Rice Posted March 21, 2021 Share Posted March 21, 2021 One of the biggest things I'm wondering about CMCW is how much effective use can we bank on getting out of air assets? From Heli's to Strike Aircraft, I'm curious as to the amount of effectiveness they will have on the battle overall considering the effectiveness of the then modern SPAA. Anyone with knowledge on this care to shed some insight on how to effectively use aircraft, what kind of aircraft will make the most difference, and if our ground assets should be deployed / used differently to help void some of the effect of these aircraft? 1 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted March 21, 2021 Share Posted March 21, 2021 (edited) If your opponent is lazy or careless and obtains insufficient AA assets you can cause him a world of hurt. Once the AA missiles are expended and the AA guns out of ammo your aircraft own the battlefield. Of course the opposite is true too. You can expend a lot of points on aircraft that will get shot down 30 seconds into the scenario, or will miss the target in its one chance to drop its bombs. There was a Beta tester a couple weeks ago complaining about the seeming difficulty of shooting down aircraft that are dropping cluster munitions. Maybe he was just having an unlucky day, or maybe the aircraft are performing their missions at higher altitude than a normal bombing or straffing run. Everybody's new at this particular title. I don't think I've tried out US air assets versus Soviet AA yet. How would an F4E Phantom II fare against a SA-9 Gaskin AA vehicle? Edited March 22, 2021 by MikeyD 1 Quote Link to comment Share on other sites More sharing options...
Rice Posted March 21, 2021 Author Share Posted March 21, 2021 18 minutes ago, MikeyD said: Once the AA missiles are expended and the AA guns out of ammo your aircraft own the battlefield. Is it possible for AA to reload in game? for example, the M-48 CHAPARRAL reload in-game, It comes with 4 missiles loaded but once those are expended, is that it? 0 Quote Link to comment Share on other sites More sharing options...
Ultradave Posted March 21, 2021 Share Posted March 21, 2021 Comes with 9 missiles, as it should. I haven't used one in game yet, so I don't know the reload time. In real life it was probably significant because there was "some assembly required" Dave 1 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted March 21, 2021 Share Posted March 21, 2021 AA defense isn't foolproof but neither is air attack. I shuffled some units around and played through a scenario and found despite my air defenses the aircraft were still getting through. BUT despite air strikes putting on a spectacular fireworks display my armor was still able to press forward. 1 Quote Link to comment Share on other sites More sharing options...
Rice Posted March 22, 2021 Author Share Posted March 22, 2021 3 minutes ago, MikeyD said: fireworks display I'm looking forward to using the M163 and Shilka against infantry. 1 Quote Link to comment Share on other sites More sharing options...
akd Posted March 22, 2021 Share Posted March 22, 2021 6 minutes ago, Rice said: I'm looking forward to using the M163 and Shilka against infantry. It's...umm...kinda horrifying. 1 Quote Link to comment Share on other sites More sharing options...
Ultradave Posted March 22, 2021 Share Posted March 22, 2021 15 minutes ago, MikeyD said: AA defense isn't foolproof but neither is air attack. This is what I've found too. Sometimes planes get shot down, and sometimes they make it through. In one scenario I had the misfortune of missing with 2 Redeye from different directions and a bomb (500lb - big boom, big crater) landed smack between 2 M113s and killed everyone on board both APCs. They were not quite as dispersed as they should be (obviously, right?). It's definitely something you can't really count on. If you have a couple flights, there's at least some chance they won't even get through. But they might. For sure pay attention to setting up your AA assets somewhere with good views and protected (I know, conflicting, but it can be done). Dave 1 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted March 22, 2021 Share Posted March 22, 2021 After playing a couple scenarios you'll be less enthused about engaging ground targets with your AA assets. Because nothing's worse than hearing the sound of overhead aircraft while you AA unit is reading 'empty'. 2 Quote Link to comment Share on other sites More sharing options...
Megalon Jones Posted March 22, 2021 Share Posted March 22, 2021 I recall reading that NATO expected all of their A10 and Tornado pilots to be KIA by D+10 or so. I might be fudging the numbers, but the attrition rate was going to be bad with all the Pact mobile SAMs attached at company and battalion level. Regardless, Active Defense assumed intensive use of NATO CAS as an equalizer. Either that or the nukes. 0 Quote Link to comment Share on other sites More sharing options...
Rice Posted March 22, 2021 Author Share Posted March 22, 2021 19 minutes ago, MikeyD said: After playing a couple scenarios you'll be less enthused about engaging ground targets with your AA assets. Because nothing's worse than hearing the sound of overhead aircraft while you AA unit is reading 'empty'. True, but I need a "demolish building immediately" fire solution. 0 Quote Link to comment Share on other sites More sharing options...
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