thewood Posted August 13, 2007 Share Posted August 13, 2007 Actually, there are supposed to be delays built in. Haven't seen them yet. Did you ever play CM before? You want realism, play POA2. Have fun with that. 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted August 13, 2007 Share Posted August 13, 2007 Actually, there are supposed to be delays built in. Haven't seen them yet. Did you ever play CM before? You want realism, play POA2. Have fun with that. 0 Quote Link to comment Share on other sites More sharing options...
Speedy Posted August 13, 2007 Share Posted August 13, 2007 Originally posted by JonS: </font><blockquote>quote:</font><hr />Originally posted by Speedy: </font><blockquote>quote:</font><hr />Originally posted by jomni: If you are a commander in real life, you give an order to your platoon leader, and the platoon leader commands the squad leaders instead. Further on this, do you think this process is instantaneous? It takes time at each level for the commanders to decide what they want done and then issue orders. For company level and lower fights (which CMSF is designed for) I seriously doubt that a real world unit could have orders distributed and acted upon much quicker, if any, than it can be done in CMSF. In most situations I believe it would take longer in the real world as once you issue orders to a unit in CMSF it is acted on instantly. </font> 0 Quote Link to comment Share on other sites More sharing options...
Speedy Posted August 13, 2007 Share Posted August 13, 2007 Originally posted by JonS: </font><blockquote>quote:</font><hr />Originally posted by Speedy: </font><blockquote>quote:</font><hr />Originally posted by jomni: If you are a commander in real life, you give an order to your platoon leader, and the platoon leader commands the squad leaders instead. Further on this, do you think this process is instantaneous? It takes time at each level for the commanders to decide what they want done and then issue orders. For company level and lower fights (which CMSF is designed for) I seriously doubt that a real world unit could have orders distributed and acted upon much quicker, if any, than it can be done in CMSF. In most situations I believe it would take longer in the real world as once you issue orders to a unit in CMSF it is acted on instantly. </font> 0 Quote Link to comment Share on other sites More sharing options...
Speedy Posted August 13, 2007 Share Posted August 13, 2007 Originally posted by JonS: </font><blockquote>quote:</font><hr />Originally posted by Speedy: </font><blockquote>quote:</font><hr />Originally posted by jomni: If you are a commander in real life, you give an order to your platoon leader, and the platoon leader commands the squad leaders instead. Further on this, do you think this process is instantaneous? It takes time at each level for the commanders to decide what they want done and then issue orders. For company level and lower fights (which CMSF is designed for) I seriously doubt that a real world unit could have orders distributed and acted upon much quicker, if any, than it can be done in CMSF. In most situations I believe it would take longer in the real world as once you issue orders to a unit in CMSF it is acted on instantly. </font> 0 Quote Link to comment Share on other sites More sharing options...
Speedy Posted August 13, 2007 Share Posted August 13, 2007 Originally posted by thewood: Actually, there are supposed to be delays built in. Haven't seen them yet. Did you ever play CM before? You want realism, play POA2. Have fun with that. I do. 0 Quote Link to comment Share on other sites More sharing options...
Speedy Posted August 13, 2007 Share Posted August 13, 2007 Originally posted by thewood: Actually, there are supposed to be delays built in. Haven't seen them yet. Did you ever play CM before? You want realism, play POA2. Have fun with that. I do. 0 Quote Link to comment Share on other sites More sharing options...
