Hunter Posted June 27, 2000 Share Posted June 27, 2000 Dar, I think I could provide you a version of CM that has an AVRE in it for a small fee Midnight Warrior, Those shouldn't take too long. Maybe the 1.03 patch? Bruce Link to comment Share on other sites More sharing options...
KiloIndiaAlpha Posted June 27, 2000 Share Posted June 27, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by aka PanzerLeader: And also what you're describing there is too specific to Stalingrad. It would be useless in all other scenarios. Very cool and even essential for any Stalingrad only <HR></BLOCKQUOTE> Sorry but that's not true. Certainly in the battle for Aachen the Americans fought Germans in the sewer system. ------------------ A foolish consistency is the hobgoblin of little minds. Link to comment Share on other sites More sharing options...
Jarmo Posted June 27, 2000 Share Posted June 27, 2000 1. Destructable terrain. For example, pouring enough HE into woods, and you'd have sparse woods or clear. I'd really like to see trees flying all over at heavy weapons barrage 2. Fires spreading, and burning out. Now, a 2 story building (or larger of availlable) is instantly engulfed in flames. It might start as a small fire or something. When a wheat field starts burning, it's not likely for the fire to stay in the same spot for ages. Same for woods. 3. Really destructive AFV ammo storage explosions! Leaving nothing but itty bitty bits all around, hurting people nearby. 4. Driving over troops. I wanna! 5. IG's and slow turreted vechiles guestimating the location of enemy. Example: "the folks I was just about to shoot disappeared into that patch of woods, I wonder where they're now? Duhh, I better rotate 90° to shoot that other bunch of troops just about to disappear on another patch of woods" Just blasting the last known location would be better. Link to comment Share on other sites More sharing options...
Gen. Sosaboski Posted June 27, 2000 Share Posted June 27, 2000 Sewers should also be included if there will be a Warsaw Uprising scenario. I think this would be very cool. Link to comment Share on other sites More sharing options...
Juardis Posted June 27, 2000 Share Posted June 27, 2000 Sewers are intriguing, but as someone said, you'd have to model individuals down there. Also, seems he who throws the first grenade should win. The only stress involved there is will your guys throw them first? JMO ------------------ Jeff Abbott Link to comment Share on other sites More sharing options...
Jarmo Posted June 28, 2000 Share Posted June 28, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Juardis: Sewers are intriguing, but as someone said, you'd have to model individuals down there. Also, seems he who throws the first grenade should win. The only stress involved there is will your guys throw them first? JMO <HR></BLOCKQUOTE> I'd say it could be done with current modeling, maybe only using the firepower of few first guys in the team. As for individuals, I'd like that. Even as an optional representation. Like you can now choose between 2 and 3 men shown. Link to comment Share on other sites More sharing options...
Jarmo Posted June 28, 2000 Share Posted June 28, 2000 Umm... just to continue on that. Personally I don't need any sewer-fighting. I get enough of that at home, time could be better spent on other things. ..like those on my list Link to comment Share on other sites More sharing options...
Jeer Posted June 28, 2000 Share Posted June 28, 2000 The things I would love to see are: Over-runs, Cavalry, (this might be to much to ask but) captured eq use, spreading fire to other places, 3 (maybe higher?) level buildings, sewers,... Just putting another voice behind what you guys have already said. Link to comment Share on other sites More sharing options...
John Kettler Posted January 17, 2001 Share Posted January 17, 2001 In order to avoid starting another new thread on an old topic I'm adding to this one. I'd like to see the following, please, in CM2: * German 100mm gun, as used in direct fire role at Kamenowo and elsewhere. (See Macksey, TANK VERSUS TANK, pp. 90-93.) This field expedient to get powerful guns forward to stop the T-34 was apparently fairly common in the early years in Russia. * German towed 105mm howitzer for above engagement, artillery position overruns, etc. * Russian field artillery for similar and streetfighting. Have seen a bunch of accounts of StuGs breaking through and wreaking havoc on same. * Katyusha units as above. There were some recorded direct fire clashes between Katyushas and Panzers. Very exciting for all concerned. * Supply dumps, munition dumps, etc. * Camouflage visuals and detection adjustments for vehicles, hasty and prepared defenses, and dumps.Would love to see nets or something. * Better treatment of field fortifications. Years ago I saw a Bellona pub on the German ones. There were special covered positions for antitank guns and crews, from which the gun crew could simply emerge after the barrage ceased and roll the gun up a low ramp into firing position. Many others were shown, with full dimensions on the drawings. Doubtless similar info exists somewhere for the Russians. *I'd really like to see the capability for planned demolitions of bridges and structures and the ability to generate secondary and tertiary defensive positions in the prepared defense. Proper entrenchments seem to be a must. *Though I'm surprised we don't already have it, the platoon leader's 251 with a PaK 36 on it in lieu of the forward MG-34 would be a great touch. Will no doubt think of more later, but this should get people thinking about the Eastern Front again, while there's still time to be heard. Regards, John Kettler Link to comment Share on other sites More sharing options...
bardosy Posted January 17, 2001 Share Posted January 17, 2001 1., I need programing language for AI and Mods. The AI programming is understandable. The Mod programing...: I want setup BMPs for scenarios. E.g.: Any scenario use LSAH division and other Grossdeutschland... I want store two version of BMPs for two div insignia... 2., I need North Africa scenarios and much more nations (Italian, Russian...etc) 3., And more units from "Before the Overlord": Pz38(t), Matilda, PzII...etc Link to comment Share on other sites More sharing options...
Michael Dorosh Posted January 17, 2001 Share Posted January 17, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Dar: I was contemplating last night what great fun it would be to have CM2 (after I've worn out my copy of CM1, of course) to recreate some great slugfests on the Eastern Front. One of the things that came to mind were the battles in the sewer systems in Stalingrad. Dar<HR></BLOCKQUOTE> Sewers were also used by the Germans at Ortona in Italy ("Little Stalingrad") when fighting the Canadians there. It's a good idea. Link to comment Share on other sites More sharing options...
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