Scott B Posted November 13, 2002 Share Posted November 13, 2002 This is the final preview thread for the Stalingrad Pack. This joint project will be released to the community on November 19th. For this update, I am able to provide a better glimpse of what exactly we will be able to offer in the scenario pack, as well as the usual screenshots. Battles: 6th Army Probe, by Jwxspoon August 1942: German probe on the approaches to the city A Morning Commute, by Germanboy November 1942: Soviet assault groups in action Antonescu Kaputt, by Franko November 1942: Single Player Soviet assault on Romanians at the start of Uranus Assault in the Snow, by Berlichtingen December 1942: German defense of Kergachi Hill Balck and the Bridgehead, by Grisha December 1942: German assault on the Chir bridgehead Eye of the Storm, by Berlichtingen December 1942: Soviet assault on Verkhniy-Kumskiy during the German relief attempt Glimmer of Valor, by Franko November 1942: The Romanian 1st Armored Division smashes into the Soviet 26th Tank Corps Hollow Legion, by Franko December 1942: Soviet assault on the Italians in Operation "Little Saturn" Into the Void, by WWB July 1942: 24th Panzer Division attacks across the steppe Kalach-na-Donu, by Berlichtingen November 1942: Fillipov's detachment at the bridge across the Don river at Kalach My City of Ruins, by Jwxspoon November 1942: German combined arms assault in the city One Final Stab, by Kingfish November 1942: German pioneers attack in the factory district Our Backs to the Volga, by CapitalistDogInChina October 1942: Germans attempt to reach the river and cut 62nd Army in two Podobnik's Assault (working title), by Clubfoot September 1942: German assault at the Red October Factory Tatsinskaya Raid, by Rune December 1942: 24th Tank Corps defends its position at Tatsinskaya Airfield The Library, by Scott B. September 1942: Germans attempt to save trapped comrades behind Soviet lines Tovarishch Mysh, by Berlichtingen November 1942: 22nd Panzer Division finally finds the Soviets; single player Waltzing Matilda, by Germanboy November 1942: Soviet forward detachment attacks Romanians What Might Have Been, by Kinch November 1942: 29th Motorized Division meets 13th Tank Corps south of Stalingrad When Worlds Collide, by Kinch July 1942: Armored meeting engagement on the steppe around a small farm Operations: Der Manstein Kommt, by Franko December 1942: German relief attempt reaches the Aksai River Failure on the Aksai, by Franko December 1942: Soviets attack to reduce the German bridgehead on the Aksai; sequel to Der Manstein Kommt Hell on Earth, by WWB September 1942: German assault through southern Stalingrad The Bitter End, by Scott B January 1943: Single player artillery heavy Soviet assault to reduce a fortified farm in the Stalingrad pocket Other items 2 QB Maps (Both within the city) We hope this gives you a better idea of what we've been up to over the past several weeks; this project has been in the works since August and no one will be happier than I when it is behind us. On to the screenshots. Germanboy's "A Morning Commute" Wyatt's "Hell on Earth" Germanboy's "Waltzing Matilda" Franko's "Failure on the Aksai" That's it! We are really looking forward to completing this project; thanks for all your patience. 6 more days! Scott B. Link to comment Share on other sites More sharing options...
BuzzBomb Posted November 13, 2002 Share Posted November 13, 2002 As usual THANK YOU THANK YOU THANK YOU!!! I can't wait for the pack... B&T and BFC make one hell of a team! If you keep makin-em, I'll certainly keep playin-em. Link to comment Share on other sites More sharing options...
Scott B Posted November 13, 2002 Author Share Posted November 13, 2002 Originally posted by BuzzBomb: As usual THANK YOU THANK YOU THANK YOU!!! I can't wait for the pack... B&T and BFC make one hell of a team! If you keep makin-em, I'll certainly keep playin-em.And Der Kessel, of course. This project wouldn't be the same without them. Working with them to make one really big honkin' scenario pack has been very cool. Scott Link to comment Share on other sites More sharing options...
AnonymousOxide Posted November 13, 2002 Share Posted November 13, 2002 Now are these meant for multiplay or...? Link to comment Share on other sites More sharing options...
Scott B Posted November 13, 2002 Author Share Posted November 13, 2002 Originally posted by AnonymousOxide: Now are these meant for multiplay or...?In each case they will be marked in the general briefing as to what the preferred play method is (vs AI, two player, which side, etc), according to the designer. Most are intended as two player scenarios, where a second option would be to play the attacking side against the AI. Scott Link to comment Share on other sites More sharing options...
Andreas Posted November 13, 2002 Share Posted November 13, 2002 Look, all the houses are burning. Bad bad Germans. Link to comment Share on other sites More sharing options...
ColumbusOHGamer Posted November 13, 2002 Share Posted November 13, 2002 Are you guys going to give the files a name that starts with "SGPack" or something so all the scens will show up together in the list? Thanks. COG Link to comment Share on other sites More sharing options...
Scott B Posted November 13, 2002 Author Share Posted November 13, 2002 Originally posted by ColumbusOHGamer: Are you guys going to give the files a name that starts with "SGPack" or something so all the scens will show up together in the list? Thanks. COGYes- they will each have an "SP" prefix. Scott Link to comment Share on other sites More sharing options...
