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AI on attack, not using all their points!


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Originally posted by mike_the_wino:

I know you are supposed to run units off board rather than have them captured or killed but is there any benfit to running out-of-ammo FOs off map if they are safely behind the front?

IIRC no. You even have less morale afterwards, which might lead to an earlier auto-ending.

Gruß

Joachim

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Interesting, now I wonder if these rounding errors could be a reason why I don't see much medium or heavy armour in smaller battles? I'm getting fed up with fighting halftracks and armoured cars in circa 1000 point Combined Arms QBs.

[ July 01, 2003, 08:46 AM: Message edited by: Rex Bellator ]

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There should be a "no freakin' vehicles" options for the autoselector.

Since the armor category is on average much more expensive it statistically triggers a bigger amount of unused points from rounding most of the times. There you go.

I so wish BFC would open this stuff to external programs.

DEATH TO APCS ON THE DEFENSE!!!

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Originally posted by Rex Bellator:

Interesting, now I wonder if these rounding errors could be a reason why I don't see much medium or heavy armour in smaller battles? I'm getting fed up with fighting halftracks and armoured cars in circa 1000 point Combined Arms QBs.

a) Give the AI a bonus.

B) Experiment with the division type and force mix for the AI:

Point allocation is based on force type (inf, mech, CA, armor, PA) AND division type (inf, mech, sec, guards, para, ...). Maybe a foot infantry type division (ie not mech) for an armor battle generates less vehicle points but about the same armor as a CA-battle for a mech division.

Gruß

Joachim

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