JM Stuff Posted November 25, 2022 Share Posted November 25, 2022 2 hours ago, RockinHarry said: but they weren´t invulnerable either. Here´s some pic from Breslau 1945 Caption: IS-2 No. 537 Lieutenant B.I. Degtyarev of the 222nd Separate Tank Ropshinsky Red Banner Order of Kutuzov, 1st Class Regiment, shot down at Strigauerplatz in the German city of Breslau. And this massive steel weight was probably knocking out from a "Pimpf" (young guy from the Hiltler Youngs) with a simple panzerfaust or panzerschreck (just a though) ! JM 1 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted November 25, 2022 Share Posted November 25, 2022 12 minutes ago, JM Stuff said: And this massive steel weight was probably knocking out from a "Pimpf" So glad that you added the "f", otherwise we'd be thinking it was the bloke who ran the local bordello. 0 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted November 25, 2022 Share Posted November 25, 2022 25 minutes ago, Warts 'n' all said: So glad that you added the "f", otherwise we'd be thinking it was the bloke who ran the local bordello. glad that you like my "f" ! I could make this mistake, If Iwe don t have Wiki to be sure ! JM 1 Quote Link to comment Share on other sites More sharing options...
NPye Posted November 25, 2022 Author Share Posted November 25, 2022 3 hours ago, RockinHarry said: Yep, got it. But you know it´s Nigel´s secret hobby anyway. lol i am from Norfolk....lol 0 Quote Link to comment Share on other sites More sharing options...
NPye Posted November 25, 2022 Author Share Posted November 25, 2022 7 hours ago, RockinHarry said: I don´t want influencing you. Just play some and if you have them, compare with current version CMBN and/or CMFB. But your Berlin map now would best proving grounds for some check up. They Inf units seemed better spaced when moving and also when laying on the ground they seperated into 2 units with space between them and I noticed the AI troops seemed a bit more aware and layed down when shot at rather. But they may have been on Assault orders??? I'll keep an eye out. Cheers 1 Quote Link to comment Share on other sites More sharing options...
Lucky_Strike Posted November 25, 2022 Share Posted November 25, 2022 On 11/23/2022 at 8:16 PM, NPye said: Now that's what I wanted to hear, get it to me... awesome. Cheers Delays on the production line ... blo*dy UV maps driving me insane. Just when I thought I had it cracked as well. Hpefully get it sorted one way or the other tonight. 1 Quote Link to comment Share on other sites More sharing options...
NPye Posted November 25, 2022 Author Share Posted November 25, 2022 1 hour ago, Lucky_Strike said: Delays on the production line ... blo*dy UV maps driving me insane. Just when I thought I had it cracked as well. Hpefully get it sorted one way or the other tonight. No worries bud... I am ready to launch V2. But I gotta wait for these models. Will be awesome. Cheers 1 Quote Link to comment Share on other sites More sharing options...
