Spears Posted June 22, 2004 Share Posted June 22, 2004 Exactly what im asking cos my 158mm rockets landed everywhere killing and maimed my own troops, bummer 0 Quote Link to comment Share on other sites More sharing options...
flamingknives Posted June 22, 2004 Share Posted June 22, 2004 Nope, wind does not affect arty, at least as far as I've noticed. Rockets, in CM at least, are really inaccurate, you want at least 500m between your troops and the target. I prefer about 1000m. Targeting out of LoS and not on pre-planned adds the amusing off target arty. Look on the bright side, it could have been worse. it could have been 300mm rockets. 0 Quote Link to comment Share on other sites More sharing options...
Spears Posted June 22, 2004 Author Share Posted June 22, 2004 nice to know u care flamigknifes 0 Quote Link to comment Share on other sites More sharing options...
Kobal2 Posted June 22, 2004 Share Posted June 22, 2004 I always believed wind affected arty. I mean, it's the only thing it can affect, so if it doesn't, what's the point of putting wind in in the first place ? 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted June 22, 2004 Share Posted June 22, 2004 hearing? spread of fires? direct fire weapons? Edit: incidentally, if wind does affect artillery in CM, it should be in terms of longer delay, not reduced accuracy. 0 Quote Link to comment Share on other sites More sharing options...
Spears Posted June 22, 2004 Author Share Posted June 22, 2004 smoke dilutes quicker in wind than when its still 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted June 22, 2004 Share Posted June 22, 2004 It would make sense if strong winds increase rocket scatter, but you'd need to test this to know. But rockets are inaccurate in any conditions. 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted June 22, 2004 Share Posted June 22, 2004 Wind also makes smoke columns tilt over in the direction of the wind. (I'm sure that's not my imagination, right). Oh - you mean things that affect the game! 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted June 22, 2004 Share Posted June 22, 2004 You forgot to mention it bends the trees, GAJ! 0 Quote Link to comment Share on other sites More sharing options...
Joachim Posted June 22, 2004 Share Posted June 22, 2004 IIRC there was a German rule regarding rockets. Troop concentrations had to be avoided in front of them and there must be a minimum distance of own troops from the target. Better have less rounds that hit than lots of round spread all over. Rockets are only great when deployed in large amounts on lots of troops concentrated in the target area. Gruß Joachim 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted June 22, 2004 Share Posted June 22, 2004 Originally posted by Joachim: Better have less rounds that hit than lots of round spread all over. Rockets are only great when deployed in large amounts on lots of troops concentrated in the target area. Gruß Joachim In a QB world this is true. In reality, however, rockets had their uses. They can be used smartly in CM, too, for instance in operations on a large map. The fear of rockets makes you spread your reserves and move them so that they all aren't vulnerable at the same time. But there would be no sense in targetting unseen rear areas with normal artillery, because the scatter and ROF are too limited. 0 Quote Link to comment Share on other sites More sharing options...
GoofyStance Posted June 22, 2004 Share Posted June 22, 2004 About a month ago, I posted a similar question about the accuracy of rocket artillery. To read the excellent responses (including dispersion data), look HERE 0 Quote Link to comment Share on other sites More sharing options...
tar Posted June 22, 2004 Share Posted June 22, 2004 Actually, with a decent artillery fire control system, wind (unless it were really gusty -- but that's not modeled in CM) shouldn't affect the accuracy of the artillery. It is one of the factors that gets computed into the firing solution when they set the tube angles. And once the fall of shot is corrected, the wind effects should be relatively constant. 0 Quote Link to comment Share on other sites More sharing options...
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