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Capturing/Controlling a Towns


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When your briefing and mission require you to capture specific towns, what do you actually have to do to get credit in the victory conditions? Half of it? All of it? If all of it, right down to the last building? Do armored vehicles count if they've rolled down the street all the way to the end of the town? Clear out every last bit of infantry class units in the town? Well, I could go on and on. Help.

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You have to capture the Chateau and the manor house as simple as that. (as stated in the briefing in the objectives list)

Those two objectives should be named right on the map. If not just press "ALT+J" to switch objectives on.

 

You´ll notice that the color on these points is different than the other ground tiles. In this specific scenario it really is just the manorhouse and all the chateau buildings.

Only units that are in these objective zones will be considered, even mentally unstable ones (shaken, panicked, pinned). If you have the area completely surrounded but no unit IN the depicted area, you won´t get any points for that.

Though you must clear them out completely of enemy troops. Otherwise they will be counted as "contested" and no one gets any points for them.

 

Edit: You don´t have to occupy or take any other points of the villages. Though probably you will clear one or the other as a byproduct of your journey to the "real" objectives...

Edited by Brille
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In any mission you play you don't have to occupy every building in a victory location. But, what you must do is make sure that it is free of enemy units. Whilst having at least one unit somewhere within the victory location yourself. 

Alternatively, punish the enemy so hard that they surrender. 

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Indeed a good explanation.

17 hours ago, Brille said:

Edit: You don´t have to occupy or take any other points of the villages. Though probably you will clear one or the other as a byproduct of your journey to the "real" objectives...

Not to mention that it pays to control a bit around the objective some how to prevent the enemy from reentering it especially those pesky human opponents. 🙂

 

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A challenge in CM2 is that even if one has (say) a battalion of troops occupying a location, a single cowering enemy hidden someplace in that location can deny you the victory of "occupying" the objective.  CM1 handled this much better as (IIRC) it looked at the percentage of forces in a location and allocated victory in that more reasonable way.

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