Stingray Posted September 9, 2003 Share Posted September 9, 2003 Just finished downloading Michael Dorosh's ASL interface for CMBB. Thanks Michael !!! It really gives an "ASL tone" to the game. I have been waiting for some time for this one.This is a Beatiful mod. I especially like the unit portraits. Hope you will also make an ASL interface for the upcoming CMAK. Please...Please...Pretty Please; say you will... Thank You !!! Thank You !!! Thank You !!! Cheers, Singray PS: They are available at CM Mod Database 0 Quote Link to comment Share on other sites More sharing options...
GJK Posted September 9, 2003 Share Posted September 9, 2003 Did Grog Dorosh finally sneak out this release without a major announcement? Or have I just not read far enough down the board tonight....been waiting on this one forever! 0 Quote Link to comment Share on other sites More sharing options...
Michael Dorosh Posted September 9, 2003 Share Posted September 9, 2003 I still have 50 megs of buildings to upload... I posted a screenshot from one of my games in the General Forum and got soundly beaten for how "ugly" the interface mod was. I figured it was time to release it. There are still 20 or so vehicle portraits that I haven't done and one or two other bmps...consider this a beta version for which feedback is needed. 0 Quote Link to comment Share on other sites More sharing options...
GJK Posted September 9, 2003 Share Posted September 9, 2003 Well, I'll have to say, the game plays a ton smoother, as in less lag and more responsiveness. Obviously due to the terrain being such "low-res". I need to get used to the ASL terrain a bit, but I really like that you can see your units and it does look like an ASL mapboard. The menu's and game info look absolutely wonderful, love it! Caution to others, and it goes without saying, but backup your existing BMP folder first just in case this isn't your thing. Screenies, Hill 621 being appropre here (low res, in game looks much sharper): 0 Quote Link to comment Share on other sites More sharing options...
Michael Dorosh Posted September 9, 2003 Share Posted September 9, 2003 I've redone the buildings too - I'll try and upload them tonight. Currently, it is hard to tell light from heavy, so I've done them in ASL style; brown for light buildings and grey for heavy. Yes, the terrain is "ugly" but you can really see the elevations and terrain types quickly which to me is more important than having super-velvety grass that looks like grandma's backyard. Definitely not for everyone, so what GJK said - back it up and don't complain to me! 0 Quote Link to comment Share on other sites More sharing options...
Jim Boggs Posted September 9, 2003 Share Posted September 9, 2003 You mean you can discern elevations at the 3 & 4 levels? That would be SWEEET!!! 0 Quote Link to comment Share on other sites More sharing options...
theike Posted September 9, 2003 Share Posted September 9, 2003 I never knew what ASL was upto now; i just saw the pic of the playing field from up above, and now see what asl is. I saw it at my little cousins ones, he had a big 'carpet' rolled out to play with his dinkytoys on, it looked just the same. Is it something like that? (so the mod is done pretty good, i guess) But WHY??????????????????? lol; no, just kidding (i never had ASL) [ September 09, 2003, 11:25 AM: Message edited by: theike ] 0 Quote Link to comment Share on other sites More sharing options...
GJK Posted September 9, 2003 Share Posted September 9, 2003 ASL (Advanced Squad Leader) is the original squad based wargame of the old hexes and cardboard variety. The aforementioned Hill 621: (Copyright © Multiman Publishing and Curt Schilling, cuz he's so classic) 0 Quote Link to comment Share on other sites More sharing options...
Los Posted September 9, 2003 Share Posted September 9, 2003 It does seem that the elevations are a little flat. The contour lines in ASL should denote more than just a one elevation CM change. (if using 2.5m cm elevations). Particulary since in ASL if you are standing on a level one elevation you should be about equal to the top of a level one (single story) building. SO that should be at least 2 CM elevations. Los [ September 09, 2003, 01:49 PM: Message edited by: Los ] 0 Quote Link to comment Share on other sites More sharing options...
Jack Carr Posted September 9, 2003 Share Posted September 9, 2003 This is an interesting modification. Nicely done. I actually still have this board game in a near mint condition. Does anyone know if it still can be bought in stores or on-line? 0 Quote Link to comment Share on other sites More sharing options...
Michael Dorosh Posted September 10, 2003 Share Posted September 10, 2003 Originally posted by Jack Carr: This is an interesting modification. Nicely done. I actually still have this board game in a near mint condition. Does anyone know if it still can be bought in stores or on-line? www.advancedsquadleader.com It is always on ebay, too. 0 Quote Link to comment Share on other sites More sharing options...
Michael Dorosh Posted September 10, 2003 Share Posted September 10, 2003 Originally posted by Los: It does seem that the elevations are a little flat. The contour lines in ASL should denote more than just a one elevation CM change. (if using 2.5m cm elevations). Particulary since in ASL if you are standing on a level one elevation you should be about equal to the top of a level one (single story) building. SO that should be at least 2 CM elevations. Los Yep, this is correct. Most conversion authors do, I believe, use this formula - 5 metres per ASL "Level". You'll notice in the first screenshot, the nearest "hill" which is a one elevation change in Squad Leader actually has 3 different elevation levels in CM, as evidenced by the different colour tiles. 0 Quote Link to comment Share on other sites More sharing options...
theike Posted September 10, 2003 Share Posted September 10, 2003 Then i was wrong, previously. Sorry, bout that. But im happy that i know now. Must have been a pretty exciting game; because the lot of u still have such strong feelings about it. (ive never seen this game in the Netherlands. ore even Europe?) Ahwell as a child i had the notorious 'little' soldiers as we called them. those 2 cm big to buy in a pack of i think 40 to 45, as a company.....with alot of tank models to go with it that u could model paste yourself. We had over 1500 of those and a our best friends even more. When we played together we did setups the whole afternoon...and when we nearly had to go to dinner, we quickly attacked eachothers fortifications by taking turns throwing a small marble...(BOOM; wow 3 at ones!!!) Oh that was super cool. Your convertion could indeed do good for those with a not so heavy computer. anyways....sorry to bud in 0 Quote Link to comment Share on other sites More sharing options...
