Huntarr Posted October 7, 2008 Author Share Posted October 7, 2008 Bodkin, hang in there. You'll get it, it is simple. At the final destination give the unit a TARGET ARC or FACE command. Not a CLEAR TARGET. CLEAR TARGET is not a command that can be placed at a waypoint. TARGET ARC or FACE commands will break/end/cancel any previous TARGET command. Go back and look at the 1st image of the thread, you'll see I used TARGET ARC to cancel the TARGET command. This new image used a FACE to cancel the TARGET command. QUICK command to position you want to fire from.Select the waypoint at the firing position. Give PAUSE 15sec command. Set TARGET command on to the target you want to hit.REVERSE command to position you want to back up to.Select the waypoint at the final destination. Give FACE command to direction you want the unit to face. Sound off if your still having questions, we'll get you squared away 0 Quote Link to comment Share on other sites More sharing options...
Big Poppa Pump Posted October 9, 2008 Share Posted October 9, 2008 Is there a reason this won't work for a Humvee mounted with a TOW? The pause command seems to make the gunner think the humvee is in motion and won't attempt to acquire the target. Works fine with a move and area fire command (less the pause/reverse command). 0 Quote Link to comment Share on other sites More sharing options...
Huntarr Posted October 9, 2008 Author Share Posted October 9, 2008 It does work for them, you can test that by giving them an area fire and not waiting to aquire the target. My personal opinion is that the CAAT TOW Humvee are rather blind. Unless more people notice that BFC won't have it as an issue. It also should be harder to spot than say an M1. 0 Quote Link to comment Share on other sites More sharing options...
Big Poppa Pump Posted October 9, 2008 Share Posted October 9, 2008 I tried using area fire. Move quick to a point with LOS to target. Area fire at end waypoint. Pause for 45 seconds. Then reverse. Result: Moves to point. Sits for 45 seconds then reverses. If it still has LOS to the target it will fire after the reverse command is completed. The unit did not receive any incoming fire at all. I tried plotting only a move quick to the same point with with only an area fire command and it was successful. Tried the first technique with gun mounted vehicle and it worked as planned. Could it be something with the TOW. 0 Quote Link to comment Share on other sites More sharing options...
Big Poppa Pump Posted October 9, 2008 Share Posted October 9, 2008 Tried the shoot/scoot technique with a M2A3. Move to the assigned point fired the main gun (not the TOW) for the pause segment. reversed back to a point with LOS to the target. After completing the move it fired the TOW. 0 Quote Link to comment Share on other sites More sharing options...
cmfan Posted October 18, 2008 Share Posted October 18, 2008 To add to Big Poppa Pump's comments: I've tried this with Bradleys as well. 1) Move/Hunt to firing position. 2) Pause 15 seconds 3) Reverse They will engage visible targets using that series of commands, but unfortunately never with TOWs. So if they spot an MBT they'll blaze away at it with their 25mm cannons giving away their positions without ever firing that crucial first ATGM shot from surprise. Do I need a longer pause command to accommodate target acquisition and missile flight time? 0 Quote Link to comment Share on other sites More sharing options...
Knaust1 Posted February 20, 2009 Share Posted February 20, 2009 Bodkin, hang in there. You'll get it, it is simple. At the final destination give the unit a TARGET ARC or FACE command. Not a CLEAR TARGET. CLEAR TARGET is not a command that can be placed at a waypoint. TARGET ARC or FACE commands will break/end/cancel any previous TARGET command. Go back and look at the 1st image of the thread, you'll see I used TARGET ARC to cancel the TARGET command. This new image used a FACE to cancel the TARGET command. QUICK command to position you want to fire from.Select the waypoint at the firing position. Give PAUSE 15sec command. Set TARGET command on to the target you want to hit.REVERSE command to position you want to back up to.Select the waypoint at the final destination. Give FACE command to direction you want the unit to face. Sound off if your still having questions, we'll get you squared away It doesn't work Pause, Target and Face commands are all referred to the starting point 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted February 20, 2009 Share Posted February 20, 2009 "Pause, Target and Face commands are all referred to the starting point" Did you select the waypoint? When unit is selected, click on the white pyramid or ball. 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted February 20, 2009 Share Posted February 20, 2009 Do I need a longer pause command to accommodate target acquisition and missile flight time? It could be that since it can't fire a missile unless stationary, then the gunner doesn't consider the vehicle fully stopped until all movement orders are done. 0 Quote Link to comment Share on other sites More sharing options...
Knaust1 Posted February 20, 2009 Share Posted February 20, 2009 "Pause, Target and Face commands are all referred to the starting point" Did you select the waypoint? When unit is selected, click on the white pyramid or ball. Oh man...thnx very much....smuack! going into another world 0 Quote Link to comment Share on other sites More sharing options...
janbak Posted July 4, 2010 Share Posted July 4, 2010 Hello everybody, I apologize if I'm asking a stupid question, I'm a CMSF newbye how can I create a sequence of order like that illustrated in the picture attached to the first post of this thread? Thank you very much 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted July 4, 2010 Share Posted July 4, 2010 janbak, The solution is really quite simple: the picture actually SHOWS you what orders to use... QUICK (or any other movement order) up to the firing position you want. Then select PAUSE for however long you want to stay there. Next, pick another movement order to leave that point. REVERSE if you want to stay facing that way. I suggest you start a Quick Battle with armor on your side, ignore all other aspects of the game, and just click around a bit. In fact, you can try to exactly recreate that set of orders, then create your own. Good luck! Ken 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted July 4, 2010 Share Posted July 4, 2010 'Shoot & Scoot' command is of course redundant if you play realtime. You simply order the tank to do what you want when you want. Playing Wego, or if you get distracted with other tasks in realtime, your armor will likely back away from an unexpected overwhelming threat on its own. 0 Quote Link to comment Share on other sites More sharing options...
Perforator Posted December 15, 2010 Share Posted December 15, 2010 Learnt a lot from this thread in a short time. Thanks for all the helpful info. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted September 2, 2013 Share Posted September 2, 2013 Possibly useful for the Abu Ghraib or Guantanamo enhanced interrogation CMSF2 modules? 0 Quote Link to comment Share on other sites More sharing options...
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