The K Man Posted October 27, 2007 Share Posted October 27, 2007 I was playing a game against the AI, (me as axis.) I put an engineer (german) near the port of kiel, to fortify the land/sea zone. That was on May 5, 1940. Its now Sep 1940 and the 3 sided fortification, has not been completed. I thought I had a slow engineer, but wow, this guy gives a new name to the word "pokey." So, is it a bug or is it back to the old time of "take forever" to build? (Version 1.0) Link to comment Share on other sites More sharing options...
The K Man Posted October 28, 2007 Author Share Posted October 28, 2007 He finnally finished it Oct 6, 150 days long. I now see that the time to complete has been changed, and really maxed out. Was that the plan? 150 days for a 3 sided fortification. Link to comment Share on other sites More sharing options...
Timskorn Posted October 28, 2007 Share Posted October 28, 2007 You can thank the likes of Rambo for that change, probably. He can make dozens of full-sized forts in no time. I think it makes sense for them to be longer. Units can already entrench themselves pretty good simply by sitting still for a few turns. Forts can be steadily built over time, offer bigger entrenchment bonuses and are permanent until the enemy occupies them. On top of that, units can 'jump' into them to instantly get an entrenchment bonus. Link to comment Share on other sites More sharing options...
Bill101 Posted October 28, 2007 Share Posted October 28, 2007 The thing to do is to consider why you want a fort, and in the west the main thing is as protection against air attack, so it's generally better to have more forts of minimum size than a few three sided ones. Link to comment Share on other sites More sharing options...
n0kn0k Posted October 28, 2007 Share Posted October 28, 2007 Correct, the fortifications have been changed to a longer time. No more 3 layers deep fortifications from north to south. Can recommend to put them on road tiles, as the enemy will likely move over these during bad weather Link to comment Share on other sites More sharing options...
Edwin P. Posted October 29, 2007 Share Posted October 29, 2007 Too bad there is not a "Combat Engineering" Tech that would; 1. Reduce the time to build fortifications 2. Allow an engineer unit to build a temporary port that lasts for 1 turn per CE tech level Example: At CE tech level 2 an engineer unit can build a port that lasts for 2 turns, just enough time to support the landing of additional troops At CE tech level 0 an engineer cannot build a tempory port (Build Port mode is greyed out) Link to comment Share on other sites More sharing options...
Hyazinth von Strachwitz Posted October 29, 2007 Share Posted October 29, 2007 I love that "building a port" idea... same happened in the normandy.. but I think in France it isn`t really necessary, because there are enough cities anyway.. Is it way more difficult to defend France against a D-Day? Did anyone make any experiences? Link to comment Share on other sites More sharing options...
Edwin P. Posted October 29, 2007 Share Posted October 29, 2007 The extra port in France means more choices for the invading armies, and increases the chance for a spirited campaign for French liberation. More importantly, with rail lines limiting your ability to operate units I found that 1) AA tech becomes more important for the Axis if they want to operate units through Paris (as I have found that if I can operate units to Paris I can usually defeat the Allied invasion force, but if the Allied disrupt the rail lines through Paris it takes longer for the Axis to reinforce the front lines) and 2) taking Vichy is more important as it allows you to operate units via Southern France. Link to comment Share on other sites More sharing options...
Capt Andrew Posted October 29, 2007 Share Posted October 29, 2007 Instead of creating a new tech, why not have Infrastructure tech advances also give a 5-10% per level reduction in fortification time? Link to comment Share on other sites More sharing options...
Bill101 Posted October 29, 2007 Share Posted October 29, 2007 If the Axis don't deploy their engineers effectively and also use AA tech and AA units then defending France becomes very hard indeed. I would say that it is both possible to defend France but also very hard to kick the allies out once they've established a solid beachead - unless you divert a lot of German units and Luftwaffe from the east. Link to comment Share on other sites More sharing options...
SeaMonkey Posted October 29, 2007 Share Posted October 29, 2007 I would also like to see engineers have an enhanced de-entrenching attack factor and possibly extending rails for operations. If we could get a good supply model that adheres to road movement efficiency and the ability to cut roads with paras/air/SFs at river crossings then indeed we have another feature for engineers to negate. Link to comment Share on other sites More sharing options...
The K Man Posted October 29, 2007 Author Share Posted October 29, 2007 I remember after the 1st version of SC2, there were complaints as to the length of time engineers took to build. Then one or two versions later, the time was reduced (if I remember correctly,) which stayed until ver 1.07. Now we are back up (seems even longer than 1.00.) Does anyone know why it has gone back and forth? Link to comment Share on other sites More sharing options...
Recommended Posts