GJK Posted September 10, 2003 Share Posted September 10, 2003 No problem theike, and yeah, I'd say people are still pretty passionate about the game(s). Actually, my hopes for computer wargaming has always been to find the perfect equivalent to ASL for the computer and I think CM is it, if not much more. Different a bit, but Michael has pulled to two a lot closer with this mod in appearance. I played with it all day yesterday and it's a keeper for me. I can really take advantage of the terrain better than before I feel as trees/scattered trees and open ground as well as elevation levels are all very discernable now. As far as computer ASL goes, you can play ASL via the computer, though a fully implemented AI isn't available (yet, if ever): JASL VASL ASLAP VSQL (for Squad Leader) Cyberboard - covering many of the old boardgames That exhausts my links list pretty much... 0 Quote Link to comment Share on other sites More sharing options...
Michael Dorosh Posted September 10, 2003 Share Posted September 10, 2003 Originally posted by Jim Boggs: You mean you can discern elevations at the 3 & 4 levels? That would be SWEEET!!! It's the main reason I put up with the ugly colour scheme. You can also tell heavy buildings from light at a glance scattered trees from woods at a glance Fords from water at a glance Spot barbed wire much more easily I think these have a very real effect on gameplay; often when pathfinding for your units in the orders phase, you need to sweep the LOS tool over the terrain to see if a stand of trees are impassible woods (for vehicles) or scattered trees, and for infantry in a town, you need to figure the light from the heavy buildings and remember if the funny green building is heavy or light, etc. So instead of just being a trip to memory lane for the aging gamer, there are some practical timesaving benefits to this as well. 0 Quote Link to comment Share on other sites More sharing options...
Pantherbait Posted January 11, 2004 Share Posted January 11, 2004 late post.......where on cm mods are these asl like maps found ? Can't find them myself, and they look great. 0 Quote Link to comment Share on other sites More sharing options...
GJK Posted January 11, 2004 Share Posted January 11, 2004 I uploaded all of the ASL mod's on behalf (and blessing) of Michael to CMMODS. Look under author GJK in the CMBB area and you should see them all. 0 Quote Link to comment Share on other sites More sharing options...
Michael Dorosh Posted January 11, 2004 Share Posted January 11, 2004 Still working on the CMAK version.... 0 Quote Link to comment Share on other sites More sharing options...
Kitty Posted January 11, 2004 Share Posted January 11, 2004 Originally posted by Michael Dorosh: Still working on the CMAK version.... Where's my turn, Dorosh? Dorosh, where's my turn? Kitty 0 Quote Link to comment Share on other sites More sharing options...
Pantherbait Posted January 12, 2004 Share Posted January 12, 2004 Originally posted by GJK: I uploaded all of the ASL mod's on behalf (and blessing) of Michael to CMMODS. Look under author GJK in the CMBB area and you should see them all. Ah, thanks. I was looking for Michael's name 0 Quote Link to comment Share on other sites More sharing options...
Hentzau Posted June 11, 2004 Share Posted June 11, 2004 This looks interesting, CMBB looks too much like modded CMBO to me. Really pretty, but I can't find anything without big ugly base colors. lol 0 Quote Link to comment Share on other sites More sharing options...
Brent Pollock Posted June 12, 2004 Share Posted June 12, 2004 If the ASL mod is true to the game, you should have trouble seeing: 1. American, Allied Minor & Axis Minor units against open ground; 2. Commonwealth units in the open desert; 3. Italian units in stone rubble; 4. Russian units in open ground @ levels 1 to 3. German, Chinese, Finnish & French and Japanese units can be seen against any old background. Originally posted by GJK: [snipped by Brent] I need to get used to the ASL terrain a bit, but I really like that you can see your units and it does look like an ASL mapboard. [snipped by Brent] [edited for some forgotten Nationalities] [ June 13, 2004, 12:01 AM: Message edited by: Brent Pollock ] 0 Quote Link to comment Share on other sites More sharing options...
GJK Posted June 12, 2004 Share Posted June 12, 2004 Originally posted by Brent Pollock: If the ASL mod is true to the game, you should have trouble seeing: 1. American, Allied Minor & Axis Minor units against open ground; 2. Commonwealth units in the open desert; 3. Italian units in stone rubble; 4. Russian units in open ground @ levels 1 to 3. German and Japanese units can be seen against any old background. </font><blockquote>quote:</font><hr />Originally posted by GJK: [snipped by Brent] I need to get used to the ASL terrain a bit, but I really like that you can see your units and it does look like an ASL mapboard. [snipped by Brent] </font> 0 Quote Link to comment Share on other sites More sharing options...
chashm Posted June 14, 2004 Share Posted June 14, 2004 Ok, I will bite, what is the best way to look this mod up on the CM Mod database? 0 Quote Link to comment Share on other sites More sharing options...
chashm Posted June 14, 2004 Share Posted June 14, 2004 Never mind..I found them 0 Quote Link to comment Share on other sites More sharing options...
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