Lucky_Strike Posted November 25, 2022 Share Posted November 25, 2022 (edited) On 11/19/2022 at 3:08 AM, RockinHarry said: @NPye and @Lucky_Strike did you had a look at latest CMRT 2.12 patch content yet? I see lots of added and updated content in there likely relevant for running CMRT modding efforts. Just in case. I´m just browsing through unpacked BRZ files and make me an overview. Okay so I updated to 2.12 on my Mac - so far I've noticed the patch contains all the brz files from red thunder v201.brz through to red thunder v212.brz as well as new .exe/.app, the new battles, scenarios, campaigns, master maps and a few other bits - this explains why it's so big. The ONLY new brz is red thunder v212.brz all the rest are exactly the same as we already have. All the engine updates, other than new scenarios, maps etc, must be in the .exe/.app and associated files. I noticed on my Mac that quite a few files that are part of the app bundle were updated. No new textures or mdrs to worry about Edited November 25, 2022 by Lucky_Strike 2 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted November 26, 2022 Share Posted November 26, 2022 8 hours ago, JM Stuff said: And this massive steel weight was probably knocking out from a "Pimpf" (young guy from the Hiltler Youngs) with a simple panzerfaust or panzerschreck (just a though) ! JM could well be. There were 2 of these Pimpf battalions employed and Striegauer Platz was at western and outer periphery of the city. Couldn´t find something more detailed in my Breslau book. But seems both Pimpf and Volkssturm units performed fairly well during the 3 month siege. They received some Wehmacht cadre and were constantly trained during the battles and had time to improve. Unlike most and many other Volkssturm, that either run away (went home) or were beeing incorporated into wehrmacht units. judging from the photo it seems the IS-2 received half a dozen (penetrating) hits on its side armor, supposing it moved into an ambush of which there were many in (successful) Breslau defenses. So my guess would either be a Pak 75mm or some the handful of armor germans had in the city (1 x Jagdpanzer 4 w. long Panther 75mm gun, few Stug 3 and some Marders). There were also a rather big amount of 88 incorporated in the defense and that in some fairly clever ways. Just from reading my Niehoff/Ahlfen book, I already got a big amount of ideas for possible scenario making. We´ll see... 1 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted November 26, 2022 Share Posted November 26, 2022 6 hours ago, NPye said: lol i am from Norfolk....lol Hehe.... just noticed it´s the area I prefer for invading with my viking hordes in Crusader Kings 3. All for the Lodbroks. 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted November 26, 2022 Share Posted November 26, 2022 6 hours ago, NPye said: They Inf units seemed better spaced when moving and also when laying on the ground they seperated into 2 units with space between them and I noticed the AI troops seemed a bit more aware and layed down when shot at rather. But they may have been on Assault orders??? I'll keep an eye out. Cheers Thanks bud. Although none of all this is mentioned in BFC readme (or elsewhere) I wouldn´t exclude they did some the observed improvements. Needs more play testing to go sure. However... I hate when BFC adds or changes things not beeing documented. Just like the silent removal of ammo dumps in both CMFB and CMRT. WTF... 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted November 26, 2022 Share Posted November 26, 2022 43 minutes ago, Lucky_Strike said: Okay so I updated to 2.12 on my Mac - so far I've noticed the patch contains all the brz files from red thunder v201.brz through to red thunder v212.brz as well as new .exe/.app, the new battles, scenarios, campaigns, master maps and a few other bits - this explains why it's so big. The ONLY new brz is red thunder v212.brz all the rest are exactly the same as we already have. All the engine updates, other than new scenarios, maps etc, must be in the .exe/.app and associated files. I noticed on my Mac that quite a few files that are part of the app bundle were updated. No new textures or mdrs to worry about Yep, guess it´s mostly F&R related changes and additions. Haven´t compared in detail, but I always base my mods on latest BFC files, whether they´re changed or not. Just to go safe. Did you as well noticed any different infantry behaviors with V2.12? Other undocumented things? 0 Quote Link to comment Share on other sites More sharing options...
Lucky_Strike Posted November 26, 2022 Share Posted November 26, 2022 1 hour ago, RockinHarry said: Yep, guess it´s mostly F&R related changes and additions. Haven´t compared in detail, but I always base my mods on latest BFC files, whether they´re changed or not. Just to go safe. Did you as well noticed any different infantry behaviors with V2.12? Other undocumented things? No haven't had a chance to get down with the pixeltruppen yet. If I notice anything I shall report back. 1 Quote Link to comment Share on other sites More sharing options...
NPye Posted November 26, 2022 Author Share Posted November 26, 2022 Been meaning to do this for ages, I updated the Factory...what a nightmare file structure this has??? 4 Quote Link to comment Share on other sites More sharing options...
Lucky_Strike Posted November 26, 2022 Share Posted November 26, 2022 (edited) 24 minutes ago, NPye said: Been meaning to do this for ages, I updated the Factory...what a nightmare file structure this has??? ... but looks so much better for your update. Can I make a suggestion ... Since you have made such a good job of this I actually think it might be overwhelming having so many big chimneys grouped together ... what if we keep the factory as is, perhaps lose the larger of its chimneys, then change another indi building into an engine shed/chimney house just for Berlin. I think it could be made to work reasonably well - use one of the commercial buildings or houses at the same angle as the factory, something you're not using already, big chimney, your new brickwork and windows to match the factory - instant industrial complex goodness? The changes I'm making for the chimney factory at the moment would easily fit into another building. Edited November 26, 2022 by Lucky_Strike 0 Quote Link to comment Share on other sites More sharing options...