Speedy Posted August 13, 2007 Share Posted August 13, 2007 Originally posted by thewood: Actually, there are supposed to be delays built in. Haven't seen them yet. Did you ever play CM before? You want realism, play POA2. Have fun with that. I do. 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted August 13, 2007 Share Posted August 13, 2007 ... the point being, of course, that BOTH realtime and realtime-with-pauses involve gross abstrations in the way orders are disseminated ... (... which, incidentally, is a vote in favour of WEGO in terms of realism, since on average the player has to wait 30 seconds before they can react to the battlefield and have their orders sent out) Let's make this painfully clear: * As the game stands now, people can play CMSF RT with pauses, if they so choose. * As the game stands now, people can play CMSF RT without pauses, if they so choose. You have exactly what you want, they have exactly what they want. What, exactly, is your problem? [ August 12, 2007, 07:33 PM: Message edited by: JonS ] 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted August 13, 2007 Share Posted August 13, 2007 ... the point being, of course, that BOTH realtime and realtime-with-pauses involve gross abstrations in the way orders are disseminated ... (... which, incidentally, is a vote in favour of WEGO in terms of realism, since on average the player has to wait 30 seconds before they can react to the battlefield and have their orders sent out) Let's make this painfully clear: * As the game stands now, people can play CMSF RT with pauses, if they so choose. * As the game stands now, people can play CMSF RT without pauses, if they so choose. You have exactly what you want, they have exactly what they want. What, exactly, is your problem? [ August 12, 2007, 07:33 PM: Message edited by: JonS ] 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted August 13, 2007 Share Posted August 13, 2007 ... the point being, of course, that BOTH realtime and realtime-with-pauses involve gross abstrations in the way orders are disseminated ... (... which, incidentally, is a vote in favour of WEGO in terms of realism, since on average the player has to wait 30 seconds before they can react to the battlefield and have their orders sent out) Let's make this painfully clear: * As the game stands now, people can play CMSF RT with pauses, if they so choose. * As the game stands now, people can play CMSF RT without pauses, if they so choose. You have exactly what you want, they have exactly what they want. What, exactly, is your problem? [ August 12, 2007, 07:33 PM: Message edited by: JonS ] 0 Quote Link to comment Share on other sites More sharing options...
Speedy Posted August 13, 2007 Share Posted August 13, 2007 Self restraint. Which was not an issue before the patch. 0 Quote Link to comment Share on other sites More sharing options...
Speedy Posted August 13, 2007 Share Posted August 13, 2007 Self restraint. Which was not an issue before the patch. 0 Quote Link to comment Share on other sites More sharing options...
Speedy Posted August 13, 2007 Share Posted August 13, 2007 Self restraint. Which was not an issue before the patch. 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted August 13, 2007 Share Posted August 13, 2007 You and I must be the last two people playing POA2. 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted August 13, 2007 Share Posted August 13, 2007 You and I must be the last two people playing POA2. 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted August 13, 2007 Share Posted August 13, 2007 You and I must be the last two people playing POA2. 0 Quote Link to comment Share on other sites More sharing options...
Speedy Posted August 13, 2007 Share Posted August 13, 2007 Haven't played it in a while, cd is tucked away in a box somewhere. 0 Quote Link to comment Share on other sites More sharing options...
Speedy Posted August 13, 2007 Share Posted August 13, 2007 Haven't played it in a while, cd is tucked away in a box somewhere. 0 Quote Link to comment Share on other sites More sharing options...
Speedy Posted August 13, 2007 Share Posted August 13, 2007 Haven't played it in a while, cd is tucked away in a box somewhere. 0 Quote Link to comment Share on other sites More sharing options...
thelmia Posted August 13, 2007 Share Posted August 13, 2007 I've got the Gamersgate version so I haven't been upgraded yet. But I didn't see anything about multiplayer lag being addressed. That would be a great fix. 0 Quote Link to comment Share on other sites More sharing options...
thelmia Posted August 13, 2007 Share Posted August 13, 2007 I've got the Gamersgate version so I haven't been upgraded yet. But I didn't see anything about multiplayer lag being addressed. That would be a great fix. 0 Quote Link to comment Share on other sites More sharing options...
thelmia Posted August 13, 2007 Share Posted August 13, 2007 I've got the Gamersgate version so I haven't been upgraded yet. But I didn't see anything about multiplayer lag being addressed. That would be a great fix. 0 Quote Link to comment Share on other sites More sharing options...
jomni Posted August 13, 2007 Share Posted August 13, 2007 Originally posted by thewood: You and I must be the last two people playing POA2. I play POA2. 0 Quote Link to comment Share on other sites More sharing options...
jomni Posted August 13, 2007 Share Posted August 13, 2007 Originally posted by thewood: You and I must be the last two people playing POA2. I play POA2. 0 Quote Link to comment Share on other sites More sharing options...
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