the v1.10 patch. No huge additions/changes any more to the current v1.10 beta version, although, well, there is the introduction of a new Skill Level (Iron) on top of the existing ones (Beginner, Veteran, Elite)... :) Check the webpage for the update in the next days.

If I remember, this might mean that you can only observe the battle from the viewpoint of your troops. Cool... I can't wait for the next update...:cool:

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???

I've understand well?

the only possible view is from ground level?

how are selectable units non in field of view? Using chain of command?

If they designed it in anyway like the old Iron Man rules of CMBO fame...you have views dependent of your height. So units in tall buildings, on hills and such will be able to see far, and have an advantage, like in real life. Terrain height will be very important.

You will probably toggle through your units to select them.

Course we won't know until they post it...all I can say is that is worth a try at least once...it really adds a level of stress, anxiousness and anticipation when playing.

Mord.

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Hold the horses guys :) This really isn't a big, new feature as some are thinking it is. Elite now allows you to see your own men 100% of the time, the new Iron Man simply is the old Elite relabeled. Over time we expect to introduce more differences between Elite and Iron Man, however.

Unfortunately, locking the player to 1st person view comes with many UI limitations that we do not have time to futz around with (coding/testing/tweaking).

Steve

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Not only that, but locked to the unit at Camera 1 (near 1st Person view) means you can't do realistic actions like "move around the corner of that building" because you can't see the ground around the corner to put down a waypoint. Best you can do is order the unit into the open then, next turn or if you are baby sitting in RealTime, order it to move to the desired location.

For an enforced camera orientation we need the list of units as well as some flexibility of the camera behavior so that fairly simple, and perfectly realistic, things can be achieved. It's all possible, of course, but the coding/testing/tweaking time is likely to be more significant than anybody would like. This is a near feature set, but it will only be used by a very small number of CM users. It doesn't seem fair to divert time away from more generalized features which nearly everybody wants.

Steve

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Well, it's not like one couldn't do it himself, anyways. So, point taken, and yes, why bother. We have the ability to play that way now, if we can resist the urge to raise the camera just one more level.

I'd rather see other stuff implemented. WinkWinkKillListNudgeNudge.

Mord.

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Heh... yeah, I have that short laundry list from you. Sorry, busy week so my reply ToDo list is in bad shape.

Steve

LMAO. Ah, no problem brother. I didn't expect you to reply back right away. I can only imagine what your in box must look like. I figured a week or two.

Mord.

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So Iron Man is just the old Elite? Ah well, that fantasy was very short lived. :o I'll look forward to hearing about your plans for this option in the future.

I spent a bit of time thinking about a couple of really cool mini scenarios I could make for true Iron Man rules. with one or two platoons max. I guess I'll have to wait a bit longer then.

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Yep, if you feel the inspiration, please do design a few Ironman scenarios. Would be appreciated - if possible, do include a ready to print map layout as well.

Still would love a list of units somewhere on the screen (toggleable) with the option to click and jump - maybe even blinking or color-coded for unit status (like reciving fire).

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