Panzer_Meyer Posted September 20, 2001 Share Posted September 20, 2001 Hi, I am working on this Pz-IVD model in Lightwave 6.5. It's taking me about 4 weeks now to get this far. It aint done yet, I figure another 2 weeks or more to finnish it. But the hard parts are finnished (tracks). Plus I have to add textures to this thing and it'll be done. Hope you enjoye these, tell me what you think. There you go, hope you like these. Link to comment Share on other sites More sharing options...
tiborhead Posted September 20, 2001 Share Posted September 20, 2001 Looking good, Rommel. I bet those tracks were a B*#ch to model. God I miss my 3D Studio Max. Link to comment Share on other sites More sharing options...
lcm1947 Posted September 20, 2001 Share Posted September 20, 2001 Looks very nice. Can hardly wait until it has some - Color. What color will it be? Link to comment Share on other sites More sharing options...
Panzer_Meyer Posted September 20, 2001 Author Share Posted September 20, 2001 thanx for the compliments. Not sure what color, I might put some cammo on it, or have it panzer grey. Link to comment Share on other sites More sharing options...
Dan Robertson Posted September 20, 2001 Share Posted September 20, 2001 Rommel: What is Lightwave like to use? I've been using a rather bad CAD program (because its free) to produce my models. However it is rather lacking in intelegence as a program. You can't for example view you object in many ways, all view are towards the models center of mass. The camo is my design I've made better ones since. But I love to jack in pro-desktop and get somthing decent. Link to comment Share on other sites More sharing options...
Panzer_Meyer Posted September 20, 2001 Author Share Posted September 20, 2001 Dan, Lightwave is a program specifcly for building and animating 3d models. It's really easy to use, but there is alot to use and a lot to learn. The standard view is a 4 quadrant view, you have an x,y and z axis ofcourse. You can also set up the views how ever you want. You can rotate them, move them zoom in or out and so on. Lightwave is expensive about 500 bucks I think or more. But I got it for free from a friend. As long as I am using it as a "learning" program at the moment and not using it comercial, it's legal. Hope that helps. p.s I am using Lightwave 6.5, version 7.0 is suppose to be out soon. Link to comment Share on other sites More sharing options...
tiborhead Posted September 21, 2001 Share Posted September 21, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Rommel22: Dan, Lightwave is a program specifcly for building and animating 3d models. It's really easy to use, but there is alot to use and a lot to learn. The standard view is a 4 quadrant view, you have an x,y and z axis ofcourse. You can also set up the views how ever you want. You can rotate them, move them zoom in or out and so on. Lightwave is expensive about 500 bucks I think or more. But I got it for free from a friend. As long as I am using it as a "learning" program at the moment and not using it comercial, it's legal. Hope that helps. p.s I am using Lightwave 6.5, version 7.0 is suppose to be out soon.<HR></BLOCKQUOTE> I'm curious as to how Lightwave works. Is the standard method of modeling object, spline, or a combination of the two? I would assume the latter, as that rendering looks pretty tight. Also, can you animate backgrounds, and add a soundtrack? Probably not, but if you can, I'm gonna head out and get a copy of this here Lightwave deely. One more question, if I may. Have you ever tried to model the human figure, or anything else with a high poly count? Link to comment Share on other sites More sharing options...
Panzer_Meyer Posted September 21, 2001 Author Share Posted September 21, 2001 You can animate anything, but you can not add sound, as far as I know. Thats done in premier or something. I am sure there is a pulgin or something to add sound stright from lightwave. I am not sure I really understand your question about modeling, but I'll try to explain. It depend how you want to model, I started with a box with many segments cutting the box. This way I can bend and twist and so on. giving me the main hull. I did the turret the same way. I also use cutting tools, what I mean I sue another object to cut the one I am working on. Actually the renderign is done in a different program. Basicly it's called Lightwave but there are 2 programs. "Modeler", that is the program where you build the models. "Layout", where you do the animation and rendering of the object. I hope that clears it up a bit. No I have not done human model, but I will, infact I did a manaquin, which is sort of a human, but no facial features or anything. Basicly I just did the manaquin to see if I can at least pull of a body shape and I did. The tank is pretty high in polygons, it's a bout 160 thousand polygons. And it will get higher as I have more details to add. Link to comment Share on other sites More sharing options...
Pzman Posted September 21, 2001 Share Posted September 21, 2001 Nice work Rommel. Link to comment Share on other sites More sharing options...
Hanns Posted September 21, 2001 Share Posted September 21, 2001 You might want to save those for the future when BTS comes out with CM:XXVI "Look, ever feckin' thing moves and is modelled. Are you guys happy now??" to which some grog will complain that the individual shells ejecting from a MG42 are infact .303 Brit not 8mm Mauser Hanns Link to comment Share on other sites More sharing options...
