Madmatt Posted November 27, 2007 Share Posted November 27, 2007 Hubert and his team of testers have been hard at work on this patch and its now ready for release. The 124 meg sized patch includes the following changes, fixes and improvements. v1.01 Version History: GAME ENGINE CHANGES - fixed an AI destroyer unit combat error - fixed an AI upgrade unit error - fixed an animation replay error - fixed a MINOR country Corps purchase error - paratroops that are preparing and engineers that are fortifying are no longer hidden under FoW - subs caught in sea ice no longer raid convoy lanes until sea ice clears - subs now use the following rules: - Silent - Sub can pass through hidden enemy units except for a Destroyer under FoW - Sub cannot attack convoy lanes - Hunt - Sub cannot pass through hidden enemy units under FoW - Sub can attack convoy lanes - Note, a Sub will dive (if a dive is successful) when attacked and move away under either Silent or Hunt mode - transfer of capitals now reduces that country's morale the same as it would if an ally were to surrender - transfer of capitals now increase occupier's morale the same as it would if it forced the surrender of a country - any country that has a capital transferred to a disconnected area loses its current production/queue items (complete wipe out) unless the transfer location is connected to the current location of the capital (pre-transfer) or to any of the Industrial Center locations for that country - fixed a script handling error for #CONDITION_POSITIONs - fixed a Paratroop glider sound error when playing under Military unit icons mode - fixed a Paratroop drop and new unit selection error when Fortifications are destroyed or a Paratroop unit takes landing casualties - surprise encounters will now only apply the 'Hidden Attacker Readiness Bonus' to decrease attacker losses and not to also increase defender losses as was previously the case - fixed an 'add_unit' bug when minors are activated - fixed a resource mpp calculation error that did not include Fortresses if a value was assigned to them - fixed a bug where custom combat supply loss values via the Editor were not being read in game EDITOR RELATED CHANGES - fixed the military unit bitmaps to show some differentiation between tactical bombers and strategic bombers - replaced Manstein with Bittrich in the Wacht Am Rhein scenario - removed all incorrect references to O'Conner in the 1939 and 1940 campaigns and replaced them with O'Connor - fixed a SURRENDER_2 script error for the surrender of Italy - added several new Axis Middle East OFFENSIVE events - added several new Axis Middle East TRANSPORT events - added several new Axis Middle East GARRISON events - added several new ACTIVATION#3 events - added #PRODUCTION_LOST= entry to localization.txt - fixed a Polish campaign victory condition error - fixed several Spanish Civil War campaign errors - updated Manual with several new entries regarding changes in Weapons and Warfare Download the v1.01 Patch Here! Download the updated v1.01 Demo Here! Madmatt Link to comment Share on other sites More sharing options...
SeaMonkey Posted November 27, 2007 Share Posted November 27, 2007 Thanks to all. Link to comment Share on other sites More sharing options...
Timskorn Posted November 27, 2007 Share Posted November 27, 2007 Beautious. And I have to say, compared to SC1 and SC2's release, WaW was relatively bug free out of the gate and balanced well. Great job Hubert, and the testers who I'm sure helped immensley! Link to comment Share on other sites More sharing options...
Hubert Cater Posted November 27, 2007 Share Posted November 27, 2007 Thanks Timskorn and the beta testers really did do a great job, in fact, making this (as you noticed) one of our smoothest releases to date Hubert Link to comment Share on other sites More sharing options...
Baron Posted November 27, 2007 Share Posted November 27, 2007 Is this patch compatible with saved games? Link to comment Share on other sites More sharing options...
CanuckGamer Posted November 27, 2007 Share Posted November 27, 2007 If I install 1.01, will I still have to install update 1.08 for Strategic Command 2 Blitzkrieg as well? Thanks. Link to comment Share on other sites More sharing options...
Hubert Cater Posted November 28, 2007 Share Posted November 28, 2007 The patch is compatible with saved games in progress, meaning you can continue them and the new game mechanics and bug fixes should function accordingly, but any campaign changes will not take effect until you start a new campaign. Link to comment Share on other sites More sharing options...
Hubert Cater Posted November 28, 2007 Share Posted November 28, 2007 CanuckGamer, This is a Weapons and Warfare patch only and does not have any effect on Blitzkrieg nor require any Blitzkrieg patches to run properly. Link to comment Share on other sites More sharing options...
Baron Posted November 28, 2007 Share Posted November 28, 2007 Mr. C, You are the man! Link to comment Share on other sites More sharing options...
volcatius Posted November 28, 2007 Share Posted November 28, 2007 Is the patch compatible with the German version? Link to comment Share on other sites More sharing options...
scottsmm Posted November 28, 2007 Share Posted November 28, 2007 I have to say at this rate their aren't going to be many bug fixes because you guys have done a great deal with this expansion which means I can't wait to see what you add on to it Link to comment Share on other sites More sharing options...
Hubert Cater Posted November 28, 2007 Share Posted November 28, 2007 volcatius, No but the German patch should be ready shortly from Kalypso. Link to comment Share on other sites More sharing options...
Hubert Cater Posted November 28, 2007 Share Posted November 28, 2007 Baron, scottsmm, thanks! Link to comment Share on other sites More sharing options...
scottsmm Posted November 28, 2007 Share Posted November 28, 2007 oh and Hubert when do you think you will put something like global warfare in sc2 WAW Link to comment Share on other sites More sharing options...
Retributar Posted November 28, 2007 Share Posted November 28, 2007 SC3!... "Perhaps!???". There is still yet too-much to do with 'SC2!',...before getting 'too-excited' about SC3!. 'For-Instance',...im still hoping for an 'SC2-Pacific Theatre!' ,...as well as this creation might also incorporate the 'War in China!, Burma! and all the rest, as well as a perhap's,...not the so "Hypothetical Invasion Of AUSTRALIA! & India!". Then finish off the adventure with Past, Present & Future event's or situation's???. Link to comment Share on other sites More sharing options...
Timskorn Posted November 29, 2007 Share Posted November 29, 2007 I think HC's talents and business model (Ie, making money!!) is probably better for all of us if he moves onto SC3 or whatever it'll be called. One of us blokes needs to put that fully functional editor to good use and make the Pacific Mod ourselves...that's what it's there for, anyway! Link to comment Share on other sites More sharing options...
scottsmm Posted November 29, 2007 Share Posted November 29, 2007 I think sc3 for now is a little out of range time wise but I wonder if it would be a world one instead of just Europe Link to comment Share on other sites More sharing options...
Merv0728 Posted November 30, 2007 Share Posted November 30, 2007 Madmatt, as I am still waiting for the SC2+WAW I thought I would try the Demo but I get a Error 404. Alan Link to comment Share on other sites More sharing options...
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