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Solo Campaign tool


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First of all, I'm not Nati.

The reason that I used the symbol is to imitate to the order paper's feeling in WW2 Germany.

I know the symbol has political argument.

I looked at Combat Mission's bmps.

Germany helmet, uniform, and Afrika korps tank bmps have the symbol.

So, I judged it is OK. But, did I misjudged it?

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Originally posted by ianc:

</font><blockquote>quote:</font><hr />So, I judged it is OK. But, did I misjudged it?

No you didn't misjudge it at all.

Pretty typical that you'd spend your time creating a tool for everyone else to use and all they can do is complain about it...

ianc </font>

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Originally posted by Japanzer:

First of all, I'm not Nati.

The reason that I used the symbol is to imitate to the order paper's feeling in WW2 Germany.

I know the symbol has political argument.

I looked at Combat Mission's bmps.

Germany helmet, uniform, and Afrika korps tank bmps have the symbol.

So, I judged it is OK. But, did I misjudged it?

I believe you when you say you aren't a Nati... :D

Now about the instruction diagrams that go with the program...Drug and Drop just isn't going to cut it!! :D:D:D The term is "Drag and Drop".

Panther Commander

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Finally... no paperwork in a campaign... I'll miss it :D , though my time is limited at the moment.

The technical concept is good, but what about game play? How do your campaigns work?

A few interesting points:

Random scenarios?

A tree of pre-made maps/battles?

How does your core transfer from battle to battle?

Upgrades?

Have to check that tool!

Gruß

Joachim

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Thanks for your replies.

I am reliefed to see your replies.

Joachim,

> Random scenarios?

> A tree of pre-made maps/battles?

If pre-made scenario exists, you will play it. Otherwise, you will play map imported QB.

> How does your core transfer from battle to battle?

> Upgrades?

Core force's experience and headcount will change.

You can upgrade your armor.

Aux force exists, but you can not scrounge any unit and can not add any unit to coreforce.

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Just a quick note-

The instructions on your page say to install SS_RGC and SS_GGC into saved games- but your directory tree shows them in the base CMBB/CMAK directories.

I guess I can figure out which one works.

Thanks,

Mike

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This seems really great, but I have a few problems...

1) I have the difficulty of not being able to read the error messages because I don't speak... um... whatever that is. ;)

2) I don't know what to do with an .lzh file... where does the uswc.exe come from?

I think that's it so far.

Thanks!

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Originally posted by ww2steel:

2) I don't know what to do with an .lzh file...

LZH is an old archiving standard that uses a less efficient compression scheme than ZIP or other schemes. You can use LHARC (a DOS-based program, that's how old LZH is!) to decompress a LZH file, or just use one of the better compression programs around, like WINRAR.
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Perhaps a bit more help please?

I have extracted the lzx files, set up my colors, created the Ger and Rus save directories (but not the A, B, C dir's), and I've set up the colors.

I run RGCinitial both with the game open and not and am using the date 4106. It gives me an error saying U-Script: It isn't defined: MAPTYPE

C:\ENIGMA\ENIGMA\UWSC28D\MAP_GENERATER_RGC.UWS: 166 ...

Any idea what I did wrong. The only difference I know of so far is that I do not have CMAK, so I specified the CMBB folder for CMAK.

Thanks!

Mike

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Sgt_Kelly,

Thank you for your reply.

U-Script: SyntaxError

81: SS_RGCEXEEND = EXEC(SSRGCEXE, TRUE)

Hmm, it's strange.

An "_"(underbar) drops out in the message.

Please confirm at line 81.

Right:

SS_RGCexeEnd = EXEC(SS_RGCexe, True)

Note there are 2 underbars.

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> Sgt_Kelly,

Hmm, I can't find the cause.

I tried to make the syntaxerror you wrote, but I wasn't able to do it.

If you use Windows 95, the tool may not run on Win95.

Or, any program running at background may interfere.

> Oddball_E8,

Pen and paper rule is good.

At least, it cannot be that a software doesn't work.

> Kilroy Lurking,

I don't have a Mac, unfortunally.

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