Scheer Posted October 14, 2005 Share Posted October 14, 2005 This is fantastic news ! Would you be so kind to post an AAR for a typical CMC turn ( if possible ) ? 0 Quote Link to comment Share on other sites More sharing options...
Moon Posted October 14, 2005 Share Posted October 14, 2005 Yes, good idea and definitely possible, but it will take a little bit to write up something... Martin 0 Quote Link to comment Share on other sites More sharing options...
Steiner14 Posted October 14, 2005 Share Posted October 14, 2005 Write faster! 0 Quote Link to comment Share on other sites More sharing options...
Elmo Posted October 14, 2005 Share Posted October 14, 2005 Just send me CMC and I'll write up 2 AAR's for you. 0 Quote Link to comment Share on other sites More sharing options...
General Bolt Posted October 15, 2005 Share Posted October 15, 2005 Moon, Hunter, and All Beta Testers, How's this AAR ccoming? Will it be done by Monday? How about a clue dealing with how the games play out? On the CMC maps do the MEs tend to form defined lines? Or do the CMC battle maps have pockets of MEs roaming around bumping into each other? Are there many times when a Pz Battlion faces a inf platoon? and lopsided CMBBs? Are there many battles where once joined, the boff sides keep funneling troops in to a meat grinder? Or do the battles form and one side runs to fight another day?? Inquiring minds need to know. 0 Quote Link to comment Share on other sites More sharing options...
Bamse Posted October 16, 2005 Share Posted October 16, 2005 *Bump* 0 Quote Link to comment Share on other sites More sharing options...
Steiner14 Posted October 16, 2005 Share Posted October 16, 2005 Since the AAR takes that long, here are my guesses: 1. set up CMC: infos about your CMC-BB POP3-account are needed, because CMC checks your emails automatically. 2. then choose a Campaign - if human CMC-oponent, input name and email adress of other CMC-player 3. choose own tactical CMBB players for each MovingElement controlled by a human (email-adress) 4. send turn to other CMC oponent (via CMC) 5. oponent receives CMC-turn and does the same as above + gives orders to his MEs and plots his moves 6. sends CMC-turn#2 7. Player1 starts CMC, checks POP3, receives CMC-turn#2 8. P1 plans his moves -> calculation of action 9. send CMC-turn#3 10. CMC-player2 starts CMC, CMC checks POP3, receives CMC-turn#3 11. CMC P2 views action 12. minute 31: battle between ME-x and oponent 13. CMC player has to decide, since ME-x is controlled by a human: auto-resolve or play CMBB? Chooses: solve by CMBB-battle. 14. CMC-turn#4 sent to CMC P1. 15. CMC Player1 receives CMC turn#4 - info: CMBB-battle occured for player Y controlling ME-y and for player Z controlling ME-z - which one should play the battle? 16. CMC-player1 descides for player Z 17. CMC creates the CMBB setup files 18. sends PBEM setup-files 19. WAIT for the bad news. [ October 16, 2005, 08:59 AM: Message edited by: Steiner14 ] 0 Quote Link to comment Share on other sites More sharing options...
Peterk Posted October 16, 2005 Share Posted October 16, 2005 Now here's a question. Imagine a 2 player game. Would CMC be able to produce multiple CM scenarios, so that the opponents would be able to play out ALL of the generated battles for a turn in paralell by PBEM? Or is it strictly sequential? It will definitely speed things up and add a little bulk to the game. I rarely spend more than 10-15 minutes working on a PBEM turn and it would be great to be able to do 3-4 of them at once - both to move things along a little more quickly and also to fill out a nice evening of gaming. 0 Quote Link to comment Share on other sites More sharing options...
Steiner14 Posted October 16, 2005 Share Posted October 16, 2005 The only possibility i see, is that CMC-turns continue although a CMBB-battle has begun. But the maximum would be until the result of the oldest CMBB-battle is needed (max. 60 minutes). But a problem i see with CMC continuing 60 minutes after a CMBB-battle has begun is, that the effect of CMBB battles ending prior to 60 minutes (i.e. due to auto surrender), wouldn't be reflected timewise in CMC. But on the other hand, the possibility to start all CMBB battles that begin in that hour, would heavily speed things up. So maybe all battles that begin within a CMC-turn, could be started parallel. [ October 16, 2005, 01:30 PM: Message edited by: Steiner14 ] 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted October 16, 2005 Share Posted October 16, 2005 Originally posted by Steiner14: But a problem i see with CMC continuing 60 minutes after a CMBB-battle has begun is, that the effect of CMBB battles ending prior to 60 minutes (i.e. due to auto surrender), wouldn't be reflected timewise in CMC.How would the results of a battle in one location have an immediate effect on other locations? Unless one side withdrew, but then we can just assume that they'd linger the rest of the turn "between" two locations. 0 Quote Link to comment Share on other sites More sharing options...
