dragonwynn Posted February 8 Share Posted February 8 This a USMC mini campaign designed for the latest version of CMSF 2 and the Marine module. It is semi-historically based on the Second Battle of Fallujah in 2004 and follows the 3rd Battalion, 5th Marines and supporting units through four battles in the Jolan District of Fallujah against the insurgency based there. Due the game date being 2008 the weapon load outs may not be historical but I tried to keep it as realistic as possible. The maps for each battle are cut from a master map I made of the Jolan District (see the thread about this map). It is not to exact scale due to game and system limitations but it gives a good representation of the Jolan District with actual places with in the district. Campaign Notes: There are four battles: 1. New Dawn 2. Fubar 3. Facing the Fanatics 4. Get Some I have included the mods in the download that I used for the campaign and all credit goes to the authors of these mods. I also included actual background information in the opening designer notes about the events that led up to the battle to help set the stage. The Core Units: 3rd Bn 5th Marines Lima Company Kilo Company India Company Weapons Company Recon Platoon Light Armored Recon Platoon Scout/Sniper Platoon Howitzer Battery Supply Platoon Support Units Charlie Company 2nd Tank Battalion I MEF Engineer Group Task Force 2-7 ( US Army Mechanized Calvary ) Various air assets Special Notes: This campaign depicts heavy urban combat and may not appeal to many players. It requires patience and careful planning and orders to be successful. There is a fairly high refit/replenishment factor to help between missions. In the real battle the U.S suffered around 95 casualties. Do not expect to try and maintain this ratio, you will be frustrated. You will take losses depending on your skill level. I spent a good bit of time placing the insurgent defenders to have interlacing lanes of fire to support each other with a fairly sophisticated AI. There are mines and IEDs (use the engineers wisely). You have the firepower advantage so use your armor and support assets effectively to support the Marines.There are a lot of moving pieces to watch as the battles are medium to large in a tight urban environment. However if you accept it for what it is it will be a fun challenge. I had a blast testing the missions, even when I was losing my Marines. The download includes the .cam file, the mod folder, the individual scenarios to play without the campaign format and the master map. The map is clean and has a fair amount of flavor objects though I wanted to add a lot more but CPU limits would probably be tasked. I recommend using the included mods with the map for the immersion.. You are free to use it to create your own scenarios, just please give me a little credit when you do. Here is the link. let me know if you come across any issues: https://www.dropbox.com/scl/fo/mvmb5grjat8s8ba1gxjpn/h?rlkey=i9k4oo4fcypxyal05drv77qre&dl=0 9 Quote Link to comment Share on other sites More sharing options...
Erwin Posted February 8 Share Posted February 8 In middle of another campaign. But, will get to this next. Thank you! 0 Quote Link to comment Share on other sites More sharing options...
David Jaros Posted February 9 Share Posted February 9 Thanks for campaign and urban combat is good I wished there was British version but Thank you anyway 0 Quote Link to comment Share on other sites More sharing options...
OldSarge Posted February 10 Share Posted February 10 I think I spent an hour just moving the camera around the master map! A really nice piece of work! 0 Quote Link to comment Share on other sites More sharing options...
dragonwynn Posted February 10 Author Share Posted February 10 56 minutes ago, OldSarge said: I think I spent an hour just moving the camera around the master map! A really nice piece of work! Thank you 1 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted February 10 Share Posted February 10 14 minutes ago, dragonwynn said: Thank you I like very much the diversity of the unconventional fighters, later I wil check the rest ! 0 Quote Link to comment Share on other sites More sharing options...
Falcon_the_Slut Posted February 13 Share Posted February 13 I've been playing for real life time about an hour. Game minutes that have past - two. This **** is stressful. It's only been two minutes. I've probably already made mistakes. ****. 0 Quote Link to comment Share on other sites More sharing options...
dragonwynn Posted February 13 Author Share Posted February 13 2 hours ago, Falcon_the_Slut said: I've been playing for real life time about an hour. Game minutes that have past - two. This **** is stressful. It's only been two minutes. I've probably already made mistakes. ****. It does take patience. The first battle is big with a lot of moving parts. I tried to keep it at least semi historical as the opening fight for Fallujah was huge. It scales down some until the last fight as the campaign progresses. Thanks for giving it a shot. 0 Quote Link to comment Share on other sites More sharing options...
Falcon_the_Slut Posted February 20 Share Posted February 20 I restarted twice before getting to the railway burm. I wasn't sure about so replayability so I didn't want to get too far if things were not the way I wanted. I've never had much luck with engineers and mines. Seems like the only way I ever find mines is the way the enemy intended.... I like it so far. Thanks again. 0 Quote Link to comment Share on other sites More sharing options...
dragonwynn Posted February 21 Author Share Posted February 21 16 hours ago, Falcon_the_Slut said: I restarted twice before getting to the railway burm. I wasn't sure about so replayability so I didn't want to get too far if things were not the way I wanted. I've never had much luck with engineers and mines. Seems like the only way I ever find mines is the way the enemy intended.... I like it so far. Thanks again. Thanks for playing. Just use good tactics while advancing. The mines are not heavy, just scattered, but just clear you some lanes them move the vehicles forward. 0 Quote Link to comment Share on other sites More sharing options...
borg Posted February 21 Share Posted February 21 Only dismounted engineers can sweep mines away right ? 0 Quote Link to comment Share on other sites More sharing options...
dragonwynn Posted February 21 Author Share Posted February 21 53 minutes ago, borg said: Only dismounted engineers can sweep mines away right ? Yes they need to be on foot 1 Quote Link to comment Share on other sites More sharing options...
Erwin Posted February 21 Share Posted February 21 Unless things have changed, Engineers can only detect mines, and if they sit on them long enuff can "mark" them to make them a little safer to move through (slowly). But, the mines are never "cleared". 1 Quote Link to comment Share on other sites More sharing options...
dragonwynn Posted February 21 Author Share Posted February 21 33 minutes ago, Erwin said: Unless things have changed, Engineers can only detect mines, and if they sit on them long enuff can "mark" them to make them a little safer to move through (slowly). But, the mines are never "cleared". Yes I believe you are correct Erwin 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.