Oleg Posted November 25, 2019 Share Posted November 25, 2019 (edited) I tried only "demo" version, which is on old engine. So question is, does problems that was in old engine got fixed in new engine? For example this one Also it seams even when commander is not bugged out by rotating glitch, he still cant spot anything cause looks like in game thermals only got gunners sight, but on actual oplot thermals are for both gunner sight and commanders panoramic. or this Or other that i discovered myself with btr-4 In manual it says that it has rws that gives it higher viewing point on battlefield helping it to see better, but ingame (at least on old engine) it does not. For example if you park btr-4 near the wall that just tall enough to cover its hull but not turret - it cant shoot, cause actual line of site for its weapons comes from the hull not from rws turret. And im not even talking about its deployable telescope tower which comes standard for its rws module, so in theory it can spot targets with this telescope while being totally covered, and shoot at indirect targets with its AGL. Also Scif portable atgms as well as BTR-4's atgms(cause its actually same rocket mounted in turret) should not give laser warning for target cause its system works by automatically aiming laser slightly higher above the target and guiding rocket at that trajectory until last second before impact it lowering laser on target and rocket follows it, giving the target no time to react on laser warning. And Oplots atgm system i think works the same as well as t-64 bulat (uses same atgms as oplot). Edited November 25, 2019 by Oleg 0 Quote Link to comment Share on other sites More sharing options...
Haiduk Posted November 26, 2019 Share Posted November 26, 2019 (edited) On 11/25/2019 at 1:19 PM, Oleg said: Also Scif portable atgms as well as BTR-4's atgms(cause its actually same rocket mounted in turret) should not give laser warning for target cause its system works by automatically aiming laser slightly higher above the target and guiding rocket at that trajectory until last second before impact it lowering laser on target and rocket follows it, giving the target no time to react on laser warning. And Oplots atgm system i think works the same as well as t-64 bulat (uses same atgms as oplot). This is strange game feature - looks like LWR reacts even on LRF measures. If in the case of vehicle mounted ATGMs (Barrier, Kombat) this have some sense, that in case of Skif, which haven't laser range finder, this is mistake. Edited November 26, 2019 by Haiduk 0 Quote Link to comment Share on other sites More sharing options...
IMHO Posted November 27, 2019 Share Posted November 27, 2019 On 11/25/2019 at 2:19 PM, Oleg said: So question is, does problems that was in old engine got fixed in new engine? The game is worth the candle million times. If you prefer the modern settings then the choice is between CMSF2 and CMBS. Comparing the two - CMBS has significantly fewer TacAI "irregularities", read it your pixeltruppen will be dying of their own stupidity not so often. Yet they will be - even Americans before you learn to understand TacAI logic. f you're into playing well balanced missions then the amount of content for CMBS is drastically lower. If you plan to play PvP or PvE in Quick Battles then you've got years worth of maps in CMBS. Just remember the engine is left all to itself in Quick Battles so do not expect a military genius. If have a preference for a game nation or some specific vehicles then you'd better put up with how they're represented in the game unless you play Americans. Americans are uber soldiers in the game and there's no way anything is about to be changed about the rest. Particularly Ukrainian side is the weakest yet even Ukrainians are quite playable you just need to achieve a total over-match in firepower and the number of eyeballs observing the battlefield. The things about BTR-4 and Oplot you mentioned are very very minor to the overall gameplay. You'll see way more significant limitations in the engine. Again irrespective of what I've said the game is absolutely way ahead of its competition. 1 Quote Link to comment Share on other sites More sharing options...
BornGinger Posted December 5, 2019 Share Posted December 5, 2019 I'm playing through the demo's battles and this game is fun to play. One has to plan differently than how the tactics planning goes for the WW2 theatres. I'm still learning about the modern day weapons and how to avoid getting shot to pieces from getting spotted from above. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 6, 2019 Share Posted December 6, 2019 (edited) On 11/27/2019 at 8:27 AM, IMHO said: The game is worth the candle million times. If you prefer the modern settings then the choice is between CMSF2 and CMBS. Comparing the two - CMBS has significantly fewer TacAI "irregularities", read it your pixeltruppen will be dying of their own stupidity not so often. Yet they will be - even Americans before you learn to understand TacAI logic. f you're into playing well balanced missions then the amount of content for CMBS is drastically lower. If you plan to play PvP or PvE in Quick Battles then you've got years worth of maps in CMBS. Just remember the engine is left all to itself in Quick Battles so do not expect a military genius. If have a preference for a game nation or some specific vehicles then you'd better put up with how they're represented in the game unless you play Americans. Americans are uber soldiers in the game and there's no way anything is about to be changed about the rest. Particularly Ukrainian side is the weakest yet even Ukrainians are quite playable you just need to achieve a total over-match in firepower and the number of eyeballs observing the battlefield. The things about BTR-4 and Oplot you mentioned are very very minor to the overall gameplay. You'll see way more significant limitations in the engine. Again irrespective of what I've said the game is absolutely way ahead of its competition. This is a very good summary IMHO. On 11/25/2019 at 11:19 AM, Oleg said: Also Scif portable atgms as well as BTR-4's atgms(cause its actually same rocket mounted in turret) should not give laser warning for target cause its system works by automatically aiming laser slightly higher above the target and guiding rocket at that trajectory until last second before impact it lowering laser on target and rocket follows it, giving the target no time to react on laser warning. And Oplots atgm system i think works the same as well as t-64 bulat (uses same atgms as oplot). This is an issue for all the beam-riding missiles in the game. Don't expect too much 'reality' from the units, the game was speculative when it was written and history has not followed that path (fortunately). However it is a lot of fun.....I'm playing the 'Shield of Kiev' campaign for the second time right now, all BTR-4s & BM Oplots.....You'd love it! Edited December 6, 2019 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted December 6, 2019 Share Posted December 6, 2019 (edited) A fair proportion of on-board complaints can be labeled either differences of opinion on how something should function or arguments based on information that wasn't available during game construction. For example, we now know what Abrams Trophy and Bradley Iron Fist look like, something nobody had a clue about back in 2016. Which makes for something to add to the eventual module. CMBS is a jolly romp in modern warfare and its physics-based game engine is accurate enough to attract the attention of foreign governments looking for an off-the-shelf evaluation, training and tactical sim tool (as posted publicly by Steve awhile ago). You can always argue about how many buttons should be on a soldier's tunic or the proper function of a system that BFC hasn't divulged how they simulate. But leaving that aside, its as close as you're going to get to a modern first-world conflict on European soil. Edited December 6, 2019 by MikeyD 1 Quote Link to comment Share on other sites More sharing options...
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