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David Stone

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Everything posted by David Stone

  1. Yup, just bounced onto USA Today's website, and there was a CM review. Cool.
  2. The "soft under-belly of Europe" is where this game needs to go... North Africa, Crete (especially Crete), Sicily, Italy, Greece, and the former Yugoslav republics dictate an expanse of the game's terrain modeling, but the wholesale game engine changes could lean towards other theaters/time periods. 1939-1940 Poland and France would be good as well. I would love to design something for Operation Sealion, but alas, amphib landings have there drawbacks in CM.
  3. Bear with me here, I am a computer novice of the worst kind. I have never played a CM TCP/IP game before, and would like to know how I find my IP address? The internet games I have played before made this idiot proof (AOK)-- but in CM, I do not know what to do to connect to/find a multiplayer TCP/IP game. [ December 07, 2002, 08:41 AM: Message edited by: David Stone ]
  4. I return to the forums after a long time lurking. I must preface this post. I do not have CMBB (yet) b/c my elderly PC was not up to snuff, but it is being upgraded right now. My point: I have the utmost confidence in BTS's ability to tweak CMBB with the 1.01 patch. The initial patch for CMBO was extensive, well thought out, and beneficial to game play. I have no doubt the initial patch for CMBB will be the same.
  5. "Guard Counter" & "Tractor Works" must be the first. Played by how many-- how many times? Millions and Millions served. [ September 13, 2002, 07:33 AM: Message edited by: David Stone ]
  6. I have been out of circulation for a while... Is CMBB Scenario Editor based on 20x20 meter tiles like CMBO was?
  7. Is anyone running the CMBB Demo on a sub-spec PC? I have a PII 350 with an 8 meg video card. I haven't downloaded the Demo b/c I reason it is hopeless.
  8. Is anyone running the CMBB Demo on a sub-spec PC? I have a PII 350 with an 8 meg video card. I haven't downloaded the Demo b/c I reason it is hopeless.
  9. Just sent an updated version of Haut Fornel to the Scenario Depot. Make sure you get the V3 zip when the Admiral & Big Dog get it uploaded. It is designed Amis vs AI only. PBEM might work with a +25% bonus for the Americans. Since the briefing is popular here it is: --Allied Situation-- Lt Col Pat Cassidy's 1st Battlaion 502nd Parachute Regiment was targeted to jump over Drop Zone A--directly behind Exits 3 and 4 of Utah beach. Along with 3rd Bttln, their initial objective was securing those exits, eliminating a German strong point at Buildings XYZ, and silencing a German field battery nearby. Like so many of the night drops, 1st Bttln was badly scattered with only five sticks actually hitting DZ A. Many landed short of the DZ and others mistakenly were dropped onto DZ C about three miles to the south. Cassidy came down short--close to Foucarville--a village just north of DZ A. In small pockets, they rallied and fought their way towards their initial objectives. By mid-afternoon, Cassidy had the sembelence of three full companies. However, the bulk of A Coy was engaged in a murderous firefight against a fortified hill outside of Foucarville. With little hope of taking Foucarville before dark, Cassidy ordered B and C Coys to move west and support A Coy's left flank. His strategic goal, secure the northern flank of Utah beach from German counterattack. --Misison-- Capt Hancock, take C Coy and secure the crossroads at Beuzeville- Au-Plain. Deny the enemy this road junction and block any German reinforcements that may be heading towards Foucarville. This position is vital to establishing our left flank and our strategic objective-- haulting German counterattacks that could ***continued*** drive a wedge between Ste-Mere-Eglise and the Utah beachhead. --Forces-- 1x Airborne Platoon (Lt Smit*) 1x MMG (3 men) --Reserves-- 1x C Coy HQ (Capt Hancock*) 2x MMG (5 men) 2x 60mm Mortar 2x Airborne Platoons w/ support (Lt Borcherd & Lt Bucior*) 1x 81mm Artillery spotter (Lt Cotton*) ?x extra Coy units --Notes-- Initially, neither side has significant numbers of troops in the field. There is space for manuevering as reinforcements arrive. However, German units can appear unexpectedly. --Historc AAR-- (please read--no spoilers) C Coy, under Capt Hancock, left the Foucarville road and crossed the hedgerow country. Seperated from his units by the dense bocage, Capt Hancock struggled to maintain coordination between his three platoons and his heavy weapons. 1st platoon, under Lt Morton Smit, lurched ahead and spotted a church tower. Believing it to be Bueazeville-Au-Plain, Smit occupied a German barracks complex along the main road. Rifling through the German gear for souveniers, the platoon abruptly found itself in trouble. ****continued**** Lt Smit's platoon had stumbled into a hornets' nest called Haut Fornel. Capt Hancock, alarmed by the sounds of Smit's vicious firefight, quickly committed the remainder of C Coy to the fray. Lt Smit, initially forced to withdraw, was joined by the rest of C Coy. They attacked in strength but did not capture the village before nightfall. Hancock pulled back to a woods south of Haut Fornel, and awaited daylight. The hornets' nest remained.
