iggi Posted January 4, 2001 Share Posted January 4, 2001 Joel Billings, Gary Grigsby, and Keith Brors have teamed up to make a new wargame company. cdmag.com article: http://www.cdmag.com/articles/031/079/news010103-02.html 2 By 3 Games site: http://www.2by3games.com/index.html [This message has been edited by iggi (edited 01-03-2001).] Link to comment Share on other sites More sharing options...
Guest aka PanzerLeader Posted January 4, 2001 Share Posted January 4, 2001 Unfortunately these guys look pretty much stuck on hexes. Down to the presentation of the site! My dream game would have been Road To Moscow... Link to comment Share on other sites More sharing options...
Guest KwazyDog Posted January 4, 2001 Share Posted January 4, 2001 PanzerLeader, you mention would have been...does that mean what I think it does? If so its a great shame. Link to comment Share on other sites More sharing options...
iggi Posted January 4, 2001 Author Share Posted January 4, 2001 Thier site says: "World War II by Three Guys" Which is what 2X3 stands for but 2X3=6 which is how many sides a hex has. Coincidence? Link to comment Share on other sites More sharing options...
Guest *Captain Foobar* Posted January 4, 2001 Share Posted January 4, 2001 Do you think these guys own Combat Mission? hmmmm..... Perhaps they are forum lurkers???? Link to comment Share on other sites More sharing options...
coralsaw Posted January 4, 2001 Share Posted January 4, 2001 Hey PanzerLeader, What ever happened to RtM? I remember I was salivating last year with the beta reviews I read. This is one helluva long beta, no? Tsk, and we bitch to BTS for not bringing the official batch out sooner. Link to comment Share on other sites More sharing options...
Guest aka PanzerLeader Posted January 4, 2001 Share Posted January 4, 2001 Guys, The only source of information I have about RtM is the Wargamer site(www.wargamer.com) which has one section about it, and a small discussion board. From what I've heard over there, things don't look very bright... The section itself hasn't been updated since the 6th of February 2000, at which time there were still no news about the game Link to comment Share on other sites More sharing options...
Guest Michael emrys Posted January 4, 2001 Share Posted January 4, 2001 RtM has been "under development" since about 1995 when Arsenal (the original publisher of TacOps) announced it. Every once in a while there would be a brief article with screenshots in one or another of the gaming mags. Since it won't be out on the Mac, I lost interest in it pretty quick. Did sound wonderful though... Michael Link to comment Share on other sites More sharing options...
Dogface Posted January 4, 2001 Share Posted January 4, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by iggi: Thier site says: "World War II by Three Guys" Which is what 2X3 stands for but 2X3=6 which is how many sides a hex has. Coincidence?<HR></BLOCKQUOTE> omg and 6x111=666, thats it i'm not buyin it ------------------ The best laid plans of hamsters and men.... [This message has been edited by Dogface (edited 01-03-2001).] Link to comment Share on other sites More sharing options...
Wayne Posted January 4, 2001 Share Posted January 4, 2001 Let us not be too critical of people wanting to make wargames for computers, they are few and far between. Give them a chance to come up with some products and we may be surprised. Personally I don't care if a game has hexes. One of my favorites is "The Operational Art of War" with plenty of hexes. Why, even Sqaud Leader has hexes. CM will be very hard to beat, but I'd like to see someone try since we wargame enthusiasts will be the winners in the contest. So let's wait and see what they come up with. ------------------ Blessed be the Lord my strength who teaches my hands to war and my fingers to fight. Link to comment Share on other sites More sharing options...
Lee Posted January 4, 2001 Share Posted January 4, 2001 Hexes don't negatively impact a wargame at the scale they are working at. Only at the tactical level does the full 3D freedom of movement become an issue. Link to comment Share on other sites More sharing options...
Treeburst155 Posted January 4, 2001 Share Posted January 4, 2001 I'm with Lee. Hexes work fine at the strategic and operational level. There's even a new game at Shrapnelgames.com featuring hexes at the grand tactical level called Combat Command II. The demo plays fine. I like it. The IGO/UGO doesn't seem to create unrealistic situations the way they've implemented it. Check it out. treeburst155 Link to comment Share on other sites More sharing options...
Skott Karlsson Posted January 4, 2001 Share Posted January 4, 2001 Wayne is right. Lets give these veterans of past wargames a chance to show us what they can come up with. We should be supporting those that want to make more wargames. Doesnt matter wether its RT, Turn based, hexxed, or nonhexxed. A good wargame is a good wargame and these men have the past credentials as proof they can do it. So lets see what they come up with before we judge it. Just my two cents worth anyway. ~Skott Karlsson~ Link to comment Share on other sites More sharing options...
Grisha Posted January 4, 2001 Share Posted January 4, 2001 This is the last newsgroup I know of that discussed Road to Moscow, and included the main developer(r2m). Unfortunately, there hasn't been much going on there for quite awhile. Regarding hexes, I don't see a problem with hexes myself when it comes to operational/strategic games. ------------------ Best regards, Greg Leon Guerrero Link to comment Share on other sites More sharing options...
David Stone Posted January 4, 2001 Share Posted January 4, 2001 I have always wanted a 'good' Air/Sea Warfare game centered on the Pacific Theater. Throw in the ground forces and that makes it all the better. These could rock! (hopefully). And, I don't have any problem with hexes as long as the gameplay is accurate & fun, and the interface is clean. Stoner Link to comment Share on other sites More sharing options...
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