Aquablue Posted March 18, 2008 Share Posted March 18, 2008 yes, a key for deleting saved games. 0 Quote Link to comment Share on other sites More sharing options...
Aquablue Posted March 18, 2008 Share Posted March 18, 2008 yes, a key for deleting saved games. 0 Quote Link to comment Share on other sites More sharing options...
Pvt. Ryan Posted March 18, 2008 Share Posted March 18, 2008 I keep a shortcut to the saved games folder on my desktop. It's easy to delete the backlog of saved games when necessary. 0 Quote Link to comment Share on other sites More sharing options...
Pvt. Ryan Posted March 18, 2008 Share Posted March 18, 2008 I keep a shortcut to the saved games folder on my desktop. It's easy to delete the backlog of saved games when necessary. 0 Quote Link to comment Share on other sites More sharing options...
Pvt. Ryan Posted March 18, 2008 Share Posted March 18, 2008 I keep a shortcut to the saved games folder on my desktop. It's easy to delete the backlog of saved games when necessary. 0 Quote Link to comment Share on other sites More sharing options...
Darkmath Posted March 18, 2008 Author Share Posted March 18, 2008 Display bug : soldier with pistol are shown with AK47 (no 3D models for pistols? ). 0 Quote Link to comment Share on other sites More sharing options...
Darkmath Posted March 18, 2008 Author Share Posted March 18, 2008 Display bug : soldier with pistol are shown with AK47 (no 3D models for pistols? ). 0 Quote Link to comment Share on other sites More sharing options...
Darkmath Posted March 18, 2008 Author Share Posted March 18, 2008 Display bug : soldier with pistol are shown with AK47 (no 3D models for pistols? ). 0 Quote Link to comment Share on other sites More sharing options...
pad152 Posted March 18, 2008 Share Posted March 18, 2008 Fix Quick Battles with purchase of units! 0 Quote Link to comment Share on other sites More sharing options...
pad152 Posted March 18, 2008 Share Posted March 18, 2008 Fix Quick Battles with purchase of units! 0 Quote Link to comment Share on other sites More sharing options...
pad152 Posted March 18, 2008 Share Posted March 18, 2008 Fix Quick Battles with purchase of units! 0 Quote Link to comment Share on other sites More sharing options...
Scipio Posted March 19, 2008 Share Posted March 19, 2008 Originally posted by stikkypixie: - To be able to stack the acquire command. - The ability to put stuff back in a vehicle. - To be able to dismount while a vehicle is pausing. Yes Yes Yes!!! I'm also missing the unit-details pop-up including kill stats as we had it in CM1. I also think the end game screen needs some work. I get only very few - if any - informations here. The winning conditions are not necessarily pointed out in the briefing in detail , while I think the end game screen is to abstracted for an analyses after the battle. I sometimes have really no idea why I have achieved a specific result. Another point - is there a reason why units can't exit the map anymore, and why we don't have exiting point/zones as victory conditions anymore? 0 Quote Link to comment Share on other sites More sharing options...
Scipio Posted March 19, 2008 Share Posted March 19, 2008 Originally posted by stikkypixie: - To be able to stack the acquire command. - The ability to put stuff back in a vehicle. - To be able to dismount while a vehicle is pausing. Yes Yes Yes!!! I'm also missing the unit-details pop-up including kill stats as we had it in CM1. I also think the end game screen needs some work. I get only very few - if any - informations here. The winning conditions are not necessarily pointed out in the briefing in detail , while I think the end game screen is to abstracted for an analyses after the battle. I sometimes have really no idea why I have achieved a specific result. Another point - is there a reason why units can't exit the map anymore, and why we don't have exiting point/zones as victory conditions anymore? 0 Quote Link to comment Share on other sites More sharing options...
Scipio Posted March 19, 2008 Share Posted March 19, 2008 Originally posted by stikkypixie: - To be able to stack the acquire command. - The ability to put stuff back in a vehicle. - To be able to dismount while a vehicle is pausing. Yes Yes Yes!!! I'm also missing the unit-details pop-up including kill stats as we had it in CM1. I also think the end game screen needs some work. I get only very few - if any - informations here. The winning conditions are not necessarily pointed out in the briefing in detail , while I think the end game screen is to abstracted for an analyses after the battle. I sometimes have really no idea why I have achieved a specific result. Another point - is there a reason why units can't exit the map anymore, and why we don't have exiting point/zones as victory conditions anymore? 0 Quote Link to comment Share on other sites More sharing options...
afreu Posted March 19, 2008 Share Posted March 19, 2008 Just one thing, add an option to turn off the music or simply remove the music alltogether! 0 Quote Link to comment Share on other sites More sharing options...
afreu Posted March 19, 2008 Share Posted March 19, 2008 Just one thing, add an option to turn off the music or simply remove the music alltogether! 0 Quote Link to comment Share on other sites More sharing options...
afreu Posted March 19, 2008 Share Posted March 19, 2008 Just one thing, add an option to turn off the music or simply remove the music alltogether! 0 Quote Link to comment Share on other sites More sharing options...
Ryan Crierie Posted March 19, 2008 Share Posted March 19, 2008 A real right click menu; like in CMx1. Don't dick us around by saying "we're giving you one!" and then bind it to the spacebar, with no way to rebind it to a mouse button. 0 Quote Link to comment Share on other sites More sharing options...
Ryan Crierie Posted March 19, 2008 Share Posted March 19, 2008 A real right click menu; like in CMx1. Don't dick us around by saying "we're giving you one!" and then bind it to the spacebar, with no way to rebind it to a mouse button. 0 Quote Link to comment Share on other sites More sharing options...
Ryan Crierie Posted March 19, 2008 Share Posted March 19, 2008 A real right click menu; like in CMx1. Don't dick us around by saying "we're giving you one!" and then bind it to the spacebar, with no way to rebind it to a mouse button. 0 Quote Link to comment Share on other sites More sharing options...
slug88 Posted March 19, 2008 Share Posted March 19, 2008 Originally posted by afreu: Just one thing, add an option to turn off the music or simply remove the music alltogether! Check CMMODS, there's an old mod that does this. Called something like "no music mod". 0 Quote Link to comment Share on other sites More sharing options...
slug88 Posted March 19, 2008 Share Posted March 19, 2008 Originally posted by afreu: Just one thing, add an option to turn off the music or simply remove the music alltogether! Check CMMODS, there's an old mod that does this. Called something like "no music mod". 0 Quote Link to comment Share on other sites More sharing options...
slug88 Posted March 19, 2008 Share Posted March 19, 2008 Originally posted by afreu: Just one thing, add an option to turn off the music or simply remove the music alltogether! Check CMMODS, there's an old mod that does this. Called something like "no music mod". 0 Quote Link to comment Share on other sites More sharing options...
Paper Tiger Posted March 20, 2008 Share Posted March 20, 2008 Since there's already a thread about 1.08 I might as well post my question about it here. Is there any word on ETA for this patch? I know that there will be some changes made to the building cover model. As I'm in the final stages of developing a campaign, I don't want to release it prior to 1.08 so I feel that it's a reasonable question to ask. 0 Quote Link to comment Share on other sites More sharing options...
Paper Tiger Posted March 20, 2008 Share Posted March 20, 2008 Since there's already a thread about 1.08 I might as well post my question about it here. Is there any word on ETA for this patch? I know that there will be some changes made to the building cover model. As I'm in the final stages of developing a campaign, I don't want to release it prior to 1.08 so I feel that it's a reasonable question to ask. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.