Panzer39 Posted April 14, 2004 Share Posted April 14, 2004 Topic. If not, than what is the new format and how does it work? Link to comment Share on other sites More sharing options...
Curry Posted April 14, 2004 Share Posted April 14, 2004 Good question. Link to comment Share on other sites More sharing options...
Les the Sarge 9-1 Posted April 14, 2004 Share Posted April 14, 2004 Looks like tile based to me. Looks like a Civ grid. Link to comment Share on other sites More sharing options...
Les the Sarge 9-1 Posted April 14, 2004 Share Posted April 14, 2004 Actually let me let the page speak for itself. Huge and beautifully rendered 120x38 2-D isometric tile map with a true-to-scale recreation of Europe (max custom map size of 256x256) That says tile if I am not mistaken. Link to comment Share on other sites More sharing options...
pzgndr Posted April 14, 2004 Share Posted April 14, 2004 No. Tiles are really squares viewed at a slight angle, as can be seen in the screenshots. Being an old hex-based grognard myself, this change surprised me. Once we get into moving units about it shouldn't much matter. There are supposed to be some coding efficiencies with squares versus hexes, so we'll have to see. The scale remains about the same as SC1 and unit attributes will be about the same, with some adjustments here and there. Personally I'm not expecting any major changes to strategy or gameplay with the new tiles. One neat thing is that each tile now has 8 adjacent tiles instead of 6 hexes. This opens up a few more movement and combat possibilities. Link to comment Share on other sites More sharing options...
Carl G. E. von Mannerheim Posted April 14, 2004 Share Posted April 14, 2004 Looks like the old ways of Defending russia are out of the question.... This new design should cut back on gaminess Cvm Link to comment Share on other sites More sharing options...
Panzer39 Posted April 14, 2004 Author Share Posted April 14, 2004 ah so if I get this right: its the same type of setup just with the land broken up into squares not hexes. I hope it is the same scale. Link to comment Share on other sites More sharing options...
Some_God Posted April 14, 2004 Share Posted April 14, 2004 If it worked for Civ3 (A great game), then it will work here. Link to comment Share on other sites More sharing options...
Panzer39 Posted April 14, 2004 Author Share Posted April 14, 2004 When I saw the new graphics my first thought was civ3. Maybe we can get some highways connecting the cities Link to comment Share on other sites More sharing options...
jon_j_rambo Posted April 14, 2004 Share Posted April 14, 2004 Highways, Bridges, Railroads, & maybe smaller cities too? Link to comment Share on other sites More sharing options...
Desert Dave Posted April 14, 2004 Share Posted April 14, 2004 As originally posted by CvM: Looks like the old ways of Defending russia are out of the question.... Could be, but... when you defend Finland you'll be able to do so with an HQ... a Finnish HQ! You know what that means! To all the distant relatives! :cool: Link to comment Share on other sites More sharing options...
Panzer39 Posted April 14, 2004 Author Share Posted April 14, 2004 well railroads would not be a bad Idea. Maybe we could strat bomb them to stop operating moves or at least make them cost more. Link to comment Share on other sites More sharing options...
Desert Dave Posted April 14, 2004 Share Posted April 14, 2004 As originally posted by Panzer39: well railroads would not be a bad Idea. Maybe we could strat bomb them to stop operating moves or at least make them cost more. FWIW, and it probably ain't much, but I have been campaigning for this as well. :cool: Be truly cool for SBs to impede the reinforcement of France during Overlord. There ARE some other variations quite possible on the usual Op Move routine that was used in SC1. Link to comment Share on other sites More sharing options...
UgediBugedi Posted April 14, 2004 Share Posted April 14, 2004 Well, it's called Isometric tiles. Btw, the game looks great, is it possible to pre order it yet? Link to comment Share on other sites More sharing options...
zappsweden Posted April 14, 2004 Share Posted April 14, 2004 Originally posted by pzgndr: No. Tiles are really squares viewed at a slight angle, as can be seen in the screenshots. Being an old hex-based grognard myself, this change surprised me. Once we get into moving units about it shouldn't much matter. There are supposed to be some coding efficiencies with squares versus hexes, so we'll have to see. The scale remains about the same as SC1 and unit attributes will be about the same, with some adjustments here and there. Personally I'm not expecting any major changes to strategy or gameplay with the new tiles. One neat thing is that each tile now has 8 adjacent tiles instead of 6 hexes. This opens up a few more movement and combat possibilities. Why does so many board games use hexes then? I mean, I could make tiles on a 2D paper or a board. What is the history behind using hexagons? Link to comment Share on other sites More sharing options...
jon_j_rambo Posted April 14, 2004 Share Posted April 14, 2004 It's a matter of distance with diaganols when it comes to squares. Moving diaganol is faster & allows more units to border each other. Link to comment Share on other sites More sharing options...
Exel Posted April 14, 2004 Share Posted April 14, 2004 Originally posted by jon_j_rambo: It's a matter of distance with diaganols when it comes to squares. Moving diaganol is faster & allows more units to border each other. Yes. Hexes allow equal movement to all directions. With square tiles moving diagonal is advantageous. Link to comment Share on other sites More sharing options...
KDG Posted April 14, 2004 Share Posted April 14, 2004 How will diagonal movement and attacks be handled? Will it use 1 1/2 AP's? From one of the photos, it looks like some of the Axis units could move diagonally between the Russian front line. Is this the case? Link to comment Share on other sites More sharing options...
zappsweden Posted April 14, 2004 Share Posted April 14, 2004 Originally posted by Exel: </font><blockquote>quote:</font><hr />Originally posted by jon_j_rambo: It's a matter of distance with diaganols when it comes to squares. Moving diaganol is faster & allows more units to border each other. Yes. Hexes allow equal movement to all directions. With square tiles moving diagonal is advantageous. </font> Link to comment Share on other sites More sharing options...
Cheesehead Posted April 14, 2004 Share Posted April 14, 2004 I'm totally perplexed and disappointed why Hubert would choose squares (tiles if you want) instead of hexes. It makes no sense to me at all. Real wargames use hexes. Period. Avalon Hill figured that out after Tactics II in the 1960's. Can somebody tell me why you would uses sqares instead of hexes. Link to comment Share on other sites More sharing options...
Curry Posted April 14, 2004 Share Posted April 14, 2004 Its going to take some adjustment for many of us that grew up on hexes. But I'm willing to learn and give it a chance. Lets give it a chance and see. Link to comment Share on other sites More sharing options...
kurt88 Posted April 14, 2004 Share Posted April 14, 2004 Yeah, we can always kill Hubert later Link to comment Share on other sites More sharing options...
fischkopf Posted April 14, 2004 Share Posted April 14, 2004 Lol, imagine the response if hubert had made it quasi-realtime like HeartsOfIron. Link to comment Share on other sites More sharing options...
SeaMonkey Posted April 14, 2004 Share Posted April 14, 2004 Cheesehead, its just a matter of mathematics, something computers excel at. The old days we processed the moves and needed an integer value to define our moves for board games, CPU can handle fractions easily. Remember the equation for calculating the hypotenuse of a triangle (x2+y2=z2). This configuration will open up some new and different moves/attacks with mechanization making a greater contribution to the game, hence the name "Blitzkrieg". Link to comment Share on other sites More sharing options...
Panzer39 Posted April 14, 2004 Author Share Posted April 14, 2004 Its because they are using the Civ three editor to make it, just compare the graphics and the map editor! all kidding aside I am willing to give it a shot. I think it will make all players equal again, well at least for a few weeks. Link to comment Share on other sites More sharing options...
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