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Issues not fixed by 1.02 Patch


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Originally posted by JonS:

</font><blockquote>quote:</font><hr />Originally posted by Speedy:

</font><blockquote>quote:</font><hr />Originally posted by jomni:

If you are a commander in real life, you give an order to your platoon leader, and the platoon leader commands the squad leaders instead.

Further on this, do you think this process is instantaneous?

It takes time at each level for the commanders to decide what they want done and then issue orders. For company level and lower fights (which CMSF is designed for) I seriously doubt that a real world unit could have orders distributed and acted upon much quicker, if any, than it can be done in CMSF. In most situations I believe it would take longer in the real world as once you issue orders to a unit in CMSF it is acted on instantly. </font>

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Originally posted by JonS:

</font><blockquote>quote:</font><hr />Originally posted by Speedy:

</font><blockquote>quote:</font><hr />Originally posted by jomni:

If you are a commander in real life, you give an order to your platoon leader, and the platoon leader commands the squad leaders instead.

Further on this, do you think this process is instantaneous?

It takes time at each level for the commanders to decide what they want done and then issue orders. For company level and lower fights (which CMSF is designed for) I seriously doubt that a real world unit could have orders distributed and acted upon much quicker, if any, than it can be done in CMSF. In most situations I believe it would take longer in the real world as once you issue orders to a unit in CMSF it is acted on instantly. </font>

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Originally posted by JonS:

</font><blockquote>quote:</font><hr />Originally posted by Speedy:

</font><blockquote>quote:</font><hr />Originally posted by jomni:

If you are a commander in real life, you give an order to your platoon leader, and the platoon leader commands the squad leaders instead.

Further on this, do you think this process is instantaneous?

It takes time at each level for the commanders to decide what they want done and then issue orders. For company level and lower fights (which CMSF is designed for) I seriously doubt that a real world unit could have orders distributed and acted upon much quicker, if any, than it can be done in CMSF. In most situations I believe it would take longer in the real world as once you issue orders to a unit in CMSF it is acted on instantly. </font>

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... the point being, of course, that BOTH realtime and realtime-with-pauses involve gross abstrations in the way orders are disseminated ... (... which, incidentally, is a vote in favour of WEGO in terms of realism, since on average the player has to wait 30 seconds before they can react to the battlefield and have their orders sent out)

Let's make this painfully clear:

* As the game stands now, people can play CMSF RT with pauses, if they so choose.

* As the game stands now, people can play CMSF RT without pauses, if they so choose.

You have exactly what you want, they have exactly what they want.

What, exactly, is your problem?

[ August 12, 2007, 07:33 PM: Message edited by: JonS ]

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... the point being, of course, that BOTH realtime and realtime-with-pauses involve gross abstrations in the way orders are disseminated ... (... which, incidentally, is a vote in favour of WEGO in terms of realism, since on average the player has to wait 30 seconds before they can react to the battlefield and have their orders sent out)

Let's make this painfully clear:

* As the game stands now, people can play CMSF RT with pauses, if they so choose.

* As the game stands now, people can play CMSF RT without pauses, if they so choose.

You have exactly what you want, they have exactly what they want.

What, exactly, is your problem?

[ August 12, 2007, 07:33 PM: Message edited by: JonS ]

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... the point being, of course, that BOTH realtime and realtime-with-pauses involve gross abstrations in the way orders are disseminated ... (... which, incidentally, is a vote in favour of WEGO in terms of realism, since on average the player has to wait 30 seconds before they can react to the battlefield and have their orders sent out)

Let's make this painfully clear:

* As the game stands now, people can play CMSF RT with pauses, if they so choose.

* As the game stands now, people can play CMSF RT without pauses, if they so choose.

You have exactly what you want, they have exactly what they want.

What, exactly, is your problem?

[ August 12, 2007, 07:33 PM: Message edited by: JonS ]

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