NPye Posted November 26, 2022 Author Share Posted November 26, 2022 (edited) 2 hours ago, Lucky_Strike said: Can I make a suggestion ... Since you have made such a good job of this I actually think it might be overwhelming having so many big chimneys grouped together ... what if we keep the factory as is, perhaps lose the larger of its chimneys, then change another indi building into an engine shed/chimney house just for Berlin. I think it could be made to work reasonably well - use one of the commercial buildings or houses at the same angle as the factory, something you're not using already, big chimney, your new brickwork and windows to match the factory - instant industrial complex goodness? The changes I'm making for the chimney factory at the moment would easily fit into another building. Ok bud maybe use any of the big barns... or anything house like. Cheers Edited November 26, 2022 by NPye 0 Quote Link to comment Share on other sites More sharing options...
NPye Posted November 26, 2022 Author Share Posted November 26, 2022 Mark do we need a block house if its a FO I can Place it over a suitable modular Building with no doors and place Heavy Rocks all around, to keep the armour away, that way we get total freedom of placement and no need, also I have seen these big chimneys free standing ie next to the Mill House in Stalingrad? Just a thought? 0 Quote Link to comment Share on other sites More sharing options...
NPye Posted November 26, 2022 Author Share Posted November 26, 2022 I built 5 ISU-152's gotta be done for the Bespoke Berlin Armoured Vehicles... 4 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted November 26, 2022 Share Posted November 26, 2022 (edited) 1 hour ago, NPye said: I built 5 ISU-152's gotta be done for the Bespoke Berlin Armoured Vehicles... beautiful beasts mate! Edit: How about adding a variation like this maybe? https://www.diecast.es/en/isu152-berlin-hobbymaster.html if you like the sound of that beast I can grab it and convert for CM use. But it´s one for all (heavy tanks) then. Edited November 26, 2022 by RockinHarry 1 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted November 26, 2022 Share Posted November 26, 2022 46 minutes ago, NPye said: I built 5 ISU-152's gotta be done for the Bespoke Berlin Armoured Vehicles... Very impressive. 1 Quote Link to comment Share on other sites More sharing options...
NPye Posted November 26, 2022 Author Share Posted November 26, 2022 (edited) Just spent the last few hours TEXTURISING (LOL) JM Stuff T-34/85 wreck, it's easily my best tank wreck and I may have got a really good workflow to make it easy to produce more.... Whatta ya think???? Show piece... In Battle Dam those Panzerfausts... Edited November 26, 2022 by NPye 5 Quote Link to comment Share on other sites More sharing options...
NPye Posted November 26, 2022 Author Share Posted November 26, 2022 1 hour ago, RockinHarry said: Edit: How about adding a variation like this maybe? Maybe i'll have a look... actually there is one like this, maybe just texturise it a bit? 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted November 26, 2022 Share Posted November 26, 2022 23 minutes ago, NPye said: Just spent the last few hours TEXTURISING (LOL) JM Stuff T-34/85 wreck, it's easily my best tank wreck and I may have got a really good workflow to make it easy to produce more.... Whatta ya think???? Show piece... In Battle Dam those Panzerfausts... I think "U" did a very good job with it 1 Quote Link to comment Share on other sites More sharing options...
NPye Posted November 26, 2022 Author Share Posted November 26, 2022 1 hour ago, Warts 'n' all said: I think "U" did a very good job with it Cheers Warty... 1 Quote Link to comment Share on other sites More sharing options...
NPye Posted November 26, 2022 Author Share Posted November 26, 2022 3 hours ago, RockinHarry said: if you like the sound of that beast I can grab it and convert for CM use. But it´s one for all (heavy tanks) then. Give it ago bud... 0 Quote Link to comment Share on other sites More sharing options...
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