GhostRider3/3 Posted September 28, 2021 Share Posted September 28, 2021 Hello, I have designed a large detailed map that can be used as a QB map, or if you want create a H2H battle. The map is 3632x1296 rural-agricultural. Later I will have completed the actual Scenario for this map. Enjoy and let me know your thoughts. You can download the map here. Ghost Rider CM Missions - Dropbox If you have any issues, please pm me and I will remedy any issues. James. 6 Quote Link to comment Share on other sites More sharing options...
AlanSA Posted September 29, 2021 Share Posted September 29, 2021 Unfortunately I'm getting a "The folder ‘/Ghost Rider CM Missions’ doesn’t exist." error from the link. 0 Quote Link to comment Share on other sites More sharing options...
GhostRider3/3 Posted September 29, 2021 Author Share Posted September 29, 2021 (edited) 4 hours ago, AlanSA said: Unfortunately I'm getting a "The folder ‘/Ghost Rider CM Missions’ doesn’t exist." error from the link. Strange, try this.. if this does not work, send me a pm and I will send it to you via email. ZipShare - Dropbox unfortunately I am new to Dropbox.. LOL https://www.dropbox.com/sh/415xkyoewenftih/AAC4viQIyFnF-JSZXbPVequXa?dl=0 James. Edited September 29, 2021 by GhostRider3/3 0 Quote Link to comment Share on other sites More sharing options...
Vacillator Posted September 30, 2021 Share Posted September 30, 2021 The second link works for me, but not the one in the first post. And thanks . 0 Quote Link to comment Share on other sites More sharing options...
GhostRider3/3 Posted September 30, 2021 Author Share Posted September 30, 2021 2 hours ago, Vacilllator said: The second link works for me, but not the one in the first post. And thanks . Excellent.. I am totally new to dropbox. Cheers! 0 Quote Link to comment Share on other sites More sharing options...
AlanSA Posted September 30, 2021 Share Posted September 30, 2021 Yes second link is working for me as well. 1 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted September 30, 2021 Share Posted September 30, 2021 James, a tip/suggestion/whatever...you can also put the link to your ENTIRE CM dropbox folder in your BFC forum signature. That might prevent what you feared in the other thread...your labors being lost downstream in the flowing river of forum posts... Thank you for making CM content. If you ever get a hankering for the gritty and sandy action of North Africa, please send me a PM. 1 Quote Link to comment Share on other sites More sharing options...
Vacillator Posted September 30, 2021 Share Posted September 30, 2021 (edited) I was about to say some of us aren't able to add a signature, but... Edited September 30, 2021 by Vacilllator 1 Quote Link to comment Share on other sites More sharing options...
GhostRider3/3 Posted October 13, 2021 Author Share Posted October 13, 2021 Working on the Scenario version right now. Will need some play-testers and feedback when its done. 0 Quote Link to comment Share on other sites More sharing options...
GhostRider3/3 Posted November 1, 2021 Author Share Posted November 1, 2021 Hello, if anyone would like to preview the Scenario send me a PM and I will email it to you. This Scenario is for ALLIED vs AI (German) or H2H. Need playtesting for both. Working on the text and pictures and will get done with them this week.... if work lets me. The Situation: British V Corps and the Canadian I Corps are advancing in Northern Italy. Player will have elements of the UK 46th Inf. Div/ 138th Brigade, assisted by elements of the Canadian 5th Armd. Div. (5th Armd Brg/ 2nd Armd. Regt. (LdSH)RC "Lord Strathcona's Horse" Royal Canadians. Basically cross a river, take a town and vital points for the advance of V and I Corps. Now the Germans will do their best to stop you, those tenacious bastards! The Germans are from the 26th Panzer Div. If playing H2H the most experienced player should play the Allies. Both forces are somewhat equal in more ways than not. 1 Quote Link to comment Share on other sites More sharing options...
GhostRider3/3 Posted November 1, 2021 Author Share Posted November 1, 2021 (edited) Here is the link... Let me know if this does not work. https://www.dropbox.com/s/cl8gwf6q6y7tyyv/A Once Quiet Town.zip?dl=0 Need playtesting, and H2H playtesting. Many thanks. Completed text and pictures so it is ready to go, just need the testing to see how crazy it is. Edited November 1, 2021 by GhostRider3/3 1 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted November 2, 2021 Share Posted November 2, 2021 the link works 0 Quote Link to comment Share on other sites More sharing options...
GhostRider3/3 Posted November 2, 2021 Author Share Posted November 2, 2021 Right on, thanks to those that play test this... I will make mention in the notes and then revise the file. And revise some things if needed. James. 0 Quote Link to comment Share on other sites More sharing options...
Vacillator Posted November 2, 2021 Share Posted November 2, 2021 I've downloaded it from the link above and will give it a go. Thanks for making it . 1 Quote Link to comment Share on other sites More sharing options...
GhostRider3/3 Posted November 2, 2021 Author Share Posted November 2, 2021 10 minutes ago, Vacilllator said: I've downloaded it from the link above and will give it a go. Thanks for making it . Your very welcome.. enjoy, and if you play it H2H probably will be a very crazy battle. 0 Quote Link to comment Share on other sites More sharing options...
GhostRider3/3 Posted November 4, 2021 Author Share Posted November 4, 2021 Well either I really suck, or I kicked my own ass. LOL I made a couple of adjustments as this is more of an Assault than a wandering Advance. Even though you have some intel on some enemy positions, you cant really do anything and you would think Arty would be available for the Allies on an Advance or Assault on the quick. So I made a couple of adjustments and added D Company Reserves to the Allies. I'm guessing the more methodical you go the better but its still a challenge... depending on player skill level. 0 Quote Link to comment Share on other sites More sharing options...
