david12345 Posted March 28, 2008 Share Posted March 28, 2008 Is it just me, or do AA guns seem almost useless? I build these things and 1/2 the time they don't even get a hit. Worse, they fire instead of my intercepting air, so it actually hurts me! I think AA guns should fire every time that air attacks in their range, not just once. Then let the intercepting air hit as well. Also, they should have some kind of defense against land units. During the war, the German 88's were used as air defense, anti tank, and anti personnel! Another thing, I think that Tac level 3 air totally dominates the battlefield eating tanks for breakfast. My Germans just took an entrenched Leningrad army out with only tac air, allowing the Finnish to just walk in. This seems very unrealistic. Curious what you guys think? Link to comment Share on other sites More sharing options...
arado234 Posted March 28, 2008 Share Posted March 28, 2008 If you get A.A.guns to level 5 tech with some experience they are then quite nasty. Link to comment Share on other sites More sharing options...
Timskorn Posted March 28, 2008 Share Posted March 28, 2008 Yep, get at least tech 2 with a bar or two experience, and they'll start dealing respectable damage. Link to comment Share on other sites More sharing options...
Sombra Posted March 31, 2008 Share Posted March 31, 2008 David I share your feeling regarding the importance im tac bombers... I think using them to bomb out cities, killing HQs eating tanks for breakfast is just to easy with them. You cant even protect your tanks with fighters as Tac bombers get escortet too. Link to comment Share on other sites More sharing options...
Micheal Wittman Posted March 31, 2008 Share Posted March 31, 2008 "Yes" in my humble opinion the tac bombers are to powerful, my fighters can't even deal enough damage to stop them. Also I think the strategic bombers are a little to weak and AA guns should be able to fire more then on one attack. Note I haven't installed the 1.3 patch yet as I have a couple of pbem games on the go,,,, where the tac bombers are slaying me : P On another note, the axis have V2's on the coast of France sinking my ships at sea with every launch.As far as I know that could never of happened, so maybe there should be a naval modifier that would not let that happen? [ March 31, 2008, 06:55 AM: Message edited by: Micheal Wittman ] Link to comment Share on other sites More sharing options...
vincere Posted March 31, 2008 Share Posted March 31, 2008 My early thoughts on tac bombers are the same- too deadly. Link to comment Share on other sites More sharing options...
arado234 Posted April 1, 2008 Share Posted April 1, 2008 With the new patch Russia can build 5 A.A.guns. If these are teched out the German player will soon stop just attacking them blindly because at level 4 or 5 they deliver a big punch and they are also cheap to build. Link to comment Share on other sites More sharing options...
Sombra Posted April 1, 2008 Share Posted April 1, 2008 arado how? 3 building + 1 from the siberian transfer? Besides getting AA lvl 5 + all the other technologoy you need... Havent insalled V.1.03 yet as I have to finish 4 MP games in progress before. Link to comment Share on other sites More sharing options...
SeaMonkey Posted April 1, 2008 Share Posted April 1, 2008 It doesn't cost a lot to operate your AA guns around. Keep them together when you get them to an effective level and they can provide adequate coverage to your priority offensive and defensive missions. Also another reason to make sure your(LOCs) lines of communication remain open. Sound realistic? Link to comment Share on other sites More sharing options...
Colin I Posted April 1, 2008 Share Posted April 1, 2008 Find AA very useful as British early on - you don't have the MPP for a extended air battle and an AA dug into London or behind El Alamein really helps. They ARE cheap and cheerful. Link to comment Share on other sites More sharing options...
Joe98 Posted April 1, 2008 Share Posted April 1, 2008 This is a Grand Strategy game. There should be no AA units in the game whatsoever! Instead, ground units should have a number of variables – one variable would be AA capability. The AA capability would be researched in the lab so that the AA capability can increase. - Link to comment Share on other sites More sharing options...
lparkh Posted April 1, 2008 Share Posted April 1, 2008 Second that. Keep the AA as units for lower level scale campaigns. Link to comment Share on other sites More sharing options...
SeaMonkey Posted April 1, 2008 Share Posted April 1, 2008 "This is a Grand Strategy game. There should be no AA units in the game whatsoever." That's a matter of personal preference and subsequently that is why there is an editor. Link to comment Share on other sites More sharing options...
arado234 Posted April 1, 2008 Share Posted April 1, 2008 Sombra,my mistake.I didnt realise(I guess I should have read closer)that the Siberian A.A. gun was removed from the transfer and put into allowable builds.Im guessing that still means only 3 available.You could always turn on softbuild limits and allow the Russian player to build the extra A.A.batteries. Having your A.A.guns at level 5 isnt a must but around 3 or more they are quite nasty.When they get experience they then hit real hard. As far as just having the ground units upgrade their A.A.capability wouldnt you then need another spot on the ground unit for the A.A.upgrade besides inf.weapons,antitank and motorization?Would it be possible to fit one more upgrade on a ground unit? Link to comment Share on other sites More sharing options...
Sombra Posted April 2, 2008 Share Posted April 2, 2008 Arado234 I simply have problems with the role of the Tactical bombers as superior tank killers (ok for me as the counter nice the very hard hitting tanks) + Army, HQ- Killers even in twons etc. Regarding AA guns just grade up a bomber who takes the first hit and then knock out your target HQ -2 hits...gone---- tank 2hits gone.... etc... The only redeeming element is now weather + limited numbers of these things if not we would see even worse raqces for the most tacs than in SC1! Air is much to important right now for my taste ists not an important element of the battlefield its the all deciding element right now ...feels wrong with me as with the weather modell it makes attacks a little bit of a lottery... Whole armies are reduced with even one attack to the point of rubble.. Link to comment Share on other sites More sharing options...
arado234 Posted April 2, 2008 Share Posted April 2, 2008 Sombra ive only been the Allies a few times but I am seeing what you are talking about.I think though with Russia being able to build more A.A.guns the strategy you suggested will only work for so long because once the bomber used to take the first hit is weakend it cant(or shouldnt)be used for a while untill its repaired and that costs mpps.Plus if you keep all the A.A.guns together(or atleast in pairs) in the most critcal areas it will start to cost the Germans some mpps.Maybe otherwise give the A.A.guns multiple shots. Link to comment Share on other sites More sharing options...
Hubert Cater Posted April 3, 2008 Share Posted April 3, 2008 arado234, by adding the AA gun to the Build list it actually increased the allowable builds by 1 for the USSR. If it only came from the Siberian transfer, then once an AA gun was destroyed, in the older patches, you would have been relimited to two AAs only. Link to comment Share on other sites More sharing options...
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