yapma Posted September 1, 2007 Share Posted September 1, 2007 I am just curious as to what percentage of players that post here play the game in real time. My guess is it's relatively low. 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted September 1, 2007 Share Posted September 1, 2007 My guess is 90% ... real time. I have not yet played WeGo, and do not feel any desire to do so. Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
Hawkmek Posted September 1, 2007 Share Posted September 1, 2007 There was another WEGO vs. RT thread somewhere. Majority was WEGO. 0 Quote Link to comment Share on other sites More sharing options...
yapma Posted September 1, 2007 Author Share Posted September 1, 2007 Thanks Hawkmek. I will see if i can find it. Also, thanks for the info re the Alt-P command. Turns out , I downloaded but neglected to install the patch. Duh. There's an explanation as to how I could do something this stupid, but the internet is forever, so i will leave it at that. 0 Quote Link to comment Share on other sites More sharing options...
yapma Posted September 1, 2007 Author Share Posted September 1, 2007 Nah, could not find the thread. The one i found was I love RT. 0 Quote Link to comment Share on other sites More sharing options...
86smopuim Posted September 1, 2007 Share Posted September 1, 2007 wego only. 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted September 1, 2007 Share Posted September 1, 2007 Originally posted by yapma: Nah, could not find the thread. The one i found was I love RT. <font color=blue> Why you should worship me!</font><---You know you want ta click it...go ahead...don't be afraid....click, click, click! Mord. 0 Quote Link to comment Share on other sites More sharing options...
19k_Blitz Posted September 1, 2007 Share Posted September 1, 2007 Correct me if I’m wrong, but wasn’t the WEGO system designed as a middle ground to over come the limitations inherent with both RT and Turn-based? I thought WEGO was the best part of CM1. I find the level of Micro-Management in RT to be un-realistic. I prefer WEGO, where I am only allowed to intervene every 60 sec. Makes for much more tactical play in the long run. 0 Quote Link to comment Share on other sites More sharing options...
yapma Posted September 1, 2007 Author Share Posted September 1, 2007 Mord: A remarkable searching talent you have developed. Thank you. 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted September 1, 2007 Share Posted September 1, 2007 Originally posted by yapma: Mord: A remarkable searching talent you have developed. Thank you. LOL Nope. Lucky guess! I remembered having posted in that thread recently and took a stab at what page it was on...found after like three tries. As for actually searching...it's hit or miss on here. Sometimes I nail the topic and sometimes I get everything BUT what I need. You're welcome. Enjoy. Mord. 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted September 2, 2007 Share Posted September 2, 2007 Searching for interesting topics is easy...if its interesting, I probably started it. 0 Quote Link to comment Share on other sites More sharing options...
yapma Posted September 2, 2007 Author Share Posted September 2, 2007 I see this site has a pretty quirky sense of humor. Cool. 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted September 2, 2007 Share Posted September 2, 2007 No its just me 0 Quote Link to comment Share on other sites More sharing options...
Exel Posted September 2, 2007 Share Posted September 2, 2007 The problem with WeGo is that the commands were designed with RT in mind, and many important (for WeGo) commands were left out, like Shoot & Scoot. Inability to properly chain commands is also critical in WeGo - if you want a Stryker to move, dismount its infantry, then move again, and have the infantry move after dismounting, you need several turns to do that sequence. At worst you'll be wasting almost three minutes where in RT you could do it in 30 secs. The problem with RT is that the command interface really is a left-over from WeGo. While decent enough for turn-based play (with the unique hotkeys) it is unacceptably slow and clumsy to use for time-critical RT play (no mouse context menu, all available commands not visible or accessible at the same time). So your success in RT depends more on how fast you can work the interface instead of your tactical planning. Ironically the cure for fixing these issues with both RT and WeGo is largely the same. BFC only needs to take note of the Close Combat command interface to get it right. RT is no excuse for a dumbed down command system and WeGo isn't hurt by having a more streamlined command system; give the player more options with the commands, but make them accessible faster, and you'll be improving both WeGo and RT gameplay at the same time. 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted September 2, 2007 Share Posted September 2, 2007 like Shoot & Scoot you could easilie recreate this command by placing pause at the first waypoint, than a "reverse" waypoint back. would work like a charm but the commands stacking would need to be fixed first. if fact is even more flexible, you can have the vehicle pause for 15/30/45/60 seconds and move on to another fireing position by itself. you could leapfrog(sp!?)in wego like the books tell it 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted September 2, 2007 Share Posted September 2, 2007 That's assuming the vehicle will fire on its own, correct. I doubt that the TacAI has the initiative with vehicles right now to make that happen. 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted September 2, 2007 Share Posted September 2, 2007 That's assuming the vehicle will fire on its own, correct correct! in CMx1 you had to really keep em back with cover arcs becouse they shot too early often, acually that was verry compftable 0 Quote Link to comment Share on other sites More sharing options...
Hertston Posted September 2, 2007 Share Posted September 2, 2007 RT. I've only played against the AI so far, but in that context WEGO in CMSF is completely pointless as it offers nothing that pausible RT doesn't, only with better control. 0 Quote Link to comment Share on other sites More sharing options...
yapma Posted September 3, 2007 Author Share Posted September 3, 2007 Completely pointless? It seems to offer the quality of needing to think in advance. Frankly, I find RT with pause to border on ridiculous. Issuing immediately acted upon orders to 100s of soldiers any time you want does not simulate anything. It makes it a video game. CM2 is a better video game. CM1 was a better "Game". 0 Quote Link to comment Share on other sites More sharing options...
Hertston Posted September 3, 2007 Share Posted September 3, 2007 So don't pause more than once every 60 seconds to give orders, if that's your thing. What's the difference? Other than the hyper-realistic replay facility enjoyed by RL commanders everywhere, that is? The other difference, of course, it that if your troops start doing something really dumb because of inadequate tac AI and abstract modelling (as opposed to some deep psychological simulation of the erratic behaviour of men under combat conditions.. cough ) you have at least a sporting chance of stopping them in time to prevent catastrophe. 0 Quote Link to comment Share on other sites More sharing options...
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