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pad152

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Strange, 1C says it was customers who wanted for a Africa game when they wanted to stick to the European theater, huh?

I want an improved TOW system with mortars, infantry usable buildings, destructible terrain, better ammo management and better AI. A game system where each new release increases the number of vehicles, maps and builds on previous release.

I don't want to pay again and again for a limited set of maps and the same vehicles with each new release.

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Strange, 1C says it was customers who wanted for a Africa game when they wanted to stick to the European theater, huh?

I want an improved TOW system with mortars, infantry usable buildings, destructible terrain, better ammo management and better AI. A game system where each new release increases the number of vehicles, maps and builds on previous release.

I don't want to pay again and again for a limited set of maps and the same vehicles with each new release.

That is EXACTLY what i thought, i want 1C and Battlefront.com to find some kind of text from a ToW owner saying they wanted an Africa expansion and not what you said. :) Did we say it wihout actually saying it, has Moon or Madmatt developed physic capabilities that dont work please tell us Battlefront or 1C. :mad::mad:

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Yes it would be far better if the scope were broadened to Tunisia, Sicily, & Italy 1943.

However overall the list of new features is impressive even if the scope of teh game is drastically reduced. Of course the way to address this would be to have a merged where Tow maps & missions can be imported to ToW2.

Anyway I'd still like to see the stuff below included:-

A map editor included, I wanna make my own maps from day one

HMGs are moveable by crews

2" & 50mm mortars units were available to infantry units

flamethrowers are in

Infantry can climb over walls

Ability to take prisoners when enemy units are paniced & outnumbered locally (eg 5m radius)

Prisoners must be escorted off map or killed otherwise they will try to revert to fighting

Tank crews can be buttoned or unbuttoned with extra visibility bonus

Snipers can kill above unbuttoned crew

More aircraft - Hurricane IIc/d, Me110, He111, FW190, B24, A36

Stationary aircraft as static objects for airfield construction

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"Add-ons for the original, like a mission generator and mod support, are now in from the start."

what exactly is intended by thoses words? a map generator? plug-in to import new content from 3DSmax? I hope it is not just a mission and campaign generator, but the whole package to mod the game.

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Yes it would be far better if the scope were broadened to Tunisia, Sicily, & Italy 1943.

However overall the list of new features is impressive even if the scope of teh game is drastically reduced. Of course the way to address this would be to have a merged where Tow maps & missions can be imported to ToW2.

Anyway I'd still like to see the stuff below included:-

A map editor included, I wanna make my own maps from day one

HMGs are moveable by crews

2" & 50mm mortars units were available to infantry units

flamethrowers are in

Infantry can climb over walls

Ability to take prisoners when enemy units are paniced & outnumbered locally (eg 5m radius)

Prisoners must be escorted off map or killed otherwise they will try to revert to fighting

Tank crews can be buttoned or unbuttoned with extra visibility bonus

Snipers can kill above unbuttoned crew

More aircraft - Hurricane IIc/d, Me110, He111, FW190, B24, A36

Stationary aircraft as static objects for airfield construction

agreed!

I would add:

greater maps (playable zone: 4km x 4 km)

aircrafts and artillery in multiplayer

bogging ability of vehicules and mudd tiles

fire

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