Andreas Posted November 13, 2002 Share Posted November 13, 2002 Originally posted by AnonymousOxide: Now are these meant for multiplay or...?All of mine are recommended single player, multiplay at your own risk and I am not interested in how you will fare. I am no longer interested in designing for multi-player balance. Link to comment Share on other sites More sharing options...
markgame Posted November 13, 2002 Share Posted November 13, 2002 Originally posted by Andreas: All of mine are recommended single player, multiplay at your own risk and I am not interested in how you will fare. I am no longer interested in designing for multi-player balance.I know you will get flak from some people for focusing on the single player mode, but I'd like to say a big THANK YOU I like to play CMBB for the experience and to exercise my brain. Winning is nice, but you learn more when you fail. Link to comment Share on other sites More sharing options...
Thin Red Line Posted November 13, 2002 Share Posted November 13, 2002 Originally posted by Andreas: I am no longer interested in designing for multi-player balance.Does it mean it is balanced for single player only, or just historical without any concern for balance at all ? Link to comment Share on other sites More sharing options...
DrAlimantado Posted November 13, 2002 Share Posted November 13, 2002 Originally posted by Thin Red Line: </font><blockquote>quote:</font><hr />Originally posted by Andreas: I am no longer interested in designing for multi-player balance.Does it mean it is balanced for single player only, or just historical without any concern for balance at all ?</font> Link to comment Share on other sites More sharing options...
Schoerner Posted November 13, 2002 Share Posted November 13, 2002 I was very interessted in, but i couldn't believe i would become that keen on it, after reading a few short descriptions! Guys, with this thing, you realize a great new idea that makes CM even better: scenarios and operations dealing with one general-topic (too bad the scenario menu doesn't allow submenus). Allow me, to make only the last remaining wish public: i would like it, if scenarios who needed to be optimized for gameplay, would include strictly non-gameplay-optimized "WARNING! HISTORICALLY ACCURATE versions" - just for highest possible accurracy (and frustration ). Thanks to all involved! Link to comment Share on other sites More sharing options...
Andreas Posted November 13, 2002 Share Posted November 13, 2002 Originally posted by Thin Red Line: </font><blockquote>quote:</font><hr />Originally posted by Andreas: I am no longer interested in designing for multi-player balance.Does it mean it is balanced for single player only, or just historical without any concern for balance at all ?</font> Link to comment Share on other sites More sharing options...
Thin Red Line Posted November 13, 2002 Share Posted November 13, 2002 Andreas, As long as scenarios depict historical (or semi-historical) situations, i don't mind if they are balanced or not. As long as you don't say that even if i'm totally crap at CM i'm going to win this scenario, even against the AI, i think it is worth a try in multiplayer. Maybe if it is designed for SP the less experienced player should take the AI side (generally defender) but even that can be discussed. Anyway, thank you and all the other authors for the outstanding work, good scenarios are what makes CM so enjoyable. Link to comment Share on other sites More sharing options...
Andreas Posted November 13, 2002 Share Posted November 13, 2002 Originally posted by Thin Red Line: Maybe if it is designed for SP the less experienced player should take the AI side (generally defender) but even that can be discussed. Anyway, thank you and all the other authors for the outstanding work, good scenarios are what makes CM so enjoyable.Thanks for the accolades. Regarding your suggestion, that is what I currently do in many scenarios. Has not worked, unfortunately. Link to comment Share on other sites More sharing options...
Berlichtingen Posted November 13, 2002 Share Posted November 13, 2002 Originally posted by AnonymousOxide: Now are these meant for multiplay or...?Tovarishch Mysh and Assault in the Snow are intended for solo play. Tovarishch Mysh might work multi-player, but I would expect it to be a bit... dull as the Russians. Assault in the Snow should be a cakewalk as the Russians, and as such... boring Link to comment Share on other sites More sharing options...
Lumbergh Posted November 13, 2002 Share Posted November 13, 2002 Can we have all of those listed chronologically? Thanks. Link to comment Share on other sites More sharing options...
Kingfish Posted November 13, 2002 Share Posted November 13, 2002 Now are these meant for multiplay or...? My scenario is designed for solo players with multiple personality disorders Link to comment Share on other sites More sharing options...
Kingfish Posted November 13, 2002 Share Posted November 13, 2002 No it's not Link to comment Share on other sites More sharing options...
Kingfish Posted November 13, 2002 Share Posted November 13, 2002 Yes it is Link to comment Share on other sites More sharing options...
Kingfish Posted November 13, 2002 Share Posted November 13, 2002 No it's not Link to comment Share on other sites More sharing options...
ParaBellum Posted November 13, 2002 Share Posted November 13, 2002 That's not an argument. Link to comment Share on other sites More sharing options...
ParaBellum Posted November 13, 2002 Share Posted November 13, 2002 Yes it is. Link to comment Share on other sites More sharing options...
Scott B Posted November 14, 2002 Author Share Posted November 14, 2002 Bump. And since it is poor form to simply bump the thread without adding anything, I can also mention that there will actually be 3 QB maps now instead of two, and that each will come in an "Axis Attack" and "Allied Attack" flavor. Scott Link to comment Share on other sites More sharing options...
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