  10. Bigdog I will happily view the opponent finder. Problem being... "I don't play'em, I just build them." Appreciate your and the Admiral's tireless work on the Scenario Depot. Gives me a "public" outlet for my scenario building. Stoner
  11. New battle: Haut Fornel just sent to the Scenario Depot! Make certain that you get version 2. It is Amis vs AI ONLY. More to come, Stoner
  12. On the way! This one is difficult to win-- even against the AI. Play Amis against the German AI only.
  13. I have another that needs playtesting before I send it to the Scenario Depot... This is the briefing and it has never been fully tested. I'll email the zip to anyone interested. ALL comments are welcome. Title: Haut Fornel France Type: Meeting Engagement Date: June 6th, 1944 1830 Hours Location: Haut Fornel, France Weather: Day. Overcast. Ground Conditions: Damp. --Description-- Operation Overlord, the invasion of Western Europe, closes its first day. American Airborne units tasked with securing the strategic west flank of the invasion beaches are extremely scattered but have been generally successful in their tactical objectives. Late in the afternoon, elements of the 1st Battalion, 502nd Parachute Regiment have coalesced south of St Germain-de- Varreville. Lt Col Cassidy's battalion, now in enough strength, addresses their strategic objective-- establishing a blocking line between Utah Beach and Ste Mere-Eglise. With three companies, 1st Battalion moves north and west. Moving through the dense bocage, 1st Battalion stumbles onto pockets of stiff resistance. The 919th Grenadier Regiment, initially confused by the scattered airborne drops, is grasping the breadth of the situation and establishing itself. Meeting difficult enemy positions at Foucarville, Cassidy orders his battalion reserve, C Company under Capt Hancock, to move west and capture Beuzeville-au-Plain. This effort by Capt Hancock should "tie" the 101st into units of the 82nd near Ste Mere-Eglise. Lt Morton Smit, 1st platoon C Company, leads his men off the main road and pushes west along a dry streambed. Lt Smit becomes the lead element of Capt Hancock's C Coy. By early evening, Lt Smit's platoon sees a church tower and advances thinking the village is Beuzeville-au-Plain-- the company objective. Instead, C Coy stumbles into the hornets' nest of Haut Fornel. --Terrain-- Norman bocage at its best--or worst. Haut Fornel lies just above the extremely flat marshes which extend east towards Utah beach. If not for the hedgerows, the village might be considered high ground. --Notes-- This scenario is designed to be played as Americans vs AI. Both sides start with very few troops on the map but reinforcements make it a company sized action. German units are an estimation of the OOB. Historical names are indicated with an asterisk (*).
  14. Apache, just emailed Hottonv2 to you. I have another that needs playtesting before I send it to the Scenario Depot... This is the briefing and it has never been fully tested. I'll email the zip to anyone interested. ALL comments are welcome. Title: Haut Fornel France Type: Meeting Engagement Date: June 6th, 1944 1830 Hours Location: Haut Fornel, France Weather: Day. Overcast. Ground Conditions: Damp. --Description-- Operation Overlord, the invasion of Western Europe, closes its first day. American Airborne units tasked with securing the strategic west flank of the invasion beaches are extremely scattered but have been generally successful in their tactical objectives. Late in the afternoon, elements of the 1st Battalion, 502nd Parachute Regiment have coalesced south of St Germain-de- Varreville. Lt Col Cassidy's battalion, now in enough strength, addresses their strategic objective-- establishing a blocking line between Utah Beach and Ste Mere-Eglise. With three companies, 1st Battalion moves north and west. Moving through the dense bocage, 1st Battalion stumbles onto pockets of stiff resistance. The 919th Grenadier Regiment, initially confused by the scattered airborne drops, is grasping the breadth of the situation and establishing itself. Meeting difficult enemy positions at Foucarville, Cassidy orders his battalion reserve, C Company under Capt Hancock, to move west and capture Beuzeville-au-Plain. This effort by Capt Hancock should "tie" the 101st into units of the 82nd near Ste Mere-Eglise. Lt Morton Smit, 1st platoon C Company, leads his men off the main road and pushes west along a dry streambed. Lt Smit becomes the lead element of Capt Hancock's C Coy. By early evening, Lt Smit's platoon sees a church tower and advances thinking the village is Beuzeville-au-Plain-- the company objective. Instead, C Coy stumbles into the hornets' nest of Haut Fornel. --Terrain-- Norman bocage at its best--or worst. Haut Fornel lies just above the extremely flat marshes which extend east towards Utah beach. If not for the hedgerows, the village might be considered high ground. --Notes-- This scenario is designed to be played as Americans vs AI. Both sides start with very few troops on the map but reinforcements make it a company sized action. German units are an estimation of the OOB. Historical names are indicated with an asterisk (*).