109 Gustav Posted September 21, 2001 Share Posted September 21, 2001 Wow. With a little luck we'll be seeing "CM3: Rommel Edition" out soon. You won't even have to have the tanks shoot each other- the game would sell on eye candy alone. Sure beats my Bryce T-34s. Hans- those shells are not only incorrect, but their physics model is all wrong. Everyone knows that the spent cases will fly 4.86m when ejected from an MG42, not the 4.17m depicted. Of course, all this changes when the MG starts running and firing from the hip. BTS fix or do somefink! [ 09-20-2001: Message edited by: 109 Gustav ] Link to comment Share on other sites More sharing options...
tiborhead Posted September 21, 2001 Share Posted September 21, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Rommel22: You can animate anything, but you can not add sound, as far as I know. Thats done in premier or something. I am sure there is a pulgin or something to add sound stright from lightwave. I am not sure I really understand your question about modeling, but I'll try to explain. It depend how you want to model, I started with a box with many segments cutting the box. This way I can bend and twist and so on. giving me the main hull. I did the turret the same way. I also use cutting tools, what I mean I sue another object to cut the one I am working on. Actually the renderign is done in a different program. Basicly it's called Lightwave but there are 2 programs. "Modeler", that is the program where you build the models. "Layout", where you do the animation and rendering of the object. I hope that clears it up a bit. No I have not done human model, but I will, infact I did a manaquin, which is sort of a human, but no facial features or anything. Basicly I just did the manaquin to see if I can at least pull of a body shape and I did. The tank is pretty high in polygons, it's a bout 160 thousand polygons. And it will get higher as I have more details to add.<HR></BLOCKQUOTE> OK, now I understand. It appears to be strictly geometric object modeling. From what you said, the model of that tank would have been quite an arduous task indeed. Sorry about the confusion generated by my questions. Let me explain, or at least try. Spline modeling (I think that's what it's called) is done in MAX by creating a series of lines and shapes (all 2D) and arranging them in a particular pattern. From what I remember, you need one line to be the path, and a number of various sized closed splines (such as a rectangle or circle) spread along the path. The path controlled the direction of the model, while the other shapes along the path made up the outside skin. It made modeling things like mugs, forks, goblets and such a cinch to model. It's hard to explain the whole process in such a small format, but I tried. Link to comment Share on other sites More sharing options...
Panzer_Meyer Posted September 21, 2001 Author Share Posted September 21, 2001 Ok now I understand tiborhead, yea, Lightwave is nothing like that. Altough you CAN make paths and than lathe the path and make glasses and vase in way you describe. But thats as far as that goes. Something like this tank I did, you do have to do it piece by piece. Which does take an awful long time, but that's expected on a model like this. Thanx for the complimets guys! Link to comment Share on other sites More sharing options...
Kwazydog Posted September 21, 2001 Share Posted September 21, 2001 Looking cool Rommel. Out of interest, did you base it on a blueprint, or did you make it freehand. In case its of interest, here is a site with some blueprints, althought they vary in quality... http://www.suurland.com/blueprints-frame.htm Hehe, to keep CM framerate at a reasonably level we are having to make our models with about 0.05% of the polygons youve used there...one day that will change I guess, as computers become more powerful Dan [ 09-20-2001: Message edited by: KwazyDog ] Link to comment Share on other sites More sharing options...
rleete Posted September 21, 2001 Share Posted September 21, 2001 As someone who does 3D modeling for a living, I think you've done a great job. Of course, now you have to model the entire engine, transmission, breech, and other interior details, then give us section views. That should keep you busy! Link to comment Share on other sites More sharing options...
tiborhead Posted September 21, 2001 Share Posted September 21, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by KwazyDog: Looking cool Rommel. Out of interest, did you base it on a blueprint, or did you make it freehand. In case its of interest, here is a site with some blueprints, althought they vary in quality... http://www.suurland.com/blueprints-frame.htm Hehe, to keep CM framerate at a reasonably level we are having to make our models with about 0.05% of the polygons youve used there...one day that will change I guess, as computers become more powerful Dan [ 09-20-2001: Message edited by: KwazyDog ]<HR></BLOCKQUOTE> Awesome! Man, what a great site! I'm bookmarking this page now, just in case I get 3D Studio back. Thanks a bunch! Link to comment Share on other sites More sharing options...
Panzer_Meyer Posted September 21, 2001 Author Share Posted September 21, 2001 Thanx Dan, That site is freakin awesome. I did my model free hand but I had a book in front of me to go by "German Tank of WWII encyclopedia". That book has very good info and good shot of tanks. But these blueprints, they'll help a lot, thanx again Dan. Link to comment Share on other sites More sharing options...
Herr Oberst Posted September 21, 2001 Share Posted September 21, 2001 Cool, now just the suspension for the road wheels, a little slack in the tracks, a nice paint job, and there's one heck of a wall paper for windows... Link to comment Share on other sites More sharing options...
Juardis Posted September 21, 2001 Share Posted September 21, 2001 Just out of curiousity Rommel, what do you plan to do with the model once it's finished? Link to comment Share on other sites More sharing options...
Joseph Porta Posted September 21, 2001 Share Posted September 21, 2001 "Are you guys happy now??" to which some grog will complain that the individual shells ejecting from a MG42 are infact .303 Brit not 8mm Mauser Hanns --------------------------------------------- No, they're yellow bricks. Link to comment Share on other sites More sharing options...
Panzer_Meyer Posted September 21, 2001 Author Share Posted September 21, 2001 Juardias, Not sure yet, the polygon count is way to high for any kind of game to use it. When I strted to make it and was just making it for myself. But when I apply for a job or something I'll inclde it in my portfolio. I am planning on making a PSW222 next. Link to comment Share on other sites More sharing options...
Manx Posted September 21, 2001 Share Posted September 21, 2001 A very impressive piece of work my friend. :cool: Link to comment Share on other sites More sharing options...
tiborhead Posted September 21, 2001 Share Posted September 21, 2001 Rommel, any plans to animate that beast? Link to comment Share on other sites More sharing options...
Panzer_Meyer Posted September 22, 2001 Author Share Posted September 22, 2001 tiborhead, Ofcourse! Once it's done I will animate it. Most likly have the turret turn or something and then fire. Link to comment Share on other sites More sharing options...
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