poppy Posted September 27, 2004 Share Posted September 27, 2004 Im wondering if other players perfer CMBO graphics. Less eye strain for me and better 3d. 0 Quote Link to comment Share on other sites More sharing options...
junk2drive Posted September 27, 2004 Share Posted September 27, 2004 what resolution are you using for cmbo and cmak? i use 800 x 600 for both and do not have a problem. maybe your cmak is set at a higher number? 0 Quote Link to comment Share on other sites More sharing options...
Pzman Posted September 27, 2004 Share Posted September 27, 2004 I've found there to be less strain with 1024 x 768 than with 800 x 600. (At the smaller size I used to always get red eyes in CMBO anyway). 0 Quote Link to comment Share on other sites More sharing options...
securityguard Posted September 27, 2004 Share Posted September 27, 2004 CMBO hurts my eyes because it looks so bad. I think CMBB is the best on the eyes though, simple but not ugly. 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted September 27, 2004 Share Posted September 27, 2004 I am sure he is refering to the absence of shockwaves!! Regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
Macphail Posted September 27, 2004 Share Posted September 27, 2004 i want shockwaves. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted September 27, 2004 Share Posted September 27, 2004 Ha ha ha ha ha ha ha ha ha ha ha!!!! Oh... you mean you were serious? Yeh, I guess I miss those little potato-headed troopers. 0 Quote Link to comment Share on other sites More sharing options...
poppy Posted September 27, 2004 Author Share Posted September 27, 2004 Il try 800x600 Im using 1024x768 now. Shock waver are good. 0 Quote Link to comment Share on other sites More sharing options...
David I Posted September 27, 2004 Share Posted September 27, 2004 Poppy, You have got to be kinding? :eek: Right? :confused: I hope! Alice the Goons, in make believe uniforms, being knocked down by shock waves in a cartoon setting just is not my cup of tea. Check Proving Grounds in the next couple of days, I am done a remake of "Wiltz" for CMAK, that I will post soon. Compare and contrast. David I 0 Quote Link to comment Share on other sites More sharing options...
David I Posted September 27, 2004 Share Posted September 27, 2004 Poppy, That was suppose to read "...I have done a remake...". DavidI 0 Quote Link to comment Share on other sites More sharing options...
Philippe Posted September 27, 2004 Share Posted September 27, 2004 So that we have a basis for comparison, it might be interesting if someone posted a few screenshots from the CMAK version. There are so many variables going on here I'm not sure I understand what the criteria for better really are. I'd be glad to post a few CMBO Wiltz screenshots of approximately the same views. 0 Quote Link to comment Share on other sites More sharing options...
poppy Posted September 27, 2004 Author Share Posted September 27, 2004 Hello everyone, Better response than I expected. What started this for me is when I went back and started to play the CMBO demo from early 2000. As I said in another thread, the scenario "Valley of Trouble" got me hooked on CM and I wanted to play it again and try to win without saving any more than six or seven times, When I loaded the scenario and brought it up on screen I was suprised at how obvious the the hills and dips and knobs and holes were. Maybe it is a little more cartoonish than CMBB and CMAK but for me its more fun to play. Shock waves are good. poppy 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted September 27, 2004 Share Posted September 27, 2004 Yeh, and some people still prefer the thin underdeveloped teenage version of Laura Croft from Tombraider 1 too! 0 Quote Link to comment Share on other sites More sharing options...
Tarkus Posted September 27, 2004 Share Posted September 27, 2004 Playing twelve hours in a row does not help the vision either. These days, CMBB and CMAK are irritating my eyes all right . Cheers 0 Quote Link to comment Share on other sites More sharing options...
Philippe Posted September 27, 2004 Share Posted September 27, 2004 Here are some poor quality jpeg's of the CMBO Wiltz scenario. A bit cartoonish, but you get used to it. I'd be curious to see someone post something similar with the CMAK Wiltz scenario for comparison. [ September 27, 2004, 05:48 PM: Message edited by: Philippe ] 0 Quote Link to comment Share on other sites More sharing options...
junk2drive Posted September 27, 2004 Share Posted September 27, 2004 Actually I use those Andrew USA uniforms in CMAK ETO. I think I see some CMAK trees in those shots too. 0 Quote Link to comment Share on other sites More sharing options...
