Erwin Posted November 29, 2020 Share Posted November 29, 2020 Nice work Suchy. 0 Quote Link to comment Share on other sites More sharing options...
Lethaface Posted November 30, 2020 Share Posted November 30, 2020 On 11/27/2020 at 9:20 PM, Suchy said: Votes and voices are the same words in Polish language I mean voices I used real Polish tropical uniforms. Sgt.Squarehead -> My CMA looks exactly the same as CMSF2 with Afghanistan mod. You can basically use the same textures in both games. However, soldiers (skeletons) can be transferred from the CMSF1. Great looking mod & screenshot! 0 Quote Link to comment Share on other sites More sharing options...
Ivan Zaitzev Posted December 2, 2020 Share Posted December 2, 2020 On 11/28/2020 at 4:53 AM, Suchy said: Yes, I can. It's very simple How can you do it? I have tried and it with some tools and no luck. Can you also convert maps from modern CM games into CM:A? I would be very interested in that. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 2, 2020 Share Posted December 2, 2020 (edited) 13 hours ago, Ivan Zaitzev said: Can you also convert maps from modern CM games into CM:A? I would be very interested in that. Me too. There's a particular CM:FB map that has already been converted to CM:BS that I would love to have in CM:A: Would that be possible? PS - Actually I'm pretty confident that it wouldn't, the map above has both bridges and railway lines which would be 'problematical' for CM:A. Edited December 2, 2020 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
user1000 Posted December 2, 2020 Share Posted December 2, 2020 On 11/27/2020 at 3:20 PM, Suchy said: Votes and voices are the same words in Polish language I mean voices I used real Polish tropical uniforms. Sgt.Squarehead -> My CMA looks exactly the same as CMSF2 with Afghanistan mod. You can basically use the same textures in both games. However, soldiers (skeletons) can be transferred from the CMSF1. Found bug your issue 0 Quote Link to comment Share on other sites More sharing options...
Suchy Posted December 3, 2020 Share Posted December 3, 2020 The CMA, CMSF1 and CMSF2 games form one family in terms of terrain modeling and the rest of the games are another. And there are much bigger differences than some buildings or Flavor Objects. The transition between these families is, in my opinion, impossible. In addition, CMSF2 is much richer in terrain elements than CMA, so the transition from CMA -> CMSF2 is trivial but the other way is probably possible after a solid reworking of the original map. We can rather forget about other conversions eg. CMBS -> CMSF2, CMFB -> CMA... To convert maps you need a hex editor, eg Hexedit. After opening the map file in it, replace the first position in the second line according to the rules: 00 CMSF and CMSF2 02 CMA 04 CMBN 06 CMFI 08 CMRT 0A CMBS 0C CMFB If there are problems with the map conversion, remove Flavor Objects, then buildings and bridges. But let me remind you - all this works quite well within one family of games. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted December 3, 2020 Share Posted December 3, 2020 19 hours ago, user1000 said: Found bug your issue LOL - Was thinking the same thing. (But was too polite to point it out.) Thank you... 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 3, 2020 Share Posted December 3, 2020 6 hours ago, Suchy said: If there are problems with the map conversion, remove Flavor Objects, then buildings and bridges. But let me remind you - all this works quite well within one family of games. I'd thought about that.....I believe I can cut the map down to remove most of the problem tiles. Flavour objects might be a chore, but it's just a matter of patience TBH. 0 Quote Link to comment Share on other sites More sharing options...
Ivan Zaitzev Posted December 5, 2020 Share Posted December 5, 2020 The truth is I only wanted to use the overlay option in the newer games editor. So it would be a matter of creating a blank map, doing the elevations and converting that to CM:A. But I don't own, or plan to, CMSF2 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 6, 2020 Share Posted December 6, 2020 (edited) You would be OK laying in modular buildings and foliage too, if my understanding is correct. PS - Surprised you aren't interested in CM:SF2, it's a really good game. Edited December 6, 2020 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
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