Commanderski Posted December 2, 2021 Share Posted December 2, 2021 I'm working on a scenario and when creating things like roads I don't want to make a footpath the width of a highway and vice versa. For example how many squares wide would a major road on the Eastern Front? 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 2, 2021 Share Posted December 2, 2021 8m x 8m. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted December 2, 2021 Share Posted December 2, 2021 53 minutes ago, Commanderski said: For example how many squares wide would a major road on the Eastern Front? 1 (one) square wide... I don't know whether the Soviets got round to building many really big highways, but even an autobahn of the time (which I understand was a fairly revolutionary roadbuilding concept) would be two road tile lines running parallel, and with the size of Russia/Ukraine/Belorus/[whereveryourscenarioputativelytakesplace], the chances of your couple of km on a side map containing any are quite small... Unless you're working on a historical map that does have such a thing... 1 Quote Link to comment Share on other sites More sharing options...
Commanderski Posted December 2, 2021 Author Share Posted December 2, 2021 Thank you! 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted December 2, 2021 Share Posted December 2, 2021 (edited) Maybe you are getting on the saddle for the first team? Excellent! The way I do it is to lay down my terrain type(s) under the road first, stuff you expect to see on the shoulders of the road but still within the 8x8. Then you place your roads. If you use the footpath type it is very subtle and not wide at all. Another handy thing for tracking where you are on a map is to plop down a temporary building. You'll see it in 2D but also see it in 3D so you don't get lost. Have fun! EDIT: map making is really fun for me. But of course I still goof it up. I can forget to zoom out and be working on only one part of a map for a while. Then "dolp!", I zoom out and see all the parts I have been neglecting. Or another famous foot in the mouth I do is the paint brush on max and you forget it is, you think you go to put one little sand tile and it plops down a huge grid and is NOT undoable with ctrl-z. If you are lucky you JUST saved and maybe can just exit but did you JUST save? HAVE FUN!!! Edited December 2, 2021 by kohlenklau 0 Quote Link to comment Share on other sites More sharing options...
Commanderski Posted December 3, 2021 Author Share Posted December 3, 2021 1 hour ago, kohlenklau said: Maybe you are getting on the saddle for the first team? Yep! It's not that hard but a little time consuming but will go faster once I know what I'm really doing... I know what I wanted to do and looking through a bunch of the ready made maps and they just weren't what I wanted. Getting the right map for the overlay was the hardest part but made now I'm ready to start putting things on the map. Still have a lot to learn but found some really good tutorials on youtube and some great hints in this forum. 1 hour ago, kohlenklau said: Another handy thing for tracking where you are on a map is to plop down a temporary building. You'll see it in 2D but also see it in 3D so you don't get lost. Great Idea! 2 Quote Link to comment Share on other sites More sharing options...
chuckdyke Posted December 3, 2021 Share Posted December 3, 2021 1 hour ago, kohlenklau said: The way I do it is to lay down my terrain type(s) under the road first, stuff you expect to see on the shoulders of the road but still within the 8x8. Then you place your roads. If you use the footpath type it is very subtle and not wide at all. Another handy thing for tracking where you are on a map is to plop down a temporary building. You'll see it in 2D but also see it in 3D so you don't get lost. Have fun! Great tip, I am not great following YT videos on the subject. I look for good quality PDF instructions and feel BF falls short compared of how to play the game. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 3, 2021 Share Posted December 3, 2021 (edited) Couple of additional notes to @kohlenklau's comments above: If you want a Footpath through a forested area to be traversable by vehicles, it is best to use only Light Forest (or other tiles that vehicles can enter) in any tile that contains your path.....While Footpaths (or Streams) normally make all manner of impassible terrain including cliffs (& Deep Marsh Tiles) passible, the 'Doodads' in Heavy Forest seem to be able to block the path for vehicles, particularly on diagonal sections. Edited December 3, 2021 by Sgt.Squarehead 2 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted December 3, 2021 Share Posted December 3, 2021 We all are here for you! Go for it Ski! 1 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted January 10, 2022 Share Posted January 10, 2022 Please send a UPS or FEDEX tracking number so I know when your scenario will arrive... My wife doesn't want me racking up the credit card but if she doesn't see the delivery then it didn't happen!! 0 Quote Link to comment Share on other sites More sharing options...
Commanderski Posted January 11, 2022 Author Share Posted January 11, 2022 Just finished the map a couple of days ago, at least I'm 99% sure. I'll post a screenshot either later today or tomorrow. The map was fairly easy but time consuming. I'm working on getting the forces right and the correct direction of the attacking forces. 1 Quote Link to comment Share on other sites More sharing options...
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