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Everything posted by Falcon_the_Slut
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USMC Mini Campaign Operation al Fajr
Falcon_the_Slut replied to dragonwynn's topic in CM Shock Force 2 Maps and Mods
I restarted twice before getting to the railway burm. I wasn't sure about so replayability so I didn't want to get too far if things were not the way I wanted. I've never had much luck with engineers and mines. Seems like the only way I ever find mines is the way the enemy intended.... I like it so far. Thanks again. -
USMC Mini Campaign Operation al Fajr
Falcon_the_Slut replied to dragonwynn's topic in CM Shock Force 2 Maps and Mods
I've been playing for real life time about an hour. Game minutes that have past - two. This **** is stressful. It's only been two minutes. I've probably already made mistakes. ****. -
USMC Gung Ho v2 is up
Falcon_the_Slut replied to Paper Tiger's topic in Combat Mission Shock Force 2
I think I had 81 rounds left for the Howetzer. -
USMC Gung Ho v2 is up
Falcon_the_Slut replied to Paper Tiger's topic in Combat Mission Shock Force 2
I finished "Meet the Flinstones" with a tactical win, but unacceptable losses with 14 dead, 14 wounded and 1 armored vehicle lost. I also apparently did not preserve northern bedrock. It was hard and I guess I didn't even really win. But also fun. Nice work, goes without saying! -
USMC Gung Ho v2 is up
Falcon_the_Slut replied to Paper Tiger's topic in Combat Mission Shock Force 2
Thank you! -
Heaven & Earth- The People's Beta
Falcon_the_Slut replied to 37mm's topic in CM Shock Force 2 Maps and Mods
Got it. There are two folders - one named "Data" and one named "User Data". The install instructions say User Data. I was putting it in the wrong folder. I think it should just say "Data", that's where you put it in your video. Thank you again for all you help. Now I can get down to business. I created a "Z" folder in the "Data" folder and now I have the new start-up screen. -
Heaven & Earth- The People's Beta
Falcon_the_Slut replied to 37mm's topic in CM Shock Force 2 Maps and Mods
Nothing seems to be modded. I have palm trees, but mosque type buildings and default graphics/ui -
Heaven & Earth- The People's Beta
Falcon_the_Slut replied to 37mm's topic in CM Shock Force 2 Maps and Mods
Thank you, I found it. The show objectives was not on - would you advise to have it on or off? I don't want to cheat. Also, I must have installed improperly. My Monastery does not look like yours. I purchased the game here, but added it to my steam library. I basically did both versions of the install and have the mod pack folder placed in: A Z folder in the main directory In the User Data folder, in a Z folder in User Data, and also in the "mods" folder ...but I still don't have buildings like yours. -
Heaven & Earth- The People's Beta
Falcon_the_Slut replied to 37mm's topic in CM Shock Force 2 Maps and Mods
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Heaven & Earth- The People's Beta
Falcon_the_Slut replied to 37mm's topic in CM Shock Force 2 Maps and Mods
I am playing Year of the Rat and in mission 1 the monetary is not shown on the map. Where is it? -
Does anyone heve an iron man mod to prevent save scumming. I cannot help myself. I am a slut for restarting even though I promise myself "Not this time!".
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New Scenario: Tactical Operations Center
Falcon_the_Slut replied to MOS:96B2P's topic in CM Black Sea Maps and Mods
How is that Police scenario/mod coming? -
New Scenario - Opening Encounter
Falcon_the_Slut replied to Combatintman's topic in CM Black Sea Maps and Mods
I'm ready. -
Christmas 2021 Scenario Challenge
Falcon_the_Slut replied to kohlenklau's topic in CM2 Scenario and Mod Tips
Should list each contribution with a link and for which game it is for in the OP so ppl can find them easier. -
The Steppenwulf's SF2 UI mod
Falcon_the_Slut replied to The Steppenwulf's topic in CM Shock Force 2 Maps and Mods
Will you provide installation instructions, please. -
Task Force Spartan Resolve
Falcon_the_Slut replied to Imperial Grunt's topic in CM Black Sea Maps and Mods
Thank you. Where are those windowed times? I do no see any over the course of 4 missions. Thanks again. -
Task Force Spartan Resolve
Falcon_the_Slut replied to Imperial Grunt's topic in CM Black Sea Maps and Mods
I know this is an old thread, but I'm just starting this campaign. I like it a lot so far. Question - the briefing and or tactical map usually shows if, when, and what type of reinforcements are coming; however, this campaign doesn't seem to show that. Is that on purpose? If not, then how can I know who is coming to the dance? Thanks -
New Scenario: Tactical Operations Center
Falcon_the_Slut replied to MOS:96B2P's topic in CM Black Sea Maps and Mods
I feel like my shift went to ****. I lost vehicles and have platoons and squads spread all over the map and no way to get them all linked back up. I don't want to start over because I know it's largely scripted and I can't be trusted to not cheat.... I ended up getting the British Module for SF2 and downloaded the coup scenario. It's just a few minutes after 0400hours. My plan is to bribe the armor at the bank first, then get a team in place to immediately hit the air defense building followed by an ammo run to the radio station at the same time I free the alderemen from the prison. I'm scared to **** it up, though..and ruin another scenario. -
New Scenario: Tactical Operations Center
Falcon_the_Slut replied to MOS:96B2P's topic in CM Black Sea Maps and Mods
Back to this mission: I found a spot that said follow the trail south, so I did. I found some manned emplacements and killed them all - I just happened to notice a piece of barbed wire, so the engineers demo'd it. Is there a message if you destroy a base? Also, that was really hard to see and the only reason I saw it was because I was so zoomed in. Are all the insurgent bases so difficult to spot? Is there a better way I should be searching? Also, I think I killed the physco. It says 2nd platoon found objective F Thanks -
New Scenario: Tactical Operations Center
Falcon_the_Slut replied to MOS:96B2P's topic in CM Black Sea Maps and Mods
That looks super cool. I have CMSF2 but only the USMC and NATO packs..so I don't think I can play it since the description says all modules are required. -
New Scenario: Tactical Operations Center
Falcon_the_Slut replied to MOS:96B2P's topic in CM Black Sea Maps and Mods
Thank you @MOS:96B2P I already started over since it was only 38 minutes of in-game time. Is the scenario random or will it essentially be the same 38 minutes as my first game? Also, lets get crackin on that cops n' robbers thing. -
New Scenario: Tactical Operations Center
Falcon_the_Slut replied to MOS:96B2P's topic in CM Black Sea Maps and Mods
Good day Over Lord 96B2P, Firstly, thank you to you and your beta testing minions for making such tasty morsel of a scenario. I've only played about 36 minutes so far, but I'm really enjoying it and look forward to moar! I do have a question, and am thinking of starting over because, while I cannot be sure, I think I got jipped... [spoiler] ******************************************************************************************* I had a 2 man sniper team come in as reinforcements (across from Beliz) that were attached to a command unit that spawned in the FOB. I decided to move the snipers closer to Beliz, but on the next turn a "Butcher Location?" ican popped up right where the sniper team had been - So I decided to move them back to sniff it out. On the next turn one of my snipers disappeared, poof. On the next turn my remaining sniper saw an enemy truck with a driver in it. I move the sniper in to take a closer look and the poof - he too disappeared with little green arrows.... There was no sign of an enemy base, just a running truck with a driver. What happened? [\spoiler] Thank you, -
Scenario Making Tutorial
Falcon_the_Slut replied to Falcon_the_Slut's topic in CM2 Scenario and Mod Tips
Dang, that's a lot of map making in dar. Thanks guys. -
Is there one that is recommended? Thank you.