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sabazius

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About sabazius

  • Birthday 05/27/1977

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    portland, oregon

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  1. Karhu, All of TaoJah's various strategies/advice are concerning beating up on the poor defenseless AI. I don't think he plays H2H.
  2. TaoJah, I think what annoys some of these folks is that you're just aggressively repeating the same boring talking points over and over.
  3. I for one would like to see a forum specifically for H2H conversation - setting up matches, AARs, trash talk, etc. I'm a novice player and definitely casual about the whole thing. It would be nice to have an informal place to hook up games with similar players. This main board seems too general for that, and I took one look at Panzerliga and was just like "whatever"... I don't need boring-ass official stats and rules, nor to I wanna play tile-counting mathematicians, just want to have fun a couple hours a week. If there's a specific place for AARs and such I think we'd see more people writing them up, and a richer (but still casual) H2H community.
  4. I was thinking more about head-to-head play. Something to reflect, for example, information trickling thru to the Allies from operatives in occupied countries. Some way of getting sporadic information about enemy troops without having your own large-scale spotting unit.
  5. This is an interesting point. At the moment with FOW you're limited to unit spotting range when it comes to getting enemy info. Of course in reality intelligence played a huge role in discovering enemy troop movement/disposition - it would be awesome to see this reflected somehow in SC3. Be quite a challenge to balance a feature like that tho.
  6. Newbie question here: Anyone have general suggestions for when/where it's best for Allies to buy HQs? Should the Russkies get another one before the Germans start pouring in, or just wait for the Siberians?
  7. These are great ideas. I also wouldn't mind more descriptive popups... give more of a historical context to diplo hits, surrenders, etc. Maybe not the purists' cup o tea, but IMO in a historical wargame the more immersion the better.
  8. But TaoJah, I think most of us quickly discovered that anyone can kick the AI's ass with very little effort. After doing this a couple times I realized it wasn't the most exciting way to spend an evening. MPPs might be less important against the cpu but against a decent human player they're hardly 'worthless'.
  9. I'm also down for a game. In the middle of playing my first 2 H2H games as Allies, so it might be fun give the Axis a try. You can email me at rbsiv@yahoo.com.
  10. I'm looking for a PBEM game or two. Email is rbsiv@yahoo.com, I check it fairly often...
  11. Sounds good Aztecace, I look forward to it... I can fit in another game if anyone else is up to it.
  12. Anyone interested in a slow-to-medium PBEM Fall Weiss game, maybe with occasional TCP? I'm probably good for a turn or two a day, maybe more sometimes. Should note that this would be my first against a human opponent, so still learning some (many) of the ropes... I don't mind the learning experience that comes with getting my ass whipped, but it might be a more enjoyable game with another new-ish player. I'd prefer Allies, partly so I can see how other folks play Axis... email me, rbsiv@yahoo.com.
  13. In two consecutive single-player campaigns as Allies, I've noticed the computer gets disproportionally wrapped up with taking Leningrad - surrounding it with at least one armor and several armies (including a few that aren't even on the front lines, just sitting around). It takes them forever and allows me to easily hold my lines farther east. In a future patch it would be nice to see the Axis commit some of those to the real fighting. Frankly, even with the 1.03 patch the Axis AI isn't aggressive enough. They don't take advantage of numerous easy opportunities in NA or for Sealion. I never get the impression as the UK that I am fighting for my existence - it's more holding the fort and being enough of a nuisance until the Soviet hammer crushes the Germans in the east. SC2 is *very* addictive, but not challenging whatsoever single-player. I, as a casual gamer, should not be able to defeat the AI on max difficulty with ease from the first time I've played (making tons of newbie mistakes along the way). Just my two cents... I hope we eventually wind up with a more unforgiving and robust AI...
  14. Agreed. I know that the SC2 early preview text stated that up to 6 simultaneous players would be possible, so I was surprised to not see it. Seems like it wouldn't be too hard to implement, and even 3-4 players would add some great strategic variables (thinking back to the old days of Axis & Allies).
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