pad152 Posted August 17, 2008 Share Posted August 17, 2008 Strange, 1C says it was customers who wanted for a Africa game when they wanted to stick to the European theater, huh? I want an improved TOW system with mortars, infantry usable buildings, destructible terrain, better ammo management and better AI. A game system where each new release increases the number of vehicles, maps and builds on previous release. I don't want to pay again and again for a limited set of maps and the same vehicles with each new release. Link to comment Share on other sites More sharing options...
Earl Grey Posted August 17, 2008 Share Posted August 17, 2008 Maybe the Russian audience voted for Africa...? Or, rather, have terrain that is way more forgiving to coding issues than forested surroundings not even really forested because of said coding issues... Link to comment Share on other sites More sharing options...
crazyman56 Posted August 19, 2008 Share Posted August 19, 2008 Strange, 1C says it was customers who wanted for a Africa game when they wanted to stick to the European theater, huh? I want an improved TOW system with mortars, infantry usable buildings, destructible terrain, better ammo management and better AI. A game system where each new release increases the number of vehicles, maps and builds on previous release. I don't want to pay again and again for a limited set of maps and the same vehicles with each new release. That is EXACTLY what i thought, i want 1C and Battlefront.com to find some kind of text from a ToW owner saying they wanted an Africa expansion and not what you said. Did we say it wihout actually saying it, has Moon or Madmatt developed physic capabilities that dont work please tell us Battlefront or 1C. :mad::mad: Link to comment Share on other sites More sharing options...
Gnasher Posted August 19, 2008 Share Posted August 19, 2008 Yes it would be far better if the scope were broadened to Tunisia, Sicily, & Italy 1943. However overall the list of new features is impressive even if the scope of teh game is drastically reduced. Of course the way to address this would be to have a merged where Tow maps & missions can be imported to ToW2. Anyway I'd still like to see the stuff below included:- A map editor included, I wanna make my own maps from day one HMGs are moveable by crews 2" & 50mm mortars units were available to infantry units flamethrowers are in Infantry can climb over walls Ability to take prisoners when enemy units are paniced & outnumbered locally (eg 5m radius) Prisoners must be escorted off map or killed otherwise they will try to revert to fighting Tank crews can be buttoned or unbuttoned with extra visibility bonus Snipers can kill above unbuttoned crew More aircraft - Hurricane IIc/d, Me110, He111, FW190, B24, A36 Stationary aircraft as static objects for airfield construction Link to comment Share on other sites More sharing options...
SG1 Posted August 20, 2008 Share Posted August 20, 2008 Hi Gnasher, Stationary aircraft for airfield construction ? Does this ring like SAS missions ? Link to comment Share on other sites More sharing options...
Gnasher Posted August 20, 2008 Share Posted August 20, 2008 It would be nice wouldn't it? Would also suit the engine well. Link to comment Share on other sites More sharing options...
JDski Posted August 21, 2008 Share Posted August 21, 2008 I would love if they added a direct control mode of units sort of like Faces of War has. This would be really cool when you go to the unit's view (enter). Link to comment Share on other sites More sharing options...
Knokke Posted August 29, 2008 Share Posted August 29, 2008 "Add-ons for the original, like a mission generator and mod support, are now in from the start." what exactly is intended by thoses words? a map generator? plug-in to import new content from 3DSmax? I hope it is not just a mission and campaign generator, but the whole package to mod the game. Link to comment Share on other sites More sharing options...
Piecekeeper Posted August 29, 2008 Share Posted August 29, 2008 Please take away that middle-mouse button!!! Link to comment Share on other sites More sharing options...
LeLynx Posted August 29, 2008 Share Posted August 29, 2008 Yes it would be far better if the scope were broadened to Tunisia, Sicily, & Italy 1943. However overall the list of new features is impressive even if the scope of teh game is drastically reduced. Of course the way to address this would be to have a merged where Tow maps & missions can be imported to ToW2. Anyway I'd still like to see the stuff below included:- A map editor included, I wanna make my own maps from day one HMGs are moveable by crews 2" & 50mm mortars units were available to infantry units flamethrowers are in Infantry can climb over walls Ability to take prisoners when enemy units are paniced & outnumbered locally (eg 5m radius) Prisoners must be escorted off map or killed otherwise they will try to revert to fighting Tank crews can be buttoned or unbuttoned with extra visibility bonus Snipers can kill above unbuttoned crew More aircraft - Hurricane IIc/d, Me110, He111, FW190, B24, A36 Stationary aircraft as static objects for airfield construction agreed! I would add: greater maps (playable zone: 4km x 4 km) aircrafts and artillery in multiplayer bogging ability of vehicules and mudd tiles fire Link to comment Share on other sites More sharing options...
Gnasher Posted August 29, 2008 Share Posted August 29, 2008 I'd really like ToW2 to be like Lego. 1C/BFC give us the bricks & the assembly tools and some sample models & then we go off & make our own toys. Link to comment Share on other sites More sharing options...
redbear Posted August 31, 2008 Share Posted August 31, 2008 I'd really like ToW2 to be like Lego. 1C/BFC give us the bricks & the assembly tools and some sample models & then we go off & make our own toys. That would be a nice idea i will add a random battle generator. Link to comment Share on other sites More sharing options...
panzerknight Posted August 31, 2008 Share Posted August 31, 2008 Hello, I am having trouble with British campaign in T.O.W. First mission works fine second mission wont start? Link to comment Share on other sites More sharing options...
redbear Posted September 1, 2008 Share Posted September 1, 2008 Hello, I am having trouble with British campaign in T.O.W. First mission works fine second mission wont start? Hey pal you are in the wrong forum you have to put yuor request in the tech support forum for TOW http://www.battlefront.com/community/forumdisplay.php?f=65 Link to comment Share on other sites More sharing options...
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