  15. Okay I have decided to "dump" many of my unplayed scenarios ("unpolished" might be a better term) to Admiral Keth & Big Dog's Scenario Depot. "James Francis Ryan" is the first of about five decent ones I have to send... Check it out the Scenario Depot over the next couple of days and give-them-a-go. Stoner
  16. Man!! Sorry guys. I emailed it to Admiral Keth. I will try to send it again, and email it directly to those who ask.
  17. No "major" changes. I didn't want to alter the scenario so much as to depart from its historical accuracy... So... Made ground conditions light snow-- which should radically improve German mobility. Added one platoon German infantry and one HMG-- both of decent quality. I hope this is enough to better balance PBEM. Comments are welcome, Stoner
  18. Just sent Hotton Belgium Version 2 to the Scenario Depot. As soon as Big Dog & Admiral Keth get it uploaded, please check it out. Thanks Stoner
  19. I would agree with Panzerman. I am currently working on a Haut Fournel France (DDay) scenario and the German reinforcements are p*ssing me off. I can only get the AI reinforcements to move forward towards the largest VF if the experience bonus is set low (0 or +1). If it is set to +3, the reinforcement mills about and finds cover (even if not under fire). Stone
  20. bump. I edited the suggested play settings after soem reviewers comments. PBEM, as always is best. Germans vs AI presents a tough fight too. If playing Allies vs AI, give the German computer a +25% strength bonus. After testing, this seems to put alot more pressure on the human played Americans.
  21. Thanks Man! Points in the scenario are about 2600 Amis versus 3300 German. The troop quality (which varies) helps the scenario. Both sides reinforcement arrivals, although not radically random, can shift the play balances alot. All my testing against the AI saw it perform well. I must have gotten the victory flags in good spots to generate results. PS-shameless plug. Go rate it at Admiral Keth's site!!! Good scenarios are best when shared with the CM community. Happy Holidays Stoner [ 12-22-2001: Message edited by: David Stone ]</p>
  22. Just submitted a new scenario to the Scenario Depot. Emailed it to Admiral Keth just now too. When it is up-- give it a try. (35 turns Medium sized). Here is the initial briefing: Title: Hotton Belgium Type: Meeting Engagement Date: December 21, 1944. 0900 Hours Location: Hotton, Belgium Weather: Day. Fog. Ground Conditions: Some snow. Mostly Mud. --Description-- The German's "Wacht am Rhein" counteroffensive is in its sixth day. On the northern edge of "the bulge," American units are not cohesive as they try to secure the roadways that lead NW out of the Bastogne area and towards Leige. The US 3rd Armored Division's Cmbt Command Reserve (CCR) has probed south, along the eastern banks of the Ourthe River, in an effort to find and stop the LVIII Panzer Corp's advance towards Liege or Huy. TF Orr and TF Hogan, the bulk of 3rd Armored's CCR, left Hotton yesterday and moved towards known enemy panzer units at Houffalize. During the night, Kamfpgruppe Bayer, composed of elements of the 60th Panzer Grenadier Rgmt and 116th Panzer Rgmt, moved undetected between the two blocking US Task Forces. Before dawn, Oberst Bayer's lead elements moved onto the Hotton-Soy Road within three kilometers of Hotton. Guarding their flanks, elements of Kamfpgruppe Bayer headed west towards the Class 70 Road bridge over the Ourthe River in the heart of Hotton. Again, the Americans scrambled to recover.
  23. Okay, I got tired of searching for this... Can you extend the map edges in the editor to the west and south? I thought I saw a post where someone said this was possible? If so, how? Thanks Stoner
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