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Weapons and Warfare Expansion v1.01 Patch (and updated Demo) Released!


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Hubert and his team of testers have been hard at work on this patch and its now ready for release. The 124 meg sized patch includes the following changes, fixes and improvements.

v1.01 Version History:

GAME ENGINE CHANGES

- fixed an AI destroyer unit combat error

- fixed an AI upgrade unit error

- fixed an animation replay error

- fixed a MINOR country Corps purchase error

- paratroops that are preparing and engineers that are fortifying are no longer hidden under FoW

- subs caught in sea ice no longer raid convoy lanes until sea ice clears

- subs now use the following rules:

- Silent

- Sub can pass through hidden enemy units except for a Destroyer under FoW

- Sub cannot attack convoy lanes

- Hunt

- Sub cannot pass through hidden enemy units under FoW

- Sub can attack convoy lanes

- Note, a Sub will dive (if a dive is successful) when attacked and move away under either Silent or Hunt mode

- transfer of capitals now reduces that country's morale the same as it would if an ally were to surrender

- transfer of capitals now increase occupier's morale the same as it would if it forced the surrender of a country

- any country that has a capital transferred to a disconnected area loses its current production/queue items

(complete wipe out) unless the transfer location is connected to the current location of the capital (pre-transfer) or

to any of the Industrial Center locations for that country

- fixed a script handling error for #CONDITION_POSITIONs

- fixed a Paratroop glider sound error when playing under Military unit icons mode

- fixed a Paratroop drop and new unit selection error when Fortifications are destroyed or a Paratroop unit takes

landing casualties

- surprise encounters will now only apply the 'Hidden Attacker Readiness Bonus' to decrease attacker losses and not to also

increase defender losses as was previously the case

- fixed an 'add_unit' bug when minors are activated

- fixed a resource mpp calculation error that did not include Fortresses if a value was assigned to them

- fixed a bug where custom combat supply loss values via the Editor were not being read in game

EDITOR RELATED CHANGES

- fixed the military unit bitmaps to show some differentiation between tactical bombers and strategic bombers

- replaced Manstein with Bittrich in the Wacht Am Rhein scenario

- removed all incorrect references to O'Conner in the 1939 and 1940 campaigns and replaced them with O'Connor

- fixed a SURRENDER_2 script error for the surrender of Italy

- added several new Axis Middle East OFFENSIVE events

- added several new Axis Middle East TRANSPORT events

- added several new Axis Middle East GARRISON events

- added several new ACTIVATION#3 events

- added #PRODUCTION_LOST= entry to localization.txt

- fixed a Polish campaign victory condition error

- fixed several Spanish Civil War campaign errors

- updated Manual with several new entries regarding changes in Weapons and Warfare

Download the v1.01 Patch Here!

Download the updated v1.01 Demo Here!

Madmatt

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SC3!... "Perhaps!???".

There is still yet too-much to do with 'SC2!',...before getting 'too-excited' about SC3!. 'For-Instance',...im still hoping for an 'SC2-Pacific Theatre!' ,...as well as this creation might also incorporate the 'War in China!, Burma! and all the rest, as well as a perhap's,...not the so "Hypothetical Invasion Of AUSTRALIA! & India!".

Then finish off the adventure with Past, Present & Future event's or situation's???.

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I think HC's talents and business model (Ie, making money!!) is probably better for all of us if he moves onto SC3 or whatever it'll be called.

One of us blokes needs to put that fully functional editor to good use and make the Pacific Mod ourselves...that's what it's there for, anyway! smile.gif

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