M1A1TC Posted May 19, 2008 Share Posted May 19, 2008 It would be awesome to see holes being punched through walls by tank rounds, glass flying, building models slowly being turned into ruins. I think the way it was done in Silent Storm for example was perfect Id also like to see different damage models for vehicles. Turrets flying off, ammo cook-off, tracks falling off,etc Possible solution: When a portion of a wall in being hit, it can slowly be replaced by BMPs with stages of destruction. As more damaged is being done, wall 1 normal 1 is replaced by wall 1 damaged 1, wall 1 damaged 2, etc Would this be hard to implement? I think it would add a lot for immersion [ May 19, 2008, 02:22 PM: Message edited by: M1A1TC ] 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted May 19, 2008 Share Posted May 19, 2008 I know we shouldn't mention other games but check out the trailers for "Battlefield: Bad Company" if you want to see these sorts of effects. Way beyond CM:SF though, so dream on. 0 Quote Link to comment Share on other sites More sharing options...
M1A1TC Posted May 19, 2008 Author Share Posted May 19, 2008 Yeah, I know, but Silent Storm in a turn-based tactical game closer to CMSF atleast in spirit 0 Quote Link to comment Share on other sites More sharing options...
Kwazydog Posted May 19, 2008 Share Posted May 19, 2008 M1, yup, its certainly doable and is one of the items that has been on our list since release We would also like to do similar with vehicles showing penetration damage, etc. Steiner, they are indeed doing some great stuff with Bad Company. I only with they were going to release it to the PC, I find it had to get into console FSP games. Dan 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted May 19, 2008 Share Posted May 19, 2008 Originally posted by M1A1TC: Yeah, I know, but Silent Storm in a turn-based tactical game closer to CMSF atleast in spirit That game was great, right up until the point the Panerklein appeared. 0 Quote Link to comment Share on other sites More sharing options...
Clavicula_Nox Posted May 19, 2008 Share Posted May 19, 2008 Originally posted by Normal Dude: </font><blockquote>quote:</font><hr />Originally posted by M1A1TC: Yeah, I know, but Silent Storm in a turn-based tactical game closer to CMSF atleast in spirit That game was great, right up until the point the Panerklein appeared. </font> 0 Quote Link to comment Share on other sites More sharing options...
SlapHappy Posted May 19, 2008 Share Posted May 19, 2008 I agree that these additions would add something to immersion, however, it would be more satisfying for me if (at least for buildings) holes knocked in buildings also created actual LOS points and areas that could be fired through. Decals only would be better than nothing, I guess. 0 Quote Link to comment Share on other sites More sharing options...
M1A1TC Posted May 19, 2008 Author Share Posted May 19, 2008 That could be done by abstraction. For example, if the wall is at damage level 2, the cover it provides goes down by 25%, but it offers increased level of LOS, or something like that I just really miss how buildings were done in CM1. Dan I am glad this is on the list. I hope it's not too far down on it Also, can we have the ability to have different textures on each side? That way a shopfront could be modded without the texture being repeated on all 4 sides 0 Quote Link to comment Share on other sites More sharing options...
hoolaman Posted May 19, 2008 Share Posted May 19, 2008 I'd like to see, instead of one giant void as a whole wall comes down, each wall divided into three or four sections. These would collapse independantly, and leave a concrete pillar between them even when collapsed. I think there also needs to be a way to have roofs collapse independantly of walls. Especially going to ww2, there were plenty of solid european buildings where the walls remained a shell whith the roof burnt or collapsed. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted May 20, 2008 Share Posted May 20, 2008 Originally posted by Hoolaman: I think there also needs to be a way to have roofs collapse independantly of walls. Especially going to ww2, there were plenty of solid european buildings where the walls remained a shell whith the roof burnt or collapsed. I have seen the roof go with the rest of the building intact. Not very often, but I have seen it. 0 Quote Link to comment Share on other sites More sharing options...
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