Jump to content

Things that i would like to see implemented.


Recommended Posts

* Larger multiplayer battles 2 players or more.

* Actual unit size

* More tracer lights and ambient sounds

* No time-limit in deployment mode

* A better interface in Before-game menus

* Shelling with mortar into forests

* Models ingame

* Larger Artillery Impacts

Larger multiplayer battles 2 players or more:

It would be fun to share the multiplayer mode with a friend making tactics and so on. There are two modes possible here.

One player is one army or 2 players or more are one army sharing the points spent. I think this would really boost the community with clan games and so on.

Actual unit size:

I want to see the people i kill (Call me morbid). I do not believe the **** about it taking up to much CPU. If it does then just reduce it with a simple CTRL+X toggle.

More Tracers lights and ambient sounds:

Give a more feeling to the chaotic enviroment a battlefield really is.

No time-limit in deployment mode:

When playing multiplayer with timelimit, the game counts the deployment as a turn and therefore it can sometimes be really impossible to deploy on a 2 min round time.

A better interface in Before-game menus:

They just suck

Shelling with mortar into forests:

I think it would be fair to say that the mortars actually fired deeper into the forest than they could see. Even though they didnt fire in to forests. But i still want the option available if necessary.

Overall better models ingame:

They infantry units look like **** *honest*.

Kinda like 3 boxes stacked on eachother and painted with a smile. It's really not that important but everything helps to add that little special thing.

Larger Artillery Impacts.

They are kinda small. I also would like a better sound for those incoming projectiles.

I do think all of this could be done, if just put some time into it.

Link to comment
Share on other sites

This is not an FPS. This is not Tribes. This is not Mechwarrior. This is not Close Combat. This is not Command & Conquer. This, evidently, is not alot of things you personally are looking for.

It is the best military simulation at this level that I have played yet, bar none. This is what alot of us non-twitch gamers have been looking for for quite a long time. This is built by serious-minded, accurate developers for a certain type of gamer. You might not be it...

But if you were to even up your tone of voice, someone might even pay attention to you, as opposed to writing you off as a pre-pubescent KeWl DoOd who RoX...

Link to comment
Share on other sites

Originally posted by haido:

Larger multiplayer battles 2 players or more:

It would be fun to share the multiplayer mode with a friend making tactics and so on. There are two modes possible here.

One player is one army or 2 players or more are one army sharing the points spent. I think this would really boost the community with clan games and so on.

This is a popular feature request, but it is not possible with the current engine. Hopefully it will be implemented with the new engine.

Originally posted by haido:

Actual unit size:

I want to see the people i kill (Call me morbid). I do not believe the **** about it taking up to much CPU. If it does then just reduce it with a simple CTRL+X toggle.

This has been debated to death. Believe the "****" about CPU's not being able to handle every soldier being modeled. Try the operation "To the Volga" and you will have an idea of what would happen to processors if this was done (I get less than 10ps with a 1.6 Athlon and 500mb Ram with a GeForce3 Ti/500). Maybe when comps get faster it will be possible.

The issue about dead guys has been also been debated. Currently there is no point because not every soldier is modeled. If this is a huge deal to you, you should consider playing FPS. You will get plently of laughably unrealistic blood & gore there.

Originally posted by haido:

More Tracers lights and ambient sounds:

Give a more feeling to the chaotic enviroment a battlefield really is.

Dynamic lighting is not possible with the current engine. I would imagine it will be implemented in the next one. Ambient sound can be improved by a sound mod.

Originally posted by haido:

No time-limit in deployment mode:

When playing multiplayer with timelimit, the game counts the deployment as a turn and therefore it can sometimes be really impossible to deploy on a 2 min round time.

This feature can be turned off if you and your opponent agree to it.

Originally posted by haido:

A better interface in Before-game menus:

They just suck

Well, since you were so descriptive now the developers know exactly what to change :rolleyes:

Originally posted by haido:

Overall better models ingame:

They infantry units look like **** *honest*.

Kinda like 3 boxes stacked on eachother and painted with a smile. It's really not that important but everything helps to add that little special thing.

When you're modelling a battalion or two of troops you can't have FPS quality models. That's just the reality.

Originally posted by haido:

Larger Artillery Impacts.

They are kinda small. I also would like a better sound for those incoming projectiles.

Both are moddable

Originally posted by haido:

I do think all of this could be done, if just put some time into it.

Most of it can't be done with the current engine.
Link to comment
Share on other sites

herr Oberst im a not your mother, but still go to bed cause you have been up way to long. You dont know jack about me. So dont even get started.

I didn't say anything about you being the little retarded idiot you are so stop whining about me.

I said what is missing from the game not what the **** is great about it.

Link to comment
Share on other sites

Originally posted by haido:

herr Oberst im a not your mother, but still go to bed cause you have been up way to long. You dont know jack about me. So dont even get started.

I didn't say anything about you being the little retarded idiot you are so stop whining about me.

I said what is missing from the game not what the **** is great about it.

I am going to put your tone down to writing in a second language. Most of the stuff you ask for people would like to see, and some of it will come with the upcoming rewrite. But none of it will be happening to CMBB ever, especially not in a patch.

