Ryan Crierie Posted October 4, 2003 Share Posted October 4, 2003 In CMBO, CMBB, we had railroad tracks, but they were more of a "chrome" thing that really didn't do much. I for one, would like to see armored trains make an appearance in CM(X) to give those railroad tracks some functional use, or similarly, railroad boxcars that you can use as cover for units. 0 Quote Link to comment Share on other sites More sharing options...
BeauCoupDinkyDau Posted October 4, 2003 Share Posted October 4, 2003 Try Railroad Tycoon II or III. Now boxcars, engines, and tenders (and damaged versons to simulate train wrecks) that can be placed on tracks (or off to the side for the derailed wrecks) to simulate rail yards and such would be great!! But functional trains don't make sence, even the armored types. [ October 03, 2003, 06:56 PM: Message edited by: Vader's Jester ] 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted October 4, 2003 Share Posted October 4, 2003 For Mace's sake, we need lots and lots of sheep. Michael 0 Quote Link to comment Share on other sites More sharing options...
gautrek Posted October 4, 2003 Share Posted October 4, 2003 How about my mouse wheel working on the scenario screen.That would cheer me up no end. In fact if they only fixed this that would do for the new engine 0 Quote Link to comment Share on other sites More sharing options...
Mace Posted October 4, 2003 Share Posted October 4, 2003 Originally posted by Michael Emrys: For Mace's sake, we need lots and lots of sheep.I love you, Michael! *sniff* Mace 0 Quote Link to comment Share on other sites More sharing options...
Monty Posted October 4, 2003 Share Posted October 4, 2003 Recently, i played a scenario in which was a heavy forested area. I had to attack and i had 2 tanks which i only could advance via 2 durtroads or via a railroad. One of my tanks used the railroad, on both sides were forests so he could not have escaped IF there would appear a train So i was glad there are no working trains in CMBB but if would be very cool i think Monty 0 Quote Link to comment Share on other sites More sharing options...
Ryan Crierie Posted October 4, 2003 Author Share Posted October 4, 2003 But functional trains don't make sence, even the armored types. [/QB]Vader, Armored trains were used extensively by both sides on the Eastern front to patrol the very large stretches of land that needed patrolling and to keep supply lines open. it would be very interesting to do a armored train vs partisan scenario... 0 Quote Link to comment Share on other sites More sharing options...
Andrew Kulin Posted October 4, 2003 Share Posted October 4, 2003 Not quite on topic, but one terrain feature missing from CMBB are railway-road crossings. 0 Quote Link to comment Share on other sites More sharing options...
coe Posted October 4, 2003 Share Posted October 4, 2003 actually howaobout this for an idea (not related to trains). Company commanders are more effective in rallying troops in their own company. Broken HQ's can get rallyng benefits from higher level HQ's. Company headquarters for tanks. A better way to deploy guns - e.g. for the 88m it's impossible to unload the guns into an adjacent woods because the truck/prime mover can't move directly on it. There should be a little bit of leeway or an indicated arc where you know you can deploy it. I wouldn't mind if there is some way to enter in elements of the same company over several turns. Right now it seems each platoon that comes in is independent. I think it'd also be cool if you could get reinforcements in the middle of an individual battle in an operation. An option for "fire one then run like heck" for panzerschreks...they seem to stick around waay too long. I'd still love to see non-mortars be able to do indirect fire (I assume there'd have to be some minimum range for them though right?) maybe some sort of gradual ammunition replacement that goes on (reflects somebody from the rear comin up with the ammo) I'd assume you could set the rate from none to high. A covered retreat or fighting withdrawal command that is the equivalent of advance....(in advance your troops turn their backs if you use it to). retreat). And planes which can target strafe a bunch of squads (right now with the excpetion of bombs/missiles, they strafe one target. what would be neat of course is if a plance is doing an attack run, trooops who are in the attack path dive for cover and stay motionless even if the plane hasn't fired yet. Cannibalizing another weapon - an abandoned/immobile tank can give it's ammo to another tank (provided it takes a few minutes, the transfer is slow)...I suppose if either tank takes fire while that is happening, the risk of crew casualties could be much much higher, or something like that and that the reaction time of the tanks is incredibly slow while the transfer is going on. Of course if a weapon is destroyed there might be some left over ammo left (e.g. perhaps if it is destroyed, there could be some stochastic pick of leftover ammo). Just some ideas Conan 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted October 4, 2003 Share Posted October 4, 2003 Originally posted by coe: Company headquarters for tanks.Agreed. An option for "fire one then run like heck" for panzerschreks...they seem to stick around waay too long.Why can't you just give them a movement order with or without a delay? A covered retreat or fighting withdrawal command that is the equivalent of advance....(in advance your troops turn their backs if you use it to). retreat).I haven't tried this so I don't know for sure if it works, but somebody posted a few weeks back that if you give them a CA to the front and an Advance order to the rear, they move retrograde while firing to the front. And planes which can target strafe a bunch of squads (right now with the excpetion of bombs/missiles, they strafe one target. what would be neat of course is if a plance is doing an attack run, trooops who are in the attack path dive for cover and stay motionless even if the plane hasn't fired yet.When one of my Stukas attacked my own men, :mad: that's exactly what happened. Every squad within 40-50 meters of the targeted squad hit the dirt and started crawling. Cannibalizing another weapon - an abandoned/immobile tank can give it's ammo to another tank (provided it takes a few minutes, the transfer is slow)...I suppose if either tank takes fire while that is happening, the risk of crew casualties could be much much higher, or something like that and that the reaction time of the tanks is incredibly slow while the transfer is going on. This may have happened under fire somewhere or other, but it was uncommon enough that I've never heard of it. I think if it were allowed it would turn up in the game far too often to be regarded as authentic. Michael 0 Quote Link to comment Share on other sites More sharing options...
