bjarmson Posted July 15, 2006 Share Posted July 15, 2006 Has anyone suceeded in actually destroying an ion/missile tower? In a recent territorial game I shot an ion tower at point blank range with 10 HE and 15 HEAT from a 120mm to NO effect. The manual (if one is to call the tiny booklet that comes with the game by such an exhalted title), infers they can be destroyed by HE fire. I have been unable to do any such thing. Is there some spot on the towers to aim at, or what? Is destroying towers a part of the game yet? Am I missing something here? [ July 15, 2006, 02:27 PM: Message edited by: bjarmson ] Link to comment Share on other sites More sharing options...
yurch Posted July 15, 2006 Share Posted July 15, 2006 It takes several loads of 120mm HE to kill it, same with 20mm. Usually two or three people is enough. 76mm HE usually can do it alone with it's rather large 50 shell HE capacity. Just hit the base of the tower, don't mess with the top. The heavy mortar units can knock them over as well, but good luck getting a shot on the point defense version. Link to comment Share on other sites More sharing options...
dan/california Posted July 15, 2006 Share Posted July 15, 2006 While we are on this subject, will infantry have a demo capacity against buildings? It is awfully easy to make things stop working by shoving explosives or pieces of whatever down barrels among many other methods. Link to comment Share on other sites More sharing options...
Jack Carr Posted July 20, 2006 Share Posted July 20, 2006 Yes, I've taken one out with 76MM Paladin. Unloaded about half the HE I had, 25 shells and it came down. Not sure who else in the game may have peppered it though. Link to comment Share on other sites More sharing options...
tankibanki Posted July 20, 2006 Share Posted July 20, 2006 Is it possible to repair those towers? Link to comment Share on other sites More sharing options...
aittam Posted July 20, 2006 Share Posted July 20, 2006 no unit so far has this function Link to comment Share on other sites More sharing options...
tankibanki Posted July 20, 2006 Share Posted July 20, 2006 Naturally that would have to be the cutter. Link to comment Share on other sites More sharing options...
Jalinth Posted July 20, 2006 Share Posted July 20, 2006 I'm not sure if repairs of buildings is really feasable on the time scale of the game. Really depends on the design of the buildings. More musings on the subject later. Food is ready. Link to comment Share on other sites More sharing options...
Dark_au Posted July 20, 2006 Share Posted July 20, 2006 2 rounds from a hurrican will kill one as long as you have the angle of trajectory low enough that the AAD tower doesn't blow it up in your face. Link to comment Share on other sites More sharing options...
bjarmson Posted July 21, 2006 Author Share Posted July 21, 2006 After further experimentation I've discovered it takes 20 rounds of 120mm HE and about 35 rounds of 75mm HE to destroy an AAD tower. The tower also seems to leave a large mound of debris that is able to tip over a Paladin if you drive by to close (though it doesn't seem to show up visually). Link to comment Share on other sites More sharing options...
DrWoood Posted January 2, 2007 Share Posted January 2, 2007 It thats that with the various updates it takes more HE to take out a tower now. In a recent game it took me about 50 76mm HE, 10 120mm HE, and some 20mm HE in order to do it. The 120mm HE seems stronger than the 76mm HE compared with earlier versions. Link to comment Share on other sites More sharing options...
Imperial Grunt Posted January 2, 2007 Share Posted January 2, 2007 In my opinion, the strength of the AAA towers and other structures should be lowered. Only a few rounds of 120mm HE should be neccessary. That is the whole point of protecting your own base. Dan, combat engineer squads have been talked about in other threads, hopefully they will make it into the game with both a hasty counter mobility and breaching capabilities. Link to comment Share on other sites More sharing options...
poesel Posted January 2, 2007 Share Posted January 2, 2007 This is a list of all shells and structures. If a shell has a HEBlast value this is added to the total damage on a direct hit (if I read Clay correctly). This value decreases linear with distance to target. One sees easily that the only anti-structure weapons are the 120mm HE and the Mortars (note that the Hurricane shoots MortarRounds = heavy artillery). With 520 damage points an AA tower should be done with 5 heavy arty or 16 120mm HE shells (direct hits). </font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;"> 120mmHE : StructuralDamageAmount 30.0 HEBlastDiameter 15.0 120mmHEAT : StructuralDamageAmount 1.0 14mmAP : StructuralDamageAmount 0.0 20mmAP : StructuralDamageAmount 0.0 20mmHE : StructuralDamageAmount 1.0 76mmAP : StructuralDamageAmount 0.56 76mmHE : StructuralDamageAmount 4.92 90mmAP : StructuralDamageAmount 0.56 90mmHE : StructuralDamageAmount 6 ATGrenade : StructuralDamageAmount 0.8 CobraMissile : StructuralDamageAmount 0 MortarRound : StructuralDamageAmount 60 HEBlastDiameter 60.0 MortarRoundLight : StructuralDamageAmount 15 HEBlastDiameter 15.0 MortarRoundMedium : StructuralDamageAmount 30 HEBlastDiameter 30.0 PlasmaBolt : StructuralDamageAmount 2 SmokeGrenade : StructuralDamageAmount 0 TOW : StructuralDamageAmount 15 AdminComplex : StructuralIntegrityPoints 23000 AirDefenseTower : StructuralIntegrityPoints 520 Airpad : StructuralIntegrityPoints 200 AntimatterProcessor : StructuralIntegrityPoints 23000 AntimatterStorage : StructuralIntegrityPoints 23000 CapitalBuilding : StructuralIntegrityPoints 460 CivilDefenseTower : StructuralIntegrityPoints 23000 CommStation : StructuralIntegrityPoints 240 Commons : StructuralIntegrityPoints 23000 Container1 : StructuralIntegrityPoints 100000000 Container2 : StructuralIntegrityPoints 100000000 DamagedMissileAirDefenseTower : StructuralIntegrityPoints 520 DamagedMissileAirDefenseTower : StructuralIntegrityPoints 520 GovernmentBuilding : StructuralIntegrityPoints 360 HeavyAirpad : StructuralIntegrityPoints 400 Hospital : StructuralIntegrityPoints 400 House : StructuralIntegrityPoints 120 MissileAirDefenseTower : StructuralIntegrityPoints 520 OfficeComplex : StructuralIntegrityPoints 23000 Pole1 : StructuralIntegrityPoints 23000 Pole2 : StructuralIntegrityPoints 23000 PowerStation : StructuralIntegrityPoints 220 ResidentialTower : StructuralIntegrityPoints 23000 SensorStation : StructuralIntegrityPoints 240 SignalPost : StructuralIntegrityPoints 23000 UrbanHouse : StructuralIntegrityPoints 50 UrbanHouse2 : StructuralIntegrityPoints 50 UrbanHouse3 : StructuralIntegrityPoints 50 UrbanRubble : StructuralIntegrityPoints 23000 WaterTreatmentStation : StructuralIntegrityPoints 200 </pre> Link to comment Share on other sites More sharing options...
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