skelley Posted December 15, 2007 Share Posted December 15, 2007 It seems that if a squad leader is seriously wounded and the rest of the squad moves on without tending to him, the next time you target the path is drawn from the wounded team leader. Doesn't affect game play because it still gives you a yellow target line to target, just bringing it to your attention. I have no clue how to post a pic or I would. 0 Quote Link to comment Share on other sites More sharing options...
aka_tom_w Posted December 15, 2007 Share Posted December 15, 2007 hmmm... I think there might be a few folks that would like to take a look at that one. 0 Quote Link to comment Share on other sites More sharing options...
SlowMotion Posted December 15, 2007 Share Posted December 15, 2007 skelley: there are sites that offer free image hosting, like http://photobucket.com/ Just upload your screenshots to your account. From the site you can get picture link which you use here when replying. Use "Full Reply Form" button, then click Image. 0 Quote Link to comment Share on other sites More sharing options...
skelley Posted December 15, 2007 Author Share Posted December 15, 2007 OK...here goes nothing 0 Quote Link to comment Share on other sites More sharing options...
skelley Posted December 15, 2007 Author Share Posted December 15, 2007 Thanks SlowMotion 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted December 15, 2007 Share Posted December 15, 2007 This is not really a bug, rather an inherent limitation of Squads. What is going on here is this... A Squad consists of 2-3 Teams, in this case 3 Teams. There is only one point from which to draw LOS/LOF, otherwise a Squad would behave (from a UI standpoint) as multiple Teams. In this case one Team is wiped out, another is pinned, and the third is mobile. The LOS line correctly reflects that you can get LOS to the specified target, but only with some of the Squad. In this case C Team. It doesn't look right only because B Team is considered the center point because it is the middle of the three teams organizationally. The alternative would be for Charles to code it so that the LOS/LOF line comes only from a mobile team in the event the default start point is pinned down. I don't think this is a good idea, though, because it now starts to be a bit inconsistent as to where the line will originate form, and I think that will cause more confusion. This situation we see here is pretty extreme. Steve 0 Quote Link to comment Share on other sites More sharing options...
skelley Posted December 15, 2007 Author Share Posted December 15, 2007 2 teams are actually dead or gravely wounded. Look at the box that gives the activity of the squad members. 6 of them are red disk wounded, but the heartless bastard I am I just moved my remaining 3 members on without giving medical attention to the 6 wounded to make them disappear 0 Quote Link to comment Share on other sites More sharing options...
skelley Posted December 15, 2007 Author Share Posted December 15, 2007 These guys aren't pinned These are the guys that the target line originates. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront Posted December 15, 2007 Share Posted December 15, 2007 Seems like an issue of just needing to draw the LOS line from a more "sensible choice" of team, when the teams of a squad are separated. The underlying simulation is working correctly here, so this is just a user interface issue that could be clearer. I will fix it in v1.06. 0 Quote Link to comment Share on other sites More sharing options...
skelley Posted December 15, 2007 Author Share Posted December 15, 2007 Great. Just wanted to bring to your attention... didn't affect anything in game 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted December 15, 2007 Share Posted December 15, 2007 Originally posted by Battlefront: Seems like an issue of just needing to draw the LOS line from a more "sensible choice" of team, when the teams of a squad are separated. The underlying simulation is working correctly here, so this is just a user interface issue that could be clearer. I will fix it in v1.06. Is it possible to have a LOF line from each squad member? One target point but many LOF lines going towards it. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted December 15, 2007 Share Posted December 15, 2007 Yeoch... that would look kinda ugly I'm not sure what value that would have, though, since you can't move around individual guys to affect improvements. So to me this is one of those suggestions that isn't bad in and of itself, but it starts to blur the line between a unit based game and an individual based game a wee bit too much. CMx2 simulates individual men, but you're supposed to be focused on the unit still. Steve 0 Quote Link to comment Share on other sites More sharing options...
Webwing Posted December 15, 2007 Share Posted December 15, 2007 Not sure if this is the same thing but it looks related. The icons behind... It is happening all the time now in 1.05. And 2 images of collision detections failure. This is old stuff. -- 0 Quote Link to comment Share on other sites More sharing options...
Webwing Posted December 15, 2007 Share Posted December 15, 2007 Apparently the icon is not just there empty. What is happening is that 3 soldier simply refuse to move!!!! The whole platoon was given a Quick order(picture 1). They all move but 3 soldiers from these 2 squads wont move. no matter what(picture 2). Image 3 shows the platoon. The icons of the squads with the stuck teams in the middle. And the stubborn teams in the background. It happens in all missions I play now in 1.05. ---- -- -- [ December 15, 2007, 01:50 PM: Message edited by: Webwing ] 0 Quote Link to comment Share on other sites More sharing options...
molotov_billy Posted December 15, 2007 Share Posted December 15, 2007 Originally posted by Webwing: Apparently the icon is not just there empty. What is happening is that 3 soldier simply refuse to move!!!! The whole platoon was given a Quick order(picture 1). They all move but 3 soldiers from these 2 squads wont move. no matter what(picture 2). Pretty nuts that this bug is still around. It's fairly game breaking when towards the end of a larger scenario, a number of my squads are rendered useless. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted December 15, 2007 Share Posted December 15, 2007 Webwing, Yeah, that looks like a stuck soldier problem. If you could, please email me the save game of this happening and we'll look into pronto. steve@battlefront.com Steve 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted December 15, 2007 Share Posted December 15, 2007 Originally posted by Battlefront.com: Yeoch... that would look kinda ugly I'm not sure what value that would have, though, since you can't move around individual guys to affect improvements. So to me this is one of those suggestions that isn't bad in and of itself, but it starts to blur the line between a unit based game and an individual based game a wee bit too much. CMx2 simulates individual men, but you're supposed to be focused on the unit still. Steve I'm a simple kinda guy. I thought lots of guys shooting, lots of lines, one squad to be given orders, one target cursor. Look in my ear, you can almost see the cogs moving, very, very slowly. [ December 15, 2007, 02:32 PM: Message edited by: Other Means ] 0 Quote Link to comment Share on other sites More sharing options...
Webwing Posted December 15, 2007 Share Posted December 15, 2007 Originally posted by Battlefront.com: Webwing, Yeah, that looks like a stuck soldier problem. If you could, please email me the save game of this happening and we'll look into pronto. steve@battlefront.com Steve Sent! Only one thing. This save game is part of a campaign I'm working on that is still being tested. So you will have to agree to the NDA I'm sending along with the save file. Please sign and send it back. Now seriously, thanks for looking into this and good luck. --- 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted December 15, 2007 Share Posted December 15, 2007 Originally posted by Battlefront.com: Webwing, Yeah, that looks like a stuck soldier problem. If you could, please email me the save game of this happening and we'll look into pronto. steve@battlefront.com Steve Steve, I could of sworn that I posted a screenshot of that type of situation in the Skunkworks. Edit: Yep I just checked and it is posted in the version 1.05 Final Candidate #7 thread. [ December 15, 2007, 04:25 PM: Message edited by: JohnO ] 0 Quote Link to comment Share on other sites More sharing options...
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