Now, some questions for you: Are you a programmer? Do you write 3d code? Do you know how the cycles are used in CMBB? Exactly how would you code having 10 infantry models instead of three while increasing the details and using the same or fewer resources?

WWB

PS: you can turn the timer off in TCP, both players must hit alt-p.

Link to comment
Share on other sites

Yes i do know about 3d programming and on etips is to use less polygons but i guess that like 3 are used anyway the only thing i can see that stopping it from being full squad must be a really crappy 3d engine. If they are going to rewrite it just like you said that's fine with me.

Im just pointing out this things.

Thanks for the tips by the way.

Link to comment
Share on other sites

Haido,

"* Actual unit size "

Don't have an opinion on the other stuff, but you are probably playing the game in +1 unit size, which is I think the default. I wish it wasn't because it does look rather laughable to the uninitiated. You can adjust this to 'realistic' scale with one of the hotkeys. In 'realistic' scale the men, guns and vehicles are about right. The individual soldiers are slightly bloated, but that bratwurst is soooo tempting you know. Don't know what the Russians ate (maybe dead germans?).

Ren

edit: whoa, you kiss your mother with that mouth?!

almost forgot: 'hi mom!'

[ October 21, 2002, 07:20 PM: Message edited by: Renaud ]

Link to comment
Share on other sites

Originally posted by haido:

Yes i do know about 3d programming and on etips is to use less polygons but i guess that like 3 are used anyway the only thing i can see that stopping it from being full squad must be a really crappy 3d engine. If they are going to rewrite it just like you said that's fine with me.

Im just pointing out this things.

Thanks for the tips by the way.

1: Alot more than 3 polygons is used per man as it stands now.

2: Using less polygons would make it less detailed, no?

WWB

Link to comment
Share on other sites

Originally posted by haido:

* Larger multiplayer battles 2 players or more.

* Actual unit size

* More tracer lights and ambient sounds

* No time-limit in deployment mode

* A better interface in Before-game menus

* Shelling with mortar into forests

* Models ingame

* Larger Artillery Impacts

MultiMultiplay is something we are looking at implementing once the engine is fully re-written.

Actual Man for Man representation. Call it '****' if you want but there is a lot more with doing that than simply adding polygons. For example the code to properly position, animate and move the units in realistic manner. Also at the scale of CMBB you really dont gain anything by having a 1 to 1 representation.

Tracer lights and Ambient Sounds. Sounds will increase with each release, as to tracers emiting light, well they arent phasers, they are bullets and a tracer doesnt really light up the area around it. As with everything else, with each game we make there will be improvements.

Deployment Time Limit. Request a Pause to the Timer, if the opponent agrees than the timer is disabled. Amazing what you find when you read the manual.

Interface- While I dont share your opinion of the current quality of the interface it could and will continue to be improved upon.

Out Of LOS shelling. Use TRP's or a FO.

Better Models- Again improvements will be made.

Arty effects- The sounds are samples of actual artillery. As to the explosions, well tough, they aint changing.

Also, I would warn you that your language could be a little more toned down. No need to cuss here. You can get your opinion across just as well without cussing.

Madmatt

[ October 21, 2002, 08:27 PM: Message edited by: Madmatt ]

Link to comment
Share on other sites

Originally posted by haido:

herr Oberst im a not your mother, but still go to bed cause you have been up way to long. You dont know jack about me. So dont even get started.

I didn't say anything about you being the little retarded idiot you are so stop whining about me.

I said what is missing from the game not what the **** is great about it.

Glad to see you confirmed my suspicion that you believe talking with a foul mouth makes you a bigger, badder, tough guy. Buh-bye, I'll waste no more bits on you.
Link to comment
Share on other sites

I fail to see how 'full size squads' will increase the 'realism'. If you want 'realism', go and jump in a muddy ditch and eat rats for a fortnight.

Realism is the wrong word to use. It wouldn't make the game more realistic at all. It might make it more immersive.

If you want to see a trail of bodies across the screen, play a different game. CM isn't for you to firm up your stiffy looking at all the corpses.

I would also like to see 4, 6 or 8 player multiplayer, would be tremendous fun.

Link to comment
Share on other sites

Originally posted by haido:

[QB]

* More tracer lights and ambient sounds

QB]

Roger that. I want to hear screams that would curdle milk, explosions that would have you hiding under your desk, the rancid smell of flesh and burning metal, the feeling that you're right in the heat of battle.

Could happen sooner than any of us ever imagined a short time back.....

Link to comment
Share on other sites

Actually, it would be. You think a WWII commander at any level above, say, the squad, would know PRECISELY where all his individual soldiers are at any given time? Even the platoon lieutenant won't know that at all times...

Link to comment
Share on other sites

Hiado...I am a 3D moddeler and I can say that the level of detail on the models in CMBB is excellent.When a game is created the designers have to plan ahead as to what the system specs will be in say 2 years time (release date)and then figure out what the average PC at that time will handle.I think BFC have got it spot on,otherwise we would have a forum full of people whining about framrates etc..

Hope you enjoyed the lecture ;)

Link to comment
Share on other sites

×
×
  • Create New...