Philippe Posted September 28, 2004 Share Posted September 28, 2004 The image is a bit blurry because I'm running out of bandwidth, but that's actually the Semiotics mod from the FTP site. The unmodified version does not include the Keystone Division's shoulder patch. And the trees come from all sorts of places. The only real way to compare CMBO and CMAK graphics is to load exactly the same mods into both, and then see what the engine does to them. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted September 28, 2004 Share Posted September 28, 2004 Heck, if CMBO actually looked like that I'd prefer it too! My memory of CMBO out of the box is a saturated cathode ray tube day-glo green landscape. I've occassionally had the urge (never acted on) to change the entire CMAK bmp folder to greyscale (not counting the knockout colors of course). I grew up watching old B&W WWII movies and to me WWII is still in B&W. You younger 'Saving Private Ryan' and 'Band of Brothers' types probably have a more colorful mental picture of WWII in your heads. I do recall a reduced color saturation CMBB total redo pack from awhile ago. 0 Quote Link to comment Share on other sites More sharing options...
David I Posted September 28, 2004 Share Posted September 28, 2004 There's a heap o'mods in those pictures. Note the flag, faces (not quite like Alice the Goon) etc. My copy of CMBO is right out of the box and it looks like day-glow hell. If I knew how to take pictures and post'm you'd see the differance. David I 0 Quote Link to comment Share on other sites More sharing options...
Breakthrough Posted September 28, 2004 Share Posted September 28, 2004 You need glasses.. Or stop drinking.... Or both..... 0 Quote Link to comment Share on other sites More sharing options...
David I Posted September 28, 2004 Share Posted September 28, 2004 Philippe, Those are some bitchin dirt roads, with the grass in the center! Where did you get, and will it work for CMAK? Slightly chastised, David I 0 Quote Link to comment Share on other sites More sharing options...
junk2drive Posted September 28, 2004 Share Posted September 28, 2004 David, for CMAK roads try : Pud's, SDog's, Tom's TBM (light, dark, and full), UncleTGT's, TBM scaled road, Tom's fieldpath, MikeyD's dirty snow and slushy snow Then I make my own zips from summer bmp numbers for winter bmp numbers, for muddy winter roads. Then there is ed and jujus ASM winter mod that looks best with itself. 0 Quote Link to comment Share on other sites More sharing options...
poppy Posted September 28, 2004 Author Share Posted September 28, 2004 Yes TombRaider 1, shock waves and graphics just like Philippe posted. I gotta have those graphics. Would you post a list if you have time Philippe ,I and probably others would be most apreciative. poppy 0 Quote Link to comment Share on other sites More sharing options...
Philippe Posted September 28, 2004 Share Posted September 28, 2004 The graphics are what I would refer to as a CMMOS 4.03 Editor's Edition. You can reduplicate it by downloading the CMMOS mods, and then adding on the parts of CMAK that are compatible and look good. You can also get 4.05 at cmmods, but I didn't work on it. Note that I change my terrain and uniforms for every scenario I play. The hardest part of the setup is deciding (and remembering) which set of mods to use. But to mention a few points, those are modified Andrew Fox uniforms, and a lot of Strontium Dog greenery. There are several dirt roads that give the median strip effect; I don't remember which one I'm using, but it was the one that looked best with Strontium Dog paved roads. The tank is a Marco Bergman subdued (star blacked out to eliminate the bulls-eye effect), the anti-tank gun is by Mike Duplessis, the stone wall is Juju's, and the buildings are Panzertruppen's. The interface is a slightly modded Tank Girl, the flags are mine, as is the photograph and the pine-tree horizon. The sky was constructed out of one of Magua's. The trees are pretty much a random selection and differ from picture to picture, but include DD, Ed Kinney, and CMAK. Graphics in CMBO is an endless task -- it's a bit like a garden, you have to keep digging in it. One set might look good in one scenario, but less than optimal in another. What works in Normandy doesn't work in the Ardennes and vice versa. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted September 28, 2004 Share Posted September 28, 2004 An old CMBO anti-tank gun of mine in there? Why, there it is! I haven't seen that (or much of any CMBO) mod for a dog's age. I'm all nostalgic. Comparing CMBO to CMAK, you've got to admit the CMAK 6 pdr wins hands down, though. 0 Quote Link to comment Share on other sites More sharing options...
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