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Invisible Ammo Dumps


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I think we have had topics similar to this before reference OpFor ammo dumps invisible to the player.  Here is another.               

On Iron and Elite skill levels ammo dumps are enabled in the game.  However, in single player an OpFor ammo dump is both invisible and indestructible to the player.  Both flame and direct fire HE have no affect.  You can even drive through the middle of an OpFor ammo dump and never know it was there.  The exact location of the ammo dump can be area targeted and the invisible ammo is not affected.        

Ammo dumps are a very cool feature of the game.  They can even be placed inside buildings.  They have great potential to make scenarios more interesting.  Especially scenarios involving insurgents / partisans.  A player sends troops into a village searching for evidence of insurgents / partisans.  An OpFor ammo dump is discovered in a building.  Orders are issued to destroy the ammo cache.  The building is damaged and the ammo dump, inside the building, explodes and bursts into flames sending a column of smoke through the building roof.  Very cool to see in hotseat.  However it is not possible in a single player scenario.    

Destroying OpFor ammo dumps could also work in conventional scenarios.  One of the objectives is an OpFor supply point.  Breakthrough the enemy lines find the supply dumps and light them up.  You will be rewarded with explosions, fire, columns of smoke and Victory Points.  Cool.        

The below screenshots were taken in hotseat mode where ammo dumps are visible to the player and destructible.  The screenshots are an example of what is NOT currently possible when playing a scenario.  

 

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Please make OpFor ammo dumps visible to the player in scenarios so we can hunt for them and blow them up. :D   

Edited by MOS:96B2P
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On 5/6/2020 at 5:42 PM, Erwin said:

Is it possible to make an invisible vehicle or something else that can burn and use that in the same location as the dump?

The invisible vehicle would not go inside a building since its still a vehicle.  In large urban areas you could put a bridge in a building and then the invisible vehicle could go inside the building on the bridge.  But this setup would be to big for a village with small buildings and would ruin fog of war.  And the ammo dump is still invisible so the player wouldn't know to shoot at the area and hit the invisible vehicle making it, hopefully, burst into flames.  What I've done in the past is use flavor objects, crates, boxes, barrels etc to make a supply dump.  The invisible vehicle could be placed on the flavor objects as long as the weren't in a building.  However the flavor objects are always visible so they ruin the fog of war.  

I don't think invisible OpFor ammo dumps in scenarios is intended behavior.  It would be very useful to make them work as intended.

      

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Interesting that Invisible OpFor ammo dumps could be a bug & even now are not a feature of hotseat play.

If it is a bug then I could get rid of the [cache] tag from H&E (which is our workaround... basically we make a vehicle, not invisible, but model swapped into an immobilized "ammo dump") which would mean adjusting one of @puje's scenarios.

@IanL, @BFCElvis could it be that OpFor ammo dumps were never meant to be invisible?

It does seem counterintuitive (especially as the AI doesn't use them).

 

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