sabazius Posted September 1, 2006 Share Posted September 1, 2006 In two consecutive single-player campaigns as Allies, I've noticed the computer gets disproportionally wrapped up with taking Leningrad - surrounding it with at least one armor and several armies (including a few that aren't even on the front lines, just sitting around). It takes them forever and allows me to easily hold my lines farther east. In a future patch it would be nice to see the Axis commit some of those to the real fighting. Frankly, even with the 1.03 patch the Axis AI isn't aggressive enough. They don't take advantage of numerous easy opportunities in NA or for Sealion. I never get the impression as the UK that I am fighting for my existence - it's more holding the fort and being enough of a nuisance until the Soviet hammer crushes the Germans in the east. SC2 is *very* addictive, but not challenging whatsoever single-player. I, as a casual gamer, should not be able to defeat the AI on max difficulty with ease from the first time I've played (making tons of newbie mistakes along the way). Just my two cents... I hope we eventually wind up with a more unforgiving and robust AI... Link to comment Share on other sites More sharing options...
Scook Posted September 1, 2006 Share Posted September 1, 2006 Actually, I would like to see the AI drop the hammer, use 3-4 aircraft, 6-7 units, and take Leningrad in short order. Link to comment Share on other sites More sharing options...
Major Spinello Posted September 1, 2006 Share Posted September 1, 2006 Taking Leningrad is a pain in the ass even if the Axis player is human. I found that using all those aircraft (and maybe shorebombarding) is not enough - your attackers should also have upgraded infantery tech and (most important) be in excellent supply. No wonder the AI is botchin´it. The thing is that it correctly decides that this is an important target, but then does not have a clue how to really get it. So given it cannot be brought to "drop the hammer" (as Scook put it so nicely) ... I think it would indeed be a good idea to just make it kinda bypass Leningrad instead. Link to comment Share on other sites More sharing options...
n0kn0k Posted September 1, 2006 Share Posted September 1, 2006 The AI kinda surprised me last week by operating some units from germany to italy and attack my soft south side It's getting better. It just takes time Link to comment Share on other sites More sharing options...
Hubert Cater Posted September 1, 2006 Share Posted September 1, 2006 Good points guys and while I was hoping to have a more robust AI for this last and upcoming patch the truth is that there were still quite a few technical issues that had to be sorted out. The good news is that behind the scenes there is quite a bit of extensive AI testing and development going on (Edwin P.) and as soon as a I get a chance to review all the notes I think you will be pleasantly suprised with what the AI patch will have to offer. That and a few more AI structure enhancements I have planned should make the game a lot closer, and if not surpass, the original vision. Link to comment Share on other sites More sharing options...
Major Spinello Posted September 1, 2006 Share Posted September 1, 2006 "AI patch" ... I love the sound of it! :cool: Link to comment Share on other sites More sharing options...
TaoJah Posted September 2, 2006 Share Posted September 2, 2006 Originally posted by Hubert Cater: as soon as a I get a chance to review all the notes I think you will be pleasantly suprised with what the AI patch will have to offer.I am looking forward to it, this game can grow into a top-rated game with a good AI ! Link to comment Share on other sites More sharing options...
John DiFool the 2nd Posted September 2, 2006 Share Posted September 2, 2006 One tip for Leningrad: buy at least one bomber and knock the supply level down as far as you can (you may need to bombard the port too with your ships). A bomber on the Eastern Front is a necessity to reduce supply on key cities. Link to comment Share on other sites More sharing options...
Major Spinello Posted September 2, 2006 Share Posted September 2, 2006 A bomber ... thanks, I confess I simply never thought of that. I always surround the buggers, do shorebombardement, use my airfleets ... and rip my hair out in bushels because they still seem to have enough supply to replace their losses while my guys doing the siege often run into supply problems. Link to comment Share on other sites More sharing options...
hellraiser Posted September 4, 2006 Share Posted September 4, 2006 Axis bombers' strategy is money in the bank - think that you place a bomber in Brest and keep bashing Liverpool - port below 5 means bye bye convoy, welcome poverty to the UK - bomber provide good spotting as well so the US has to think before landing in Brest; and one bomber in Russia can work wonders as well - Leningrad or keeping caucasian resources at minimum. I also love building 2 xtra bombers for the US and coupled with the UK one - whoa! Whole France and western Germany in ruins Allies can use bombers to keep certain cities below 5 so axis cannot operate troops, thus allies can land without problems. Yeah, bombers are badass in SC2 compared to SC1 when maybe only Rambo used them to provide the 'entertainment factor' Link to comment Share on other sites More sharing options...
jon_j_rambo Posted September 4, 2006 Share Posted September 4, 2006 Wish I had high speed interent...I'm more or less out of the SC-2 arena. Link to comment Share on other sites More sharing options...
Fartknock3r Posted September 4, 2006 Share Posted September 4, 2006 Originally posted by jon_j_rambo: Wish I had high speed interent...I'm more or less out of the SC-2 arena. Come on, it can't be that bad. Link to comment Share on other sites More sharing options...
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