Huntarr Posted October 14, 2007 Share Posted October 14, 2007 You can make the plan much more elaborate if you wish, even adding pop smoke. If you add more waypoints you can do any number of things. "Deathblossom" my favorite. 1 Quote Link to comment Share on other sites More sharing options...
Lurker765 Posted October 15, 2007 Share Posted October 15, 2007 thank you for explaining how to do this new feature. 0 Quote Link to comment Share on other sites More sharing options...
winkelried Posted October 15, 2007 Share Posted October 15, 2007 my only problem is the 15 sec interval. an eternity in modern warfare. in addition it is difficult to get a hulldown position. if you do hunt, then all later orders will be dropped and the tank will stay put. is mainly an issue in WEGO. the following scenario should be possible (actual tactics we trained for): dismount the tank commander (can be done by dismounting e.g. the platoon leader tank. use this guy as an OP to spot for acceptable targets. assign a target (by the OP either through wire or radio) to a tank run the tank from its full cover position to the (prepared) hulldown shooting position. shoot once - throw in reverse and get back into full cover as quick as possible. 0 Quote Link to comment Share on other sites More sharing options...
jensiii Posted October 15, 2007 Share Posted October 15, 2007 well done huntarr! I agree that the 15 sec is too long We should be able to do like winkelried said, One shot (or burst with bradley/bmp) and then reverse. 0 Quote Link to comment Share on other sites More sharing options...
Huntarr Posted October 15, 2007 Author Share Posted October 15, 2007 You can do 1 shot without pause, but the accuracy is low. All I do is 2 waypoints very close the 2nd waypoint is a SLOW, (see Pop-n-Drop) that will allow you time to hit and still remain stable. I suggest 15 sec due to the high hit probability after the QUICK, but you can use any movement order you wish. I do not recommend HUNT for a Shoot-n-Scoot. Thinking outside the box Gentlemen 0 Quote Link to comment Share on other sites More sharing options...
Huntarr Posted October 15, 2007 Author Share Posted October 15, 2007 I look forward to the Marine Corps Module p.s. Thanks for the kudos from Lurker765 & jensiii [ October 15, 2007, 02:45 PM: Message edited by: Huntarr ] 0 Quote Link to comment Share on other sites More sharing options...
Chainsaw Posted October 15, 2007 Share Posted October 15, 2007 why dont you recomend HUNT command? that will make the tank stop if it sees the contact erlier and might save it from show whole front? or are you afraid HUNT will make the tank stop and firing at something else from what you want it to do? /Chainsaw 0 Quote Link to comment Share on other sites More sharing options...
winkelried Posted October 15, 2007 Share Posted October 15, 2007 Originally posted by Chainsaw: why dont you recomend HUNT command? that will make the tank stop if it sees the contact erlier and might save it from show whole front? or are you afraid HUNT will make the tank stop and firing at something else from what you want it to do? /Chainsaw As far as I understand the hunt command is ok until something is seen. the all the following commands are dropped an the vehicle stops and will eventually engage the target, but will not move until ordered to do so ... so sitting like a duck. 0 Quote Link to comment Share on other sites More sharing options...
Chainsaw Posted October 15, 2007 Share Posted October 15, 2007 Originally posted by winkelried: </font><blockquote>quote:</font><hr />Originally posted by Chainsaw: why dont you recomend HUNT command? that will make the tank stop if it sees the contact erlier and might save it from show whole front? or are you afraid HUNT will make the tank stop and firing at something else from what you want it to do? /Chainsaw As far as I understand the hunt command is ok until something is seen. the all the following commands are dropped an the vehicle stops and will eventually engage the target, but will not move until ordered to do so ... so sitting like a duck. </font> 0 Quote Link to comment Share on other sites More sharing options...
MiB Posted October 19, 2007 Share Posted October 19, 2007 Another idea: PAUSE 30 seconds, HUNT up the hill. That way it'll come up, aquire, engage and the turn will be over before serious return fire can be mustered. Just a thought. 0 Quote Link to comment Share on other sites More sharing options...
winkelried Posted October 20, 2007 Share Posted October 20, 2007 Originally posted by MiB: Another idea: PAUSE 30 seconds, HUNT up the hill. That way it'll come up, aquire, engage and the turn will be over before serious return fire can be mustered. Just a thought. Like in the good ol' CM1x days ... until we got the shoot'n'scoot order ... 0 Quote Link to comment Share on other sites More sharing options...
Huntarr Posted April 11, 2008 Author Share Posted April 11, 2008 sorry for the shameless bump 0 Quote Link to comment Share on other sites More sharing options...
Webwing Posted April 11, 2008 Share Posted April 11, 2008 Huntarr, What do you think of putting this in a PDF file and uploading it to cmmods? - 0 Quote Link to comment Share on other sites More sharing options...
handihoc Posted April 21, 2008 Share Posted April 21, 2008 This is great, Huntarr, as is your other one on Pop 'n Drop (is that the right title). I hadn't realised how versatile the system is for these tactics. Thanks a lot. 0 Quote Link to comment Share on other sites More sharing options...
Rokossovski Posted April 24, 2008 Share Posted April 24, 2008 Yes, I'm glad this one was bumped. I didn't see it the first time out. Excellent use of the commands we already have. Good thinking. 0 Quote Link to comment Share on other sites More sharing options...
Huntarr Posted April 25, 2008 Author Share Posted April 25, 2008 Thank you handihoc & Rokossovski maybe Kwazydog could be convinced to sticky it. I could add it to my "I Love Me" wall... 0 Quote Link to comment Share on other sites More sharing options...
