Chad Harrison Posted October 4, 2002 Share Posted October 4, 2002 I was testing a scenario for someone, and I was the germans attacking a city with just infantry. I moved my engineers in place and was about to assault a large heavy building just next door. When I told them to area fire, I noticed the 'use explosives' option come up. I had forgoten that this had been added, so I gave it a shot, not expecting much. So my pioneer squad threw all three satchel charges in rapid succession, and the large heavy building came down killing all enemies inside! :eek: If you havent used them, you have to try it! Great fun! Works for grenade bundles also, but not quite as destructive. Chad Link to comment Share on other sites More sharing options...
Michael Emrys Posted October 4, 2002 Share Posted October 4, 2002 Whuppee! something like this has been needed, especially for urban combat. Looks like combat engineers are finally emerging into their true role. Wonder how they do against bunkers... Michael Link to comment Share on other sites More sharing options...
Tha_Field_Marshall Posted October 4, 2002 Share Posted October 4, 2002 I had engineers toasting bunkers in the to the volga operation. There new performance is a bonus. Link to comment Share on other sites More sharing options...
xerxes Posted October 4, 2002 Share Posted October 4, 2002 Very cool, hadn't heard or seen this before. Satchel charge must pack a heckof a wallop now. I wonder what their blast value is. Link to comment Share on other sites More sharing options...
PeterX Posted October 5, 2002 Share Posted October 5, 2002 When I told them to area fire, I noticed the 'use explosives' option come up. Interesting. But I'm confused. The satchel charge is an 'option' or can they area fire with their guns as well? Link to comment Share on other sites More sharing options...
Chris5110 Posted October 5, 2002 Share Posted October 5, 2002 Answering the above question. Out to about 30 meters the area fire will say, Area fire use explosives. Past 30 meters it will use regular area fire. After reading this thread I fired up a QB axis attack. I was able to destroy small structures sometimes 2 or 3 at a time even though the satchel charges detonated 10 or so meters from the structure. Link to comment Share on other sites More sharing options...
Subvet Posted October 6, 2002 Share Posted October 6, 2002 Originally posted by xerxes: Satchel charge must pack a heckof a wallop now. They do! I was defending against a russian assault. A russian squad found one of my minefields the hard way and crawled into a nearby peasant house. A russian engineer type came over and took out the mines with a satchel charge. The funny thing about this is that the satchel charge went off close enough to demolish that little house the other squad was in! :eek: When I first watched the movie I couldn't figure out what happened to cause the house to collapse because all my units were still hidden. I had to replay it while zoomed in to figure it out. Very cool! Link to comment Share on other sites More sharing options...
desertrat1943 Posted October 7, 2002 Share Posted October 7, 2002 I did a little test. One german pioneer squad demolished a large heavy building with 5 charges in 28 seconds. A soviet pioneer sqaud demolished a large light building with 2 charges in 18 sec. Link to comment Share on other sites More sharing options...
Chad Harrison Posted October 7, 2002 Author Share Posted October 7, 2002 Originally posted by desertrat1943: I did a little test. One german pioneer squad demolished a large heavy building with 5 charges in 28 seconds. A soviet pioneer sqaud demolished a large light building with 2 charges in 18 sec.The soviets DC are better? Thats interesting. I wonder if the DC's have a set number that are required to take down a building? Has someone tested that? Regardless, engineers are sure fun now! Flamethrowers are still dead meat once they try to walk around (wish they could advance), but the satchel charges make up for it!! Chad Link to comment Share on other sites More sharing options...
Chad Harrison Posted October 7, 2002 Author Share Posted October 7, 2002 Originally posted by PeterX: </font><blockquote>quote:</font><hr /> When I told them to area fire, I noticed the 'use explosives' option come up. Interesting. But I'm confused. The satchel charge is an 'option' or can they area fire with their guns as well?</font> Link to comment Share on other sites More sharing options...
xerxes Posted October 7, 2002 Share Posted October 7, 2002 What's the grenade bundle look like? Link to comment Share on other sites More sharing options...
Louie the Toad Posted October 8, 2002 Share Posted October 8, 2002 I used the grenade bundle to great effect in, of all things, the Iron Road Block scenario. None of the axis tanks did anything but confuse the KV. BUT that allowed the Panzer Grenadiers to get close enough to use the grenade bundle to knock it out. They used it automatically when within 20m or so. Sling the Sack... Toad Link to comment Share on other sites More sharing options...
Chad Harrison Posted October 8, 2002 Author Share Posted October 8, 2002 Originally posted by xerxes: What's the grenade bundle look like?When its thrown or in the weapons box for infantry? When its thrown, it looks like a black, upsidedown mushroom and it is lobed like a greande. On the weapons 'box' where the greandes are shown also, it appears at the bottom and looks like a bag of grenades Just start up a 1941 german engagement and they will nearly all have atleast one. Chad Link to comment Share on other sites More sharing options...
