John DiFool the 2nd Posted May 9, 2006 Share Posted May 9, 2006 If you have undo moves enabled, this greatly aids a player in hunting down hidden units (specifically submarines). Try a move; if you find nothing, undo the move and search somewhere else until you find whatever it is you're looking for. Fortunately you can disable undo, but I just wanted to point this out... Link to comment Share on other sites More sharing options...
pzgndr Posted May 9, 2006 Share Posted May 9, 2006 Undo is not an option in multiplayer. If you need to cheat against the AI, well... Link to comment Share on other sites More sharing options...
Lars Posted May 9, 2006 Share Posted May 9, 2006 Reloads are though. But, as pzgndr said, if you need to cheat against rleete, well... Link to comment Share on other sites More sharing options...
rleete Posted May 9, 2006 Share Posted May 9, 2006 Low blow, you gamey no-limit using fascist. Link to comment Share on other sites More sharing options...
TaoJah Posted May 9, 2006 Share Posted May 9, 2006 Originally posted by John DiFool the 2nd: If you have undo moves enabled, this greatly aids a player in hunting down hidden units (specifically submarines). Try a move; if you find nothing, undo the move and search somewhere else until you find whatever it is you're looking for. Fortunately you can disable undo, but I just wanted to point this out... Yeah, I got to admit that sometimes it's tempting, ESPECIALLY when searching those blasted submarines. Luckily the Axis AI lways sends the submarines to the nord sea, so I just wait for them there. That's all the RN is good for anyway : the carriers are terrible against land units, the Battleships gets fired on and the Cruisers don't even disentrench their targets. The ships need an upgrade in one of the patches, because now they're only good to attack the other fleet. Both sides may as well have no ships, it wouldn't influence the game whatsoever. Link to comment Share on other sites More sharing options...
LampCord Posted May 9, 2006 Share Posted May 9, 2006 Yeah, I noticed that undo thing. I only use it on the rare occassion that I actually clicked on the wrong destination space and not as a way of doing ghost recon. You know, the AI needs all the help it can get. Maybe it should use the undo? That would allow it to use a game system exploit just like a human. Sure would make those human vs. AI naval battles a lot more interesting! Link to comment Share on other sites More sharing options...
LampCord Posted May 9, 2006 Share Posted May 9, 2006 Originally posted by TaoJah: </font><blockquote>quote:</font><hr />Originally posted by John DiFool the 2nd: If you have undo moves enabled, this greatly aids a player in hunting down hidden units (specifically submarines). Try a move; if you find nothing, undo the move and search somewhere else until you find whatever it is you're looking for. Fortunately you can disable undo, but I just wanted to point this out... Yeah, I got to admit that sometimes it's tempting, ESPECIALLY when searching those blasted submarines. Luckily the Axis AI lways sends the submarines to the nord sea, so I just wait for them there. That's all the RN is good for anyway : the carriers are terrible against land units, the Battleships gets fired on and the Cruisers don't even disentrench their targets. The ships need an upgrade in one of the patches, because now they're only good to attack the other fleet. Both sides may as well have no ships, it wouldn't influence the game whatsoever. </font> Link to comment Share on other sites More sharing options...
David Chapuis Posted May 9, 2006 Share Posted May 9, 2006 Originally posted by pzgndr: Undo is not an option in multiplayer. If you need to cheat against the AI, well... Undo is available in multiplayer. Link to comment Share on other sites More sharing options...
rleete Posted May 9, 2006 Share Posted May 9, 2006 He should have typed "undo is only an option (off as default) in multiplayer". Link to comment Share on other sites More sharing options...
pzgndr Posted May 9, 2006 Share Posted May 9, 2006 Right, an option. This can be adjusted during regular play against the computer opponent, but will be locked in by default to prevent Undo for multiplayer games to limit game play cheating. Are there reports of this NOT being locked in during multiplayer games IF selected? It should not be de-selectable during reloads. That may be a bug. [ May 09, 2006, 04:06 PM: Message edited by: pzgndr ] Link to comment Share on other sites More sharing options...
jon_j_rambo Posted May 9, 2006 Share Posted May 9, 2006 Reloaders will be addressed. Link to comment Share on other sites More sharing options...
vveedd Posted May 10, 2006 Share Posted May 10, 2006 This undo stuff is old trick from SC1. That's why we had in SC1 and 2 disable undo button ;-P Reloading is another old story (issue) from SC1. No clever solution(s) so far. Link to comment Share on other sites More sharing options...
Hyazinth von Strachwitz Posted May 10, 2006 Share Posted May 10, 2006 Is there a real "protection" against reloaders? Link to comment Share on other sites More sharing options...
Lars Posted May 10, 2006 Share Posted May 10, 2006 No. But if you're that dang anal, you should really get a different hobby. Link to comment Share on other sites More sharing options...
Rolend Posted May 10, 2006 Share Posted May 10, 2006 Didn't know there was an option to turn it off and I tended to use it too offten, I now have it disabled By the way couldn't the save game be programed with a 'counter' so every time the the game is saved the counter gets updated and saved as well. I know this wouldn't stop people from copying the file and re-doing it but that would make it harder, after all locks don't stop thiefs they just help keep the honest honest. Link to comment Share on other sites More sharing options...
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