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Everything posted by Baron

  1. I have suggested this before. Air attacks or naval attacks should never be able to destroy a ground unit. Reducing the defending unit to 1 point I can see. This would replicate the destruction of material and command and control. Using the tech available in WW2 it was impossible to destroy land units with air or naval gunfire alone. If it were possible there would not have been a flag raising on Iwo Jima or the campaign on Okinawa and nobody would know what happend at Betio. Now this would not solve the problems of Capitals sitting on the coasts but it would prevent air drops taking the Capitals. As far as amphib assaults they are not easy. A simple solution would be that an amphib unit can not advance past the tile it invades until the next turn. Look at what happened on every amphib assault of the war - none of them advanced the equivalent of a tile in the space of a game turn.
  2. I like it but i must enjoy getting slaughtered, I always get beat down in this game
  3. What good are the 3 Allied ASW bombers? You don't seem to be able to search with them - also how do the armored trains work?
  4. Any chance of getting a "hot patch" for this issue? Frustrating to spend 30 minutes on a turn only to see it go away. While I'm on the subject I have a request: Can we get an option that automatically saves the turn while you are working on it? I don't know if it is possible to do this but it would be nice. The whole idea of keeping people honest with the replay counter is nice but in all my years of playing the SC series I've never had a opponent that I haven't trusted. It would be nice to have a feature to turn it off so that an automatic save feature could be added. More of a wish since I know little about coding but I thought I'd chime in with the request. Thanks, I'm loving the new game
  5. It would be nice if we had a prediction of the weather that would be coming in your opponents turn. I would not expect it to be 100% accurate but historically they did have a pretty good idea of when they would have bad weather. Just thought I'd throw the idea into the ring and see what happens.
  6. Hindsight is 20/20 I bet they wish they had. As far as the game goes its 1940 and I'm trying something different than the standard cookie cutter game. Doesn't seem unreasonable to expect something that can't even reinforce itself to full strength to lack the power projection to shut down ports all over the N African coast. So do you like the West Coast better than the Charlotte area?
  7. To my knowledge that is not how things work. Big Al as you already know it is not Malta but the N African ports that is the issue. Just 1 "Malta" effect disables the N African ports for 4 more turns. So you can spend 2 or 3 turns knocking down Malta and taking it and then have another 4 turns before the ports to N Africa are open. If however you can neutralize Malta you could save several turns getting forces into Africa. As far as the argument goes just take it then the same reasoning could be applied to every aspect of the game.
  8. Historically Malta was a thorn in the Axis side. That is except when the Axis made it a point to neutralize it. What I'm proposing for this game or maybe the new ones is that if Malta has its port and supply level reduced to 0 then there should be no chance of the "Malta" effect on the Axis ports. How would Malta have been able to disrupt the Axis shipping with no supplies and no port? I know that historically when the Axis choose to the did eliminate Malta as a threat. There should be that possibility in the game also.
  9. Slightly different topic but related. Why can't Free French forces use upgrades from the US? Historically they were almost exclusively outfitted with US gear. It would make more sense to create and use the Free French forces if this was the case.
  10. Reminds of a different game I once played. I was in playing a buddy in a NCAA football game. I hit his QB as he was throwing. The result: he turned and threw the ball about 50 yards behind the line of scrimmage. I recovered the "fumble" and ran it into the end zone for the winning score!! Boy was my buddy pissed
  11. http://www.armchairgeneral.com/strategic-command-2-gold-strategy-advice-from-brute-force-scenario-writer.htm Thanks for the advice!
  12. If a member from the support staff wants to remote my pc and watch what I'm talking about feel free to contact me and I'll demonstrate.
  13. This is an ongoing issue with the patches. After the patch is installed you have to copy all the files from the newly created directory (which is inside the directory being upgraded) and then paste them into the old directory (the one that has the new directory created in it). After doing this the game will run fine. This has been going on for along time now. I have all the SC series and I can't remember it not happening.
  14. I'm off to breakfast but if you email your phone number I can give you a call and we'll get it sorted out. taz@swva.net
  15. First thing to do is copy the entire SCGW1 directory and paste it is somewhere else and call it copy. Then open up the directory where you have the game installed (again make sure you have made a copy of that directory first) there should be a folder called Strategic Command WW1 The Great War 19914-1918. Open that folder and copy all of its contents. Then go back to your main folder (the one with the above folder in it) and paste the contents in it. Answer yes if it asks you to over write the files that are there. At this point the start game file should launch for you. you can email me if you need any help.
  16. Would it be possible to add a recon feature to the zeppelins when they are over the sea? As it stands now they can not even fly over the water unless there is already a target. I pretty sure they were used as recon over the N. Sea during the war.
  17. When you move an aircraft let it move double its normal range to represent staging or changing bases without having to pay to Operationally move it. Don't know if it is possible but with tiles as opposed to squares you get really skewed results when trying to re base aircraft sometimes.
  18. Just a couple come to mind: Norway 1940 Finland The Winter War
  19. I just wanted to add a request for the upcoming SC3. Would it be possible to pause the replay while you are watching it? My wife just doesn't understand how trivial things like dinner, helping her with the chores, feeding the horses, letting the dogs out ect, ect, are when playing SC (any one of them) and watching the replay. I've been working on her training for 24 years now and she's made great progress but sometimes she just gets persistent and I have to leave the replay to do some annoying chores for her (like eating dinner - really couldn't it wait 5 minutes?). A pause function would alleviate this issue. One more request please, can we keep this hush hush because she would kill me if she read this
  20. I have posted on this subject many times before. Not only naval but air attacks also. I think there should be some physical damage but most of the damage should be reflected in supply readiness reduction and decreased entrenchment values. I would also say that naval or air attacks should never be able to destroy the last factor of a ground unit - ever, period. It takes foot soldiers to take and hold ground which requires them to attack the said ground. Bombard the heck out of them but you then need to send in the troops to do the mop up - not the other way around which is often the case in the SC series. To many times in SC the defending unit is destroyed by air or sea units and the attacking ground unit moves through the now unoccupied tile with no restrictions. This is not how these things work in real life, especially with amphibious operations. Not to get into the historical\"game" argument but never in history has a defender been totally destroyed by sea or air - it always requires ground troops. Even in current conflicts it took ground troops attacking and holding ground to defeat the enemy. How many years did it take to get OBL? When we did get it him it was by ground troops. This could manifest itself in many ways especially invasions where sea and air forces destroy a city and then a unit invades by sea and opens the port up to a flood of transports. On some maps the unit density makes this a game breaker. If that extra movement away from the port city (after it had been attacked and occupied) was different it could really change the game play. Just my opinion.
  21. Thanks guys! I've used Hamachi before but i could not remember what it was called!
  22. what programs are people using to play tcp\ip games? Thanks!
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