John1966 Posted October 14, 2020 Share Posted October 14, 2020 Two scenarios I played recently and I couldn't find any bad guys. It appeared I'd got them all and expected a surrender that never came. In both cases, when the victory screen came up, it said they had a number of men "OK". But upon reviewing the map after game end, they were nowhere to be seen. One was a tiny game in which there were supposed to be six. Last night it was medium-big and there were 22 men OK according to the screen. But there were none I could see in the map review. Have they routed off the map? Because I'm buggered if I know where else they might be. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted October 14, 2020 Share Posted October 14, 2020 It's possible that the 22 men were reinforcements that were scheduled to arrive after the end of the scenario. This is a device used by designers to prevent early surrender. 0 Quote Link to comment Share on other sites More sharing options...
John1966 Posted October 14, 2020 Author Share Posted October 14, 2020 1 hour ago, Erwin said: It's possible that the 22 men were reinforcements that were scheduled to arrive after the end of the scenario. This is a device used by designers to prevent early surrender. Ah, that makes sense. Well for one of them at least. There were exit points available so an early surrender is awkward. You may have seen another thread I started about a scenario in which I lost the exit points for my entire force because the opposition surrendered with 45 minutes remaining. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted October 15, 2020 Share Posted October 15, 2020 13 hours ago, John1966 said: Ah, that makes sense. Well for one of them at least. There were exit points available so an early surrender is awkward. You may have seen another thread I started about a scenario in which I lost the exit points for my entire force because the opposition surrendered with 45 minutes remaining. You are figuring out the game's mechanics fast.....Bravo sir. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted October 15, 2020 Share Posted October 15, 2020 If exit points are awarded there must be an exit zone. That's different from routing off the map. That involves troops going to a designated spot as instructed and being teleported away 0 Quote Link to comment Share on other sites More sharing options...
John1966 Posted October 15, 2020 Author Share Posted October 15, 2020 2 hours ago, MikeyD said: If exit points are awarded there must be an exit zone. That's different from routing off the map. Yes, I had exit zones. I'm talking about the opposition in the OP. They didn't have exit zones. 0 Quote Link to comment Share on other sites More sharing options...
John1966 Posted October 15, 2020 Author Share Posted October 15, 2020 5 hours ago, Sgt.Squarehead said: You are figuring out the game's mechanics fast.....Bravo sir. About 20 years of playing. Could be quicker. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted October 15, 2020 Share Posted October 15, 2020 Sorry dude, mistook you for someone else, I guess. 1 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted October 15, 2020 Share Posted October 15, 2020 (edited) Surrendered infantry eventually raise a white flag and disappear off the map but I've never seen 22 men surrender/disappear! I've also never seen anyone stick 22 men into reinforcement limbo to keep the scenario from prematurely surrendering. Maybe 5 or 6 but 22 sounds excessive. A third possibility is there were some genuine reinforcements due to show up but never made it for some reason. Quote You are figuring out the game's mechanics fast.....Bravo sir. Maybe it's the J in the picture box and the j in the name, you misread him as a 'J'unior member. I think i did the same thing when i first read the post. Edited October 15, 2020 by MikeyD 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted October 15, 2020 Share Posted October 15, 2020 (edited) 9 minutes ago, MikeyD said: I've also never seen anyone stick 22 men into reinforcement limbo to keep the scenario from prematurely surrendering. In some of my fiddlier stuff the player has almost that number of surplus units turn up post battle, just to give him access to the vehicles he was using (in Ashsh-al-Dababir there are 21)! See why I love balancing VPs so much! Edited October 15, 2020 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
John1966 Posted October 16, 2020 Author Share Posted October 16, 2020 3 hours ago, MikeyD said: I've also never seen anyone stick 22 men into reinforcement limbo to keep the scenario from prematurely surrendering. Well that one went right to the end turn with no surrender. No opposition on the map yet went to the final turn. I'm painfully aware that was definitely the case as I lost quite a few exit points due to, er, pathfinding issues. 0 Quote Link to comment Share on other sites More sharing options...
John1966 Posted October 16, 2020 Author Share Posted October 16, 2020 Playing 20 years but had a period off due to work pressures. Covid has given me loads of extra fee time. 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted October 16, 2020 Share Posted October 16, 2020 19 hours ago, MikeyD said: Surrendered infantry eventually raise a white flag and disappear off the map but I've never seen 22 men surrender/disappear! I've also never seen anyone stick 22 men into reinforcement limbo to keep the scenario from prematurely surrendering. Maybe 5 or 6 but 22 sounds excessive. A third possibility is there were some genuine reinforcements due to show up but never made it for some reason. You obviously haven't played any of my stuff then. I always add a ballpark of about 1/3 of the on-map force whenever I'm designing anything that I want to go to the wire. Most of my stuff is company and above so there'll be about a platoon of them every time. 3 Quote Link to comment Share on other sites More sharing options...
John1966 Posted October 16, 2020 Author Share Posted October 16, 2020 2 hours ago, Combatintman said: You obviously haven't played any of my stuff then. Is Valley of Decision yours by perchance? That was the one with 22 phantom pixeltruppen at game end. 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted October 17, 2020 Share Posted October 17, 2020 Nope not mine. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted October 17, 2020 Share Posted October 17, 2020 Using whole extra units can make balancing things behind the scenes a lot easier. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.