Cpl Steiner Posted September 13, 2007 Share Posted September 13, 2007 I just did a few tests to see if it was possible for units to hurt friendlies. On Elite mode, with two squads area firing at each other at less than 100m range, there is absolutely no suppression effect or casualties possible. Grenades explode right amongst the men and the effect is zero. I think this is a great pity. In CMx1 I'm pretty sure that you could cause casualties to your own side with area fire. Not so it seems in CMx2. Without such effects, I don't see how it is really possible to properly simulate modern warfare, in which units have to be careful to avoid each others' fire lanes when conducting an attack. 0 Quote Link to comment Share on other sites More sharing options...
aka_tom_w Posted September 13, 2007 Share Posted September 13, 2007 I can tell you that if you call in an air strike on your own position you can kill your men and destroy your own vehicles for sure! (if that helps) 0 Quote Link to comment Share on other sites More sharing options...
Martin Krejcirik Posted September 13, 2007 Share Posted September 13, 2007 I definitely saw friendly units firing at each other (without my intention). It happens especially at low light conditions. 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted September 13, 2007 Share Posted September 13, 2007 I noticed that blast from vehicle weapons and ATGMs will kill friendlies but small arms seems to be enemy only. 0 Quote Link to comment Share on other sites More sharing options...
Ritter_85 Posted September 13, 2007 Share Posted September 13, 2007 oh.. no friendly fire? it was nice to see in cmbb when light was low how own troops made identification errors and accidentally fired friendly troops... You notice how a Mashinegun slowly turns against nearby friendly squad and at the last minute men behind the mashinegun realize that there are no enemies only friendlies 0 Quote Link to comment Share on other sites More sharing options...
rogue187 Posted September 13, 2007 Share Posted September 13, 2007 I have taken friendly casualties from air strikes, an MSG Stryker firing at a wall just as a squad ran by, and from artillery. It is possible to accomplish 0 Quote Link to comment Share on other sites More sharing options...
birdstrike Posted September 13, 2007 Share Posted September 13, 2007 Yes, explosions definitely kill own troops, small arms fire doesn't. 0 Quote Link to comment Share on other sites More sharing options...
Broken Posted September 13, 2007 Share Posted September 13, 2007 Originally posted by birdstrike: Yes, explosions definitely kill own troops, small arms fire doesn't. I've had Stryker 12.7mm and 40mm area fires at a building face simultaneous with an infantry squad "Quick" moving into the same building face. No friendly casualties, no friendly suppression. Allows for some rather gamey tactics. Things that go boom, like tank rounds, airstrikes, arty, and ATGMs definitely can hurt friendlies. Don't know about AT-4s, RPGs, or grenades. I noticed a similar oddity in CM1 with flame throwers. You could torch bad guys, with friendlies in the same room unaffected, unless the building itself caught fire. 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted September 13, 2007 Share Posted September 13, 2007 Even in an RTS like Dawn of War they had freindly fire. 0 Quote Link to comment Share on other sites More sharing options...
thelmia Posted September 13, 2007 Share Posted September 13, 2007 CMBB made me laugh as my Russians owned each other in the dark with burp guns. God, that was funny. Haven't noticed any blue on blue with small arms. 0 Quote Link to comment Share on other sites More sharing options...
Darius359au Posted September 13, 2007 Share Posted September 13, 2007 I've had Blue on Blue small arms - had an m240 setup and firing at a syrian squad , one of my squads ran across the road between the gun and the syrians just as the gun fired and 3 of my guys went down , Im fairly sure ive had grenade damage from assault's to but that could be from the syrians. 0 Quote Link to comment Share on other sites More sharing options...
Takinthebass Posted September 13, 2007 Share Posted September 13, 2007 I've just fired with one squad across another friendly one for one minute long, and about 30 m, away and nothing has happenned... even there was a vehicle (humvee) on the place and it doesnt received any damage... But i think area fire /even from small arms it could cause damage) 0 Quote Link to comment Share on other sites More sharing options...
hoolaman Posted September 13, 2007 Share Posted September 13, 2007 I had red side misidentification type friendly small arms fire which caused casualties. Maybe they need to be shooting at you on purpose. 0 Quote Link to comment Share on other sites More sharing options...
Trooper Posted September 14, 2007 Share Posted September 14, 2007 Considering how much ammo my blue guys have been sending at each other at ranges where the target can speak softly "You idiot, I'm in your platoon", it's probably for the best that they can't hit each other. NTM 0 Quote Link to comment Share on other sites More sharing options...
yapma Posted September 14, 2007 Share Posted September 14, 2007 I would say Trooper is exactly right. There would be no survivors of an encounter inside a building. 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted September 14, 2007 Author Share Posted September 14, 2007 I think small arms friendly fire has been turned off because blue on blue incidents would be too high due to the way the soldiers in a squad position themselves. MMG teams in particular often seem to have the ammo carriers kneeling directly in front of the MG! Whilst I know it is not entirely realistic to order friendly squads to fire at each other, I do think the game should simulate small arms friendly fire to some degree. The game goes to the trouble of tracking every single bullet so this should be possible. For some reason BFC seem to have disabled it rather than fix the problem of soldiers being positioned incorrectly. Perhaps the game should automatically stop fire when it is obviously going to hit friendlies. For instance, if a fire lane passes through a visible friendly unit, the first couple of hits are discounted and instead fire is turned off. If the unit the fire lane passes through is too far away or not known to the unit, the fire continues, causing friendly casualties and suppression until C2 kicks in to stop it. [ September 13, 2007, 11:19 PM: Message edited by: Cpl Steiner ] 0 Quote Link to comment Share on other sites More sharing options...
Ritter_85 Posted September 17, 2007 Share Posted September 17, 2007 But would it be easy to make soldiers take better positions so they aren't in the line of fire of their "comrades" and thus make the friendly fire possible? 0 Quote Link to comment Share on other sites More sharing options...
Takinthebass Posted September 17, 2007 Share Posted September 17, 2007 As we have now relative spotting I suppose friendly fire it would be posible if the friendly unit being shooted is not saw by the firing unit. Another posibility it would be keep the frienly fire impossible between units fron same platoon/squad but possible between diferents platoons/squads... 0 Quote Link to comment Share on other sites More sharing options...
TOG Posted September 17, 2007 Share Posted September 17, 2007 By now I only played the demo, but playing US side one stryker left about 200-300 meters behind started blasting away at somenthing. As none of my units saw enemy, and there even was no question marks I guess it must've been shooting at my infantry advancing through the oarchard. So I guess that friendly fire works. Unfortunately I don't know if there were any casualties. Another interesting type of battlefield mistakes simulated by game could be false contacts, especially in low-light conditions, or friendly fire the other way - when soldiers misidentify enemy, and think that they are friendlies. This could often happen in uncons vs uncons scenarios, where everyone looks quite the same. Think of the chaos:) 0 Quote Link to comment Share on other sites More sharing options...
Wuehlmaus Posted September 20, 2007 Share Posted September 20, 2007 In training mission 3, I had one squad approaching the village by moving aside the right wall. Another javelin squad was assigned to breach the wall (target command). Instead of using the missle, the tried it with rifle fire. That didn't work, but the ricochets took harvest among my first squad. That was impressing. In the same mission, the heavy MG loader placed himself right in front the barrel but didn't die. 0 Quote Link to comment Share on other sites More sharing options...
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