Dschugaschwili Posted October 8, 2002 Share Posted October 8, 2002 Originally posted by Chad Harrison: </font><blockquote>quote:</font><hr />Originally posted by desertrat1943: I did a little test. One german pioneer squad demolished a large heavy building with 5 charges in 28 seconds. A soviet pioneer sqaud demolished a large light building with 2 charges in 18 sec.The soviets DC are better? Thats interesting. Chad</font> Link to comment Share on other sites More sharing options...
Barticus Posted October 8, 2002 Share Posted October 8, 2002 On a side note, I believe that the infantry version of the flamethrower to be less effective than in CMBO. I was playing a scenario as the Germans assaulting a Russian occupied village. I had lost all of my armour, and there was one SU-100 left that I needed to kill. Using two infantry flamethrowers, I hit the SU-100 a total of three times altogether, 2 from the flanks and one from the rear. No effect. The SP Gun was quite happy to drive away from them and turn to use it's main gun. Link to comment Share on other sites More sharing options...
Affentitten Posted October 10, 2002 Share Posted October 10, 2002 Anybody tried blowing bridges with this tactic yet? Link to comment Share on other sites More sharing options...
Hensworth Posted October 10, 2002 Share Posted October 10, 2002 Why you gamey bastidge you Link to comment Share on other sites More sharing options...
Affentitten Posted October 11, 2002 Share Posted October 11, 2002 I had the great satisfaction of blowing a timber bridge with a pair of Panthers yesterday in one of the disc scenarios. Took the two Panthers about 90 seconds to destroy it. Had absolutely no effect on the game as all 20 or so of the Russian tanks negotiated the soft ground dividing the map without a single one bogging! Link to comment Share on other sites More sharing options...
Chad Harrison Posted October 11, 2002 Author Share Posted October 11, 2002 Originally posted by Dschugaschwili: </font><blockquote>quote:</font><hr />Originally posted by Chad Harrison: </font><blockquote>quote:</font><hr />Originally posted by desertrat1943: I did a little test. One german pioneer squad demolished a large heavy building with 5 charges in 28 seconds. A soviet pioneer sqaud demolished a large light building with 2 charges in 18 sec.The soviets DC are better? Thats interesting. Chad</font> Link to comment Share on other sites More sharing options...
Andrew H. Posted October 14, 2002 Share Posted October 14, 2002 Originally posted by Barticus: On a side note, I believe that the infantry version of the flamethrower to be less effective than in CMBO. I was playing a scenario as the Germans assaulting a Russian occupied village. I had lost all of my armour, and there was one SU-100 left that I needed to kill. Using two infantry flamethrowers, I hit the SU-100 a total of three times altogether, 2 from the flanks and one from the rear. No effect. The SP Gun was quite happy to drive away from them and turn to use it's main gun.Maybe it depends on the armor - I've lost a light tank (either a BT-7 or a Pz 38(t); I don't remember, but I know it wasn't open topped) to one flamethrower blast. So they are still pretty effective in some situations Link to comment Share on other sites More sharing options...
flamingknives Posted October 14, 2002 Share Posted October 14, 2002 Demo Charge requirements Large Heavy building: 4 Large Light building: 2 Bridge: 2-3 Link to comment Share on other sites More sharing options...
xerxes Posted October 14, 2002 Share Posted October 14, 2002 I've been trying out the area targeting with explosives. OMG, satches and grenade bundles, oh my. Engineers are now really useful for close assaulting dug in bad boys. Vast improvement over CMBO. Link to comment Share on other sites More sharing options...
Chad Harrison Posted October 16, 2002 Author Share Posted October 16, 2002 About the flamethrowers, I have great success against lightly armored targets, especially open top ones. I never really used them in CMBO, so I cant compare. Too expensive and too slow. Chad Link to comment Share on other sites More sharing options...
Chad Harrison Posted October 16, 2002 Author Share Posted October 16, 2002 Originally posted by flamingknives: Demo Charge requirements Large Heavy building: 4 Large Light building: 2 Bridge: 2-3That sounds right. Small light buildings will usually go in one. In a QB, I threw one charge into a undamaged building, and that building, along with 4 lights around it went up in smoke! Very cool. (the others were shacks) Chad Link to comment Share on other sites More sharing options...
gredeker Posted October 23, 2002 Share Posted October 23, 2002 Damn, it sounds like BFC actually implemented some of the suggestions made in this thread. Thanks guys! Link to comment Share on other sites More sharing options...
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