Rice Posted February 24, 2021 Share Posted February 24, 2021 Hello, I am Rice and I am about to start my first trial run of my Combat Mission Afghanistan dynamic campaign; Afghan Dust. This dynamic campaign will feature 6 total players and me, as the Game Master. I will post screenshots and updates about the ongoing game here. As for introduction to how the game is intended to work I will provide a brief description. Currently the trial run is meant to serve as a Beta Test to make sure it holds up as an actually playable game. - - - - - - - - - - - - - - - - - - - - - - What units do the players command? Each team has a battalion starting out. The Soviets in this trial run will be starting with an Motorized Rifle Battalion using BTR-60PBs. Each player gets one of the three companies. They must then decide as a team where to deploy the remaining assets (for this game, they will have an Anti-Tank platoon to allocate where they all agree it would be best). The Mujahideen has an Islamic Battalion backing them as well. (Same player to player distribution as soviets in terms of command) Each team will get addition assets such as artillery, aircraft, and more units as per GM allocation. What is the map like? The map is a patch torn out of Afghanistan's mountain highways. The game centers around the town of Anjoman and the surrounding terrain. (Game Map on Google Earth) How long is the campaign? This depends on the objectives but games objective but I am not sure how long it will take in real time to play out. I expect 3 weeks to 1 month. How can I join? The game will open up to the public once the Trial Game has concluded and I have had made time to review and alter the games rules and structure for a more fun experience. I will post on this thread when that happens. - - - - - - - - - - - More posts to come explaining more details. Please reply with any questions. 9 Quote Link to comment Share on other sites More sharing options...
Rice Posted February 24, 2021 Author Share Posted February 24, 2021 Here's a picture of the formations the players will be starting off with. (Mortars are not included in this) 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 24, 2021 Share Posted February 24, 2021 I'll be following along.....Looks a fascinating project. 1 Quote Link to comment Share on other sites More sharing options...
Rice Posted February 24, 2021 Author Share Posted February 24, 2021 Current Game Map (v0.9) Red is the main highway, pentagons are the towns. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 24, 2021 Share Posted February 24, 2021 What are you doing for the battle maps? 0 Quote Link to comment Share on other sites More sharing options...
Rice Posted February 24, 2021 Author Share Posted February 24, 2021 2 minutes ago, Sgt.Squarehead said: What are you doing for the battle maps? Each map will be 1x1km (just like the hexes) Their creation will be aided by per-existing maps, user-made maps (cut up and edited), and since I have a lot of experience making maps I will be doing most of them by hand probably. The maps terrain will correspond to the real life location the battles take place in. 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 24, 2021 Share Posted February 24, 2021 Cool.....Don't suppose you'd fancy bundling them up for potential future use in single player scenarios at some point? CM:A badly needs more & better maps. 0 Quote Link to comment Share on other sites More sharing options...
Rice Posted February 24, 2021 Author Share Posted February 24, 2021 53 minutes ago, Sgt.Squarehead said: Cool.....Don't suppose you'd fancy bundling them up for potential future use in single player scenarios at some point? CM:A badly needs more & better maps. Sure. I'll send you or publish the maps I make. 1 Quote Link to comment Share on other sites More sharing options...
Rice Posted March 1, 2021 Author Share Posted March 1, 2021 (edited) Update on the game so far, The Soviet Team is clearing down the highway while the Mujahideen are moving into setup position. Edited March 1, 2021 by Rice Grammar 1 Quote Link to comment Share on other sites More sharing options...
Ivan Zaitzev Posted March 1, 2021 Share Posted March 1, 2021 This looks great! I would love to join on the Soviet side once the option is open. Great idea Rice. 1 Quote Link to comment Share on other sites More sharing options...
Rice Posted March 1, 2021 Author Share Posted March 1, 2021 26 minutes ago, Ivan Zaitzev said: This looks great! I would love to join on the Soviet side once the option is open. Great idea Rice. Thank you, this trial game is extremely helpful for refining the ruleset for the public games. 0 Quote Link to comment Share on other sites More sharing options...
Rice Posted March 9, 2021 Author Share Posted March 9, 2021 Turn 4 Mujahideen Perspective 1 Quote Link to comment Share on other sites More sharing options...
Rice Posted March 24, 2021 Author Share Posted March 24, 2021 The first battle was a probing attack on a Soviet Company. The Mujahideen scouted and inflicted one casualty onto the enemy then disengaged. 4 Quote Link to comment Share on other sites More sharing options...
HowMuchForYou? Posted April 5, 2021 Share Posted April 5, 2021 Looking forward to more of this! 2 Quote Link to comment Share on other sites More sharing options...
Artkin Posted April 15, 2021 Share Posted April 15, 2021 Me too, nice. Its hard to find ppl who will play these 2 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 3, 2021 Share Posted September 3, 2021 Did this ever go any further? 1 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted September 3, 2021 Share Posted September 3, 2021 On 2/24/2021 at 8:45 AM, Rice said: Here's a picture of the formations the players will be starting off with. (Mortars are not included in this) Beautiful map (Game Map on Google Earth) this will be an interresting scenario ! Nothing to do with your job @Rice but will be nice to created some Floating Icons in this form, all differents Hq s, everything at a glance !! Looking for your scenario ! JM 1 Quote Link to comment Share on other sites More sharing options...
Rice Posted September 7, 2021 Author Share Posted September 7, 2021 Unfortunately the project got put on hold because my life got busy. If I was to run it again, it wouldn't be a Beta test. But I really need to find a more efficient way to run my end of things. A lot of time was spent managing the playing board. Maybe if there's interest I would host a public game eventually, thank you everyone for your interest! 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 7, 2021 Share Posted September 7, 2021 Don't suppose you have any maps from the project? I find the tile-set in CM:A the hardest to use in a satisfying way.....They don't really blend very well and the random splatter technique, so prominent in the stock maps, seems to be the way forward, but it's a bit of a chore to do! 0 Quote Link to comment Share on other sites More sharing options...
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