coe Posted October 4, 2003 Share Posted October 4, 2003 hmm as for the fire one then get the hell out of there, or a hit that target then go back to hiding (for AT guns)..... in the panzerschrek thing, it's hard to time the fire and move delay - especially if you don't know when the enemy will come within your target area. Thus you could start running before even firing...(that would be bad)....as for the AT gun, if you hit and kill the enemy vehicle early in the turn, you might want it not to start firing at other things that come into view towards the end (especially if they are like in packs of 5 or more)....it's kind of the pick of the isolated one then hide again.....or it is the hit one and destroy it before everyone else has a chance to figure where you are. 0 Quote Link to comment Share on other sites More sharing options...
MeatEtr Posted October 5, 2003 Share Posted October 5, 2003 Originally posted by gautrek: How about my mouse wheel working on the scenario screen. Ditto. They made CMBB much more user friendly, but why not include this? :confused: 0 Quote Link to comment Share on other sites More sharing options...
Ryan Crierie Posted October 10, 2003 Author Share Posted October 10, 2003 How about multiple moon phases being available for night scenarios: "No Moon, Quarter moon, Full Moon", because a full moon shows a lot more light than no moon at all. 0 Quote Link to comment Share on other sites More sharing options...
Pzman Posted October 10, 2003 Share Posted October 10, 2003 Originally posted by MeatEtr: </font><blockquote>quote:</font><hr />Originally posted by gautrek: How about my mouse wheel working on the scenario screen. Ditto. They made CMBB much more user friendly, but why not include this? :confused: </font> 0 Quote Link to comment Share on other sites More sharing options...
David Chapuis Posted October 10, 2003 Share Posted October 10, 2003 Back to trains. Did the Finns use their armored trains and railway guns in the continuation war? 0 Quote Link to comment Share on other sites More sharing options...
tooz Posted October 10, 2003 Share Posted October 10, 2003 I'll have to cast a yes vote for the trains, their inclusion in CMx2 will allow more options for scenario designers. Both sides (German and Russians) used these. Most of the Russian usage was early in the war--were they didn't last long, and the Germans used these continuously in their occupied areas. I could envision quite a few nasty Partisan battles. :cool: 0 Quote Link to comment Share on other sites More sharing options...
Jaws Posted October 10, 2003 Share Posted October 10, 2003 And if we have the trains working I like to see real aircraft and not just shadows And to al of those fast thinkers.. I own FS 2004, IL-2, IL-2 FB, Combat flight sim 1,2,3 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted October 10, 2003 Share Posted October 10, 2003 Originally posted by David Chapuis: Back to trains. Did the Finns use their armored trains and railway guns in the continuation war? I don't think Finland had any railway guns. But armoured trains were used to secure rail lines. I haven't heard of an armoured train ever taking part in a frontline operation in WW2. They were too expensive for being wasted on something like that, as they were needed for other purposes. 0 Quote Link to comment Share on other sites More sharing options...
Ryan Crierie Posted October 10, 2003 Author Share Posted October 10, 2003 Originally posted by Jaws: [QB] And if we have the trains working I like to see real aircraft and not just shadows Hmm, I dunno. That's a lot of extra work, for something that will only be briefly glimpsed as it whizzes into the area and looses some cannonfire... Perhaps a simplistic 1,000 poly only model? 0 Quote Link to comment Share on other sites More sharing options...
Ryan Crierie Posted October 10, 2003 Author Share Posted October 10, 2003 We also need some special victory point rules that can be implemented in the scenario for partisans. See, partisans don't play by the same rules as we do. While a conventional military force might seize ground, a partisan might just want to blow up a specific building or do some other task. Also, such rules could be used in non-partisan scenarios. To give an example: You set a Victory Location on some house, which you name the "Kommandants house", and you specify that the partisans must take that victory location and hold it for x amount of turns in the first x turns of the game to gain x amount of victory points, representing the various partisan stuff that was time sensitive, such as snatch n grab operations, grabbing specific papers, etc etc. This could also be used to simulate other stuff such as spirited defenses, IE, if you can hold the seelowe heights for longer than it was held historically, you get x amount of VP points. 0 Quote Link to comment Share on other sites More sharing options...
Ryan Crierie Posted October 10, 2003 Author Share Posted October 10, 2003 double post (delete this) [ October 10, 2003, 03:47 AM: Message edited by: Ryan Crierie ] 0 Quote Link to comment Share on other sites More sharing options...
Beta1 Posted October 10, 2003 Share Posted October 10, 2003 That is a good idea. 0 Quote Link to comment Share on other sites More sharing options...
Ryan Crierie Posted October 10, 2003 Author Share Posted October 10, 2003 Originally posted by Beta1: That is a good idea. Yeah, we can do this already, but we have to do it manually with pen and paper. It would be great if the next iteration of the game engine took that off our hands 0 Quote Link to comment Share on other sites More sharing options...
David Chapuis Posted October 10, 2003 Share Posted October 10, 2003 Originally posted by Sergei: Finland had and used railway guns in the winter war - dont know about later. They also used their armored trains against frontline Russian troops. But that might have been just a desparation measure. That is why I was wondering about the continuation war. 0 Quote Link to comment Share on other sites More sharing options...
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