Steiner14 Posted October 16, 2005 Share Posted October 16, 2005 Not necessarily immediately on another location but more that consecutive orders depending on the success are delayed. Think of a breakthrough operation: your infantry knocks a hole into the front and the tanks and mot-units are ready to drive through the hole into the oponent's rear. Winning half an hour (if the CMBB battle succeeds already after 30 minutes) can be quite positive. But IMO the effect for a (much) faster gameplay because of starting all battles of the same hour in one CMC-turn simultaneously is more important. 0 Quote Link to comment Share on other sites More sharing options...
General Bolt Posted October 19, 2005 Share Posted October 19, 2005 Bump Originally posted by Moon: Yes, good idea and definitely possible, but it will take a little bit to write up something... Martin So how's it coming. You said it will take a little bit. 0 Quote Link to comment Share on other sites More sharing options...
Renaud Posted October 19, 2005 Share Posted October 19, 2005 Make me a playtester and i'll post good quality AAR's every day! 0 Quote Link to comment Share on other sites More sharing options...
Bamse Posted October 22, 2005 Share Posted October 22, 2005 *shameless bump* 0 Quote Link to comment Share on other sites More sharing options...
Renaud Posted October 22, 2005 Share Posted October 22, 2005 Originally posted by Steiner14: Since the AAR takes that long, here are my guesses: ... 13. CMC player has to decide, since ME-x is controlled by a human: auto-resolve or play CMBB? Chooses: solve by CMBB-battle. ... Steiner, nice summary, probably close to reality. I think/hope that step 13 would have a 3rd option: have the AI play the CMBB battle even though the ME-x is controlled by a human player. This would allow substitution in case the human player was busy elsewhere, on vacation, etc. Of course, at least one player in every CMBB battle has to be human... 0 Quote Link to comment Share on other sites More sharing options...
jim crowley Posted October 28, 2005 Share Posted October 28, 2005 Any closer yet? I'm sure a short AAR, with plenty of screenshots, will answer a lot of questions. 0 Quote Link to comment Share on other sites More sharing options...
Mies Posted October 28, 2005 Share Posted October 28, 2005 A picture is worth more than a thousand words and all..., although a thousand word AAR is fine as well. Mies 0 Quote Link to comment Share on other sites More sharing options...
General Bolt Posted October 28, 2005 Share Posted October 28, 2005 A 1000 words... good, A 1000 screen shots :eek: ...better, way better. 0 Quote Link to comment Share on other sites More sharing options...
Bamse Posted November 4, 2005 Share Posted November 4, 2005 Gimme, gimme, gimme 0 Quote Link to comment Share on other sites More sharing options...
Bamse Posted November 5, 2005 Share Posted November 5, 2005 Remember the CMBO Alpha-Beta AAR with Moon and Fion? That one published a couple of turns now and then.....you don't need to do the whole AAR and then publish. Give us hungry hamsters the first turn got damn it. If thats not possible. Give us a statusrepport. Please! /BjörnE 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted November 5, 2005 Share Posted November 5, 2005 Since we don't know what the game's development stage is, repeating yourself might not be useful at all. 0 Quote Link to comment Share on other sites More sharing options...
imported_no_one Posted November 5, 2005 Share Posted November 5, 2005 Originally posted by Sergei: repeating yourself might not be useful at all. Apparently this applies to asking for turns,too :mad: :mad: :mad: :mad: :mad: :mad: 0 Quote Link to comment Share on other sites More sharing options...
Abbott Posted November 5, 2005 Share Posted November 5, 2005 Originally posted by no_one: </font><blockquote>quote:</font><hr />Originally posted by Sergei: repeating yourself might not be useful at all. Apparently this applies to asking for turns,too :mad: :mad: :mad: :mad: :mad: :mad: </font> 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted November 6, 2005 Share Posted November 6, 2005 Originally posted by no_one: </font><blockquote>quote:</font><hr />Originally posted by Sergei: repeating yourself might not be useful at all. Apparently this applies to asking for turns,too</font> 0 Quote Link to comment Share on other sites More sharing options...
Steiner14 Posted November 16, 2005 Share Posted November 16, 2005 It doesn't need to be a book... 0 Quote Link to comment Share on other sites More sharing options...
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