Huntarr Posted September 26, 2008 Author Share Posted September 26, 2008 Updated Shoot-N-Scoot for the CMSF: MARINES Limited ammo a problem? Don’t want to fire all your SWAW / Javelins Rockets all in one WEGO turn? Here is a brief tutorial on conserving ammo with your Digital Devildogs by using a “tried and true” tactic. #1 Select SWAW Team. Place TARGET at building located at Objective 1. #2 Give the SMAW Team a 15sec PAUSE Javelin note: give the unit a 30 sec PAUSE due to the need for the CLU to lock on. ___________________________________________ #3 Give the team a QUICK waypoint on the same building they are located in Note: if the team in not in a building you can place the waypoint on the teams same position or to a safer fall back position #4 If you selected a multi-story building as the waypoint you will be prompted to select a level Note: changing elevation may allow you to get a better LOS on other Opfor targets. 0 Quote Link to comment Share on other sites More sharing options...
Huntarr Posted September 26, 2008 Author Share Posted September 26, 2008 _______________________________________________________ #5 Select the last waypoint(white circle) in the string and give the team a FACE or TARGET ARC in any future direction you wish Note: this will break the earlier TARGET command thus saving you from expending excess rounds Congratulations you have just completed a course in Ammo conservation. ooOOHHRAH! If you have an questions please feel free to ask. 0 Quote Link to comment Share on other sites More sharing options...
Sabrefly Posted October 2, 2008 Share Posted October 2, 2008 my only problem is the 15 sec interval. an eternity in modern warfare. in addition it is difficult to get a hulldown position. Guys, what's the deal with 15 sec, where do they come from? Do you somehow set the duration or are they intrinsic to WEGO? Also pls explain 'hulldown'. Totally new to CMSF+CMM (@1.10) Sabrefly. Thanks. 0 Quote Link to comment Share on other sites More sharing options...
Chainsaw Posted October 2, 2008 Share Posted October 2, 2008 Guys, what's the deal with 15 sec, where do they come from? Do you somehow set the duration or are they intrinsic to WEGO? Also pls explain 'hulldown'. Totally new to CMSF+CMM (@1.10) Sabrefly. Thanks. 1. 15sec comes from when you hit "Pause" the first pause you hit is 15sec, next is 30sec and up to 1.5 minute. its default and nothing we can do about it. would be nice if BFC could make it 5,10,15 seconds and after that 30 and so on. 2. Hull down is when the AFVs hull (body) is in cover behind a berm/obstacle and only the turret is showing, wich gives the result that the AFV is betther protected but can still engage targets with its main gun. Look at http://www.fprado.com/armorsite/Merkava-Pics/MerkavaMk3-firing-lahat120.jpg to get an idea of what I mean, as you see the hull is covered while the turret is still able to engage. next step is "turret down" (I think its called that in english atleast) wich is the whole AFV in cover just below the berm, if the AFV have hunter/killer kapacity often the TCs PERI is sticking up so the TC can see over the berm. This gives the advantage that the tank is in full cover and only the small PERI is visable wich makes it hard to detect. I dont know how good CMSF can portray this thoe. Something to test. /Thomas 0 Quote Link to comment Share on other sites More sharing options...
Sabrefly Posted October 2, 2008 Share Posted October 2, 2008 Thank you, Chainsaw, all is clear. Sabrefly. 0 Quote Link to comment Share on other sites More sharing options...
bodkin Posted October 7, 2008 Share Posted October 7, 2008 I tried to do this but can't get it to work for me. I just want to move my tank forward pause for 15 secs to get a couple of shots off then reverse back. Problem is I give the target order from the second waypoint where the tank pauses and it fires at the building as planned however when it reverses back it continues to keep firing at the target even at it's final destination. I only want it to fire from a certain waypoint. Help appreciated. 0 Quote Link to comment Share on other sites More sharing options...
TheVulture Posted October 7, 2008 Share Posted October 7, 2008 I tried to do this but can't get it to work for me. I just want to move my tank forward pause for 15 secs to get a couple of shots off then reverse back. Problem is I give the target order from the second waypoint where the tank pauses and it fires at the building as planned however when it reverses back it continues to keep firing at the target even at it's final destination. I only want it to fire from a certain waypoint. Help appreciated. The point of a shoot-and-scoot move is to come from out of LoS, shoot something, and move back out of LoS. If you can hit the target from your final waypoint, then you're not really doing a shoot-and-scoot. Obviously, breaking LoS will stop you firing. Anyhew to work around what you seem to want to do, you can select a subsequent waypoint and hit 'cancel target' (or the delete key) at that waypoint, and it will stop firing once it gets there. You could also use two reverse waypoints - the first one a tiny distance behind the firing position, where you cancel the target order (or replace it with a short covered arc), and then the 2nd reverse back to where you want to end up where it will no longer fire on the move. 0 Quote Link to comment Share on other sites More sharing options...
bodkin Posted October 7, 2008 Share Posted October 7, 2008 Vulture, Yes I'm not trying shoot and scoot as such more just trying to get my tank to fire at a building for a couple of shots so it dosen't use up all it's ammo in a WEGO turn. I've tried using the clear target command at the final waypoint but will have another go. Update: Tried again still no luck, it seems you can't cancel a fire command at a waypoint only give another sort of command so I'll have to settle with target light or a cover arc. 0 Quote Link to comment Share on other sites More sharing options...
Chainsaw Posted October 7, 2008 Share Posted October 7, 2008 Update: Tried again still no luck, it seems you can't cancel a fire command at a waypoint only give another sort of command so I'll have to settle with target light or a cover arc. Thats correct, to end a target command you need to give a target arc or a face command. But thats not really a problem either /Thomas 0 Quote Link to comment Share on other sites More sharing options...
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