GhostRider3/3 Posted November 4, 2021 Author Share Posted November 4, 2021 (edited) This is a link for version 2. All I added was a Reserve Company for the Allies, and made ready the 25lb Arty on the Allies R1 turn. D Company arrives with the SP Arty from Regt. at about 40-45min. https://www.dropbox.com/s/k6uvv3pgh9hqupz/A Quiet Town V2.zip?dl=0 (Updated) 7pm PST. I am not the best player on the planet, but when you get your arse handed to you by your own design.. its a little funny... and I know where everything is. Careless I guess. Anyways I think this will also balance out for any H2H play as this scenario is basically an Assault. Edited November 4, 2021 by GhostRider3/3 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted November 4, 2021 Share Posted November 4, 2021 I've just started the original.....Should I download the newer one or do you still want some feedback on the original version? 13 hours ago, GhostRider3/3 said: I am not the best player on the planet, but when you get your arse handed to you by your own design.. its a little funny... TBH that happens to me quite a lot (in testing at any rate). 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted November 4, 2021 Share Posted November 4, 2021 (edited) I'm really enjoying the original version, I'm thirty turns in and so far only four rounds have been fired.....All spotting rounds from what I believe is an 82mm Mortar targetting OP-1. My lads are having it away on their toes, hopefully they'll get clear before the stonk arrives! We've got a pretty good view of the German positions and are beginning to set up our own (there were a few C2 issues to begin with as various units waited for their parent formations to arrive). Thus far I'm having a lot of fun. I'll send you a PM with a link to my current save. Edited November 4, 2021 by Sgt.Squarehead 1 Quote Link to comment Share on other sites More sharing options...
GhostRider3/3 Posted November 4, 2021 Author Share Posted November 4, 2021 Ok glad things are going well. I was also thinking about delaying the German Counter-Attack of sorts. I think it was a little soon in my opinion, but will wait until I hear back from everyone who is playtesting to get their input. Glad you are having a blast, spent a month just doing that map, as I wanted an immersive feel for anyone who might even want to video it for the innerwebs. 0 Quote Link to comment Share on other sites More sharing options...
GhostRider3/3 Posted November 6, 2021 Author Share Posted November 6, 2021 Hello everyone that is playtesting. I went over it for the 5th time. I have since done some revisions. Fixed some map Aesthetics' and flavor objects. Added 8 Troop in which I had forgot in the very beginning with a couple small items. Fixed some AI timing on the Axis side to make it more Neutral for H2H play of sorts and added more to Allied description and added the names of those play testing the scenario. https://www.dropbox.com/s/d8rpdpnpn7k2p46/A Once Quiet Town V2.zip?dl=0 LATEST VERSION HERE... 1 Quote Link to comment Share on other sites More sharing options...
GhostRider3/3 Posted November 7, 2021 Author Share Posted November 7, 2021 Ok I forgot to update the timing for the Axis forces. This is the MOST CURRENT VERSION. https://www.dropbox.com/s/d8rpdpnpn7k2p46/A Once Quiet Town V2.zip?dl=0 0 Quote Link to comment Share on other sites More sharing options...
GhostRider3/3 Posted November 8, 2021 Author Share Posted November 8, 2021 (edited) On the latest version the Timing of the Axis force was too early: I believe for my part of playtesting this has achieved what I was looking to get. I await what the play testers come up with and their thoughts before linking this to an official Scenario. I will be making another Scenario from the German side and should be done in the next month or so. ** This will be a more dedicated counter-attack from the German player vs AI in defense as the AI I tested had massive issues trying to SMARTLY cross the bridge... it ended in a "Cluster Muck" Both scenarios will still be balanced for H2H. Edited November 8, 2021 by GhostRider3/3 2 Quote Link to comment Share on other sites More sharing options...
GhostRider3/3 Posted January 4, 2022 Author Share Posted January 4, 2022 I know the Holidays has kept everyone busy, but I felt that if this scenario had given anyone too many problems... I added an easier version. https://www.dropbox.com/s/mej61fu2f4un2sl/A Once Quite Town Easier V2.zip?dl=0 This version I added another crossing point in which the player will have to find. I also added another Troop level 25lb arty element, as I felt that any crossing of Battalion size would have at least a full complement of Arty to assist. Nothing else has changed from Version 2. This version is a bit more flexible but still with challenges all the same. Happy New Year everyone, and stay safe! James. 1 Quote Link to comment Share on other sites More sharing options...
GhostRider3/3 Posted January 4, 2022 Author Share Posted January 4, 2022 On 11/4/2021 at 9:33 AM, Sgt.Squarehead said: I'm really enjoying the original version, I'm thirty turns in and so far only four rounds have been fired.....All spotting rounds from what I believe is an 82mm Mortar targetting OP-1. My lads are having it away on their toes, hopefully they'll get clear before the stonk arrives! We've got a pretty good view of the German positions and are beginning to set up our own (there were a few C2 issues to begin with as various units waited for their parent formations to arrive). Thus far I'm having a lot of fun. I'll send you a PM with a link to my current save. Sgt. Squarehead how goes it. LOL Happy New Years. I have to tell you, I got pasted every time I played, and I even knew where everything was... because I made it. That being said it was to be a real challenge. I did make V2 to coincide with a better German timing response and in the latest 'EasierV2 " I just uploaded a more flexible map for the Allied player, all the same still having a challenging enemy, I think. Anyways your thoughts are welcomed. 2 Quote Link to comment Share on other sites More sharing options...
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