imported_Wildman Posted May 30, 2001 Share Posted May 30, 2001 Unfortunately I must point out a problem I found. I am in a battle where my opponent has used flamethrowers to set a vital set of buildings on fire, dening my use of them. Very smart. To counter I decided to destroy these buildings to increase my LOS over the rubble. The problem is that units will not area target burning buildings. I build a test map and tried every allied Armor unit against buring buildings. At most I would get one burst of .50cal at the building. You could watch a fast turret start to move and then quickly return to the normal position. Artillery still can destroy a burning building, but no DF HE is possible. Like I said, not a normal situation but something to look into. Link to comment Share on other sites More sharing options...
MrSpkr Posted May 30, 2001 Share Posted May 30, 2001 Hey Wildman - If the building is on fire, you can't see through it because of the smoke as well as the building itself, right? So why do you think a rubble pile of flaming (or worse still, smoldering) timbers will be any easier to see through? Link to comment Share on other sites More sharing options...
Phoenix Posted May 30, 2001 Share Posted May 30, 2001 I don't get what's to look into. You can't trace line of site through rubble. It's not like it falls down flat into a neat pile of broken bits. The bitmap is merely an abstrat representation of a building that people can't go into anymore. Saying there's a "bug" is a bit of a stretch I'd say. Link to comment Share on other sites More sharing options...
Kingfish Posted May 30, 2001 Share Posted May 30, 2001 Just out of curiosity, does a burning building always become burning rubble when it is destroyed? Edit: Just ran a little test with about a dozen burning buildings and three 240mm spotters. Everyone of the buildings became burning rubble, so Wildman wouldn't have gained any LOS from destroying them. [ 05-30-2001: Message edited by: Kingfish ] Link to comment Share on other sites More sharing options...
labappel Posted May 30, 2001 Share Posted May 30, 2001 Every time I have been able to destroy a burning building, it has become a burning rubble tile. This will then block LOS. Link to comment Share on other sites More sharing options...
Pvt. Ryan Posted May 30, 2001 Share Posted May 30, 2001 Nevermind. [ 05-30-2001: Message edited by: Pvt. Ryan ] Link to comment Share on other sites More sharing options...
Michael Emrys Posted May 31, 2001 Share Posted May 31, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Phoenix: You can't trace line of site through rubble.<HR></BLOCKQUOTE> Interesting statement. I've drawn lines of sight through rubble many times. Judging by what I've read on the board, so have quite a few other people. Michael Link to comment Share on other sites More sharing options...
edgars Posted May 31, 2001 Share Posted May 31, 2001 You can't trace LOS through rublle if you are on the same height level the rubble is. If you're higher, then no problem. Link to comment Share on other sites More sharing options...
SenorBeef Posted May 31, 2001 Share Posted May 31, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by ciks: You can't trace LOS through rublle if you are on the same height level the rubble is. If you're higher, then no problem.<HR></BLOCKQUOTE> And naturally, the smoke from burning rubble is harder to see through than simple rubble.. Link to comment Share on other sites More sharing options...
Simon Fox Posted May 31, 2001 Share Posted May 31, 2001 How did you manage to get a copy of CM2? Link to comment Share on other sites More sharing options...
KiwiJoe Posted May 31, 2001 Share Posted May 31, 2001 Simple fact of the matter is you should be able to target, fire on, and destroy burning buildings with direct fire. At the moment these buildings are "magically" protected from everything but artillery. Its like they get the "mighty fire-shield of ultimate defense" as soon as they start burning. Link to comment Share on other sites More sharing options...
Stalin's Organ Posted May 31, 2001 Share Posted May 31, 2001 Considering that rubble is itself poorly modeled (it should be 3-d, not flat!), IMO a burning building is more accurate than rubble in the fist place! Link to comment Share on other sites More sharing options...
acrashb Posted May 31, 2001 Share Posted May 31, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Wildman: I am in a battle where my opponent has used flamethrowers to set a vital set of buildings on fire, dening my use of them. Very smart. To counter I decided to destroy these buildings to increase my LOS over the rubble. <HR></BLOCKQUOTE> I am flattered to be the subject of a post... as others have pointed out, flaming rubble has the same LOS blocking function as a flaming building - I tested that first. You'll just have to go around the buildings. Oh, yeah, and down snow-covered city streets with direct-fire HE waiting for you. Nevermind. Link to comment Share on other sites More sharing options...
imported_Wildman Posted May 31, 2001 Author Share Posted May 31, 2001 While I appriciate all the feedback, there are two reasons to bring this up to fix in CM2. 1. It's unrealistic. Really the inability to fire at a burning building is unrealistic. Unless there is some historical order or precedent that says no burning buildings will be shot at. 2. I do realise that at ground level the rubble will block most LOS, however from the multipule 2-story buildings behind them I could have had direct LOS for my multiple FOs. That is why I wanted the buildings removed. I needed to at least try this tactic and I couldn't because of CMs inability to allow DF at burning buildings. Given BTS' commitment to accuracy I thought this deserved a mention. I guess I should have stuck by my original idea of just sending them an email. Link to comment Share on other sites More sharing options...
Mannheim Tanker Posted May 31, 2001 Share Posted May 31, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Wildman: I guess I should have stuck by my original idea of just sending them an email.<HR></BLOCKQUOTE> Actually, that's probably a bad idea. The last thing that BTS probably wants is 200 emails per day suggesting bug fixes. Link to comment Share on other sites More sharing options...
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