General Liederkranz Posted May 27, 2019 Share Posted May 27, 2019 (edited) I've noticed in the last couple of weeks that the 4.01 patch fixed several bugs I'd seen reported on the forums, even though they weren't listed in the patch notes. In many cases I wasn't aware that BFC had even officially acknowledged them. It's been fun to find these things, so I thought I'd start a thread to compile them. I'm grateful to the BFC staff and testers who have harvested these and fixed them, and I'm curious what others have found! Here's what I've seen so far: 1) In CMFB, Volksgrenadier Sturm squads no longer have extra Assistant leaders. Reported and acknowledged after the 4.0 upgrade in 2016, now fixed: 2) In CMFI, Italian HMG teams no longer carry superfluous US 60mm mortar ammunition. Noted back in 2013, in 2017, and again in March 2019 but now fixed: 3) In the CMFI Troina campaign, US infantry company MG teams used to have M1919A4s instead of M1919A6s--but no longer. I noted that here in 2017: 4) In CMBN, you can now buy Vickers teams in QBs without getting XO teams instead. @Oliver_88 confirmed this. 5) Perhaps related to (4), in CMBN and CMFI, CW Vickers platoon 2IC teams no longer have erroneous MG icons, as used to be true (noted here): 6) In CMBN, the problem with acquiring mortar ammo from CW Carrier Platoon vehicles is fixed, confirmed by @domfluff here: 7) In CMBN, US MMG teams no longer fire off a rifle grenade as a "parting shot" after an area fire Target Light order is cancelled. I noticed this under 4.0 back in 2017 and I saw it again just now with my version of CMBN 3.0. But it seems to be gone in 4.01! 8 Another pet peeve of mine, in CMFI 4.0 US units with area fire orders would fire off their AT rifle grenade before their HE grenades, instead of saving it to use against armor. (At least, that's what I observed and noted). Not true in CMFI after the patch! (I also noticed that under 4.0, unlike 3.0, early US rifle squads carried two rifle grenade launchers. This hasn't been changed in 4.01, so I assume it was a deliberate TO&E update.) Patch notes themselves here: Edited May 27, 2019 by General Liederkranz 10 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted May 27, 2019 Share Posted May 27, 2019 Nice work collecting all that. 1 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted May 27, 2019 Share Posted May 27, 2019 @General Liederkranz +1 Good job!! Wow. 1 Quote Link to comment Share on other sites More sharing options...
Oliver_88 Posted May 28, 2019 Share Posted May 28, 2019 (edited) 11 hours ago, General Liederkranz said: 4) In CMBN, you can now buy Vickers teams in QBs without getting XO teams instead. @Oliver_88 confirmed this. Also mentioned another stealth one in that same post. It's not stated on the notes but in 4.0 when choosing British (dunno whether other nations also) airborne formations in the Quick Battle game mode they were missing their vehicles. So you ended up having to purchase vehicles separately (and hope you had enough seats in them). Less your guns/mortars are deprived of mobility. Less your troops are deprived of their ammunition supply. But that's no longer the case in 4.1 and each formation (even the Independent Parachute Company) exists with its own organic transport. Oh also here's another related one. There used to only be one unit available to choose from in 4.0 when looking for Single Vehicles under Airborne Infantry when as the British on Quick Battles (think that was the Multipurpose Vehicle Jeep Bren). The others were missing in Quick Battles but existed in Scenario Designer. But now the units you have available in Quick Battles match those available in the Scenario Designer. Edited to add: should mention this is for CMBN (not checked for the same issues and fixes in CMFI as yet). Edited May 28, 2019 by Oliver_88 1 Quote Link to comment Share on other sites More sharing options...
Miller786 Posted May 28, 2019 Share Posted May 28, 2019 11 hours ago, Oliver_88 said: Also mentioned another stealth one in that same post. It's not stated on the notes but in 4.0 when choosing British (dunno whether other nations also) airborne formations in the Quick Battle game mode they were missing their vehicles. So you ended up having to purchase vehicles separately (and hope you had enough seats in them). Less your guns/mortars are deprived of mobility. Less your troops are deprived of their ammunition supply. But that's no longer the case in 4.1 and each formation (even the Independent Parachute Company) exists with its own organic transport. Oh also here's another related one. There used to only be one unit available to choose from in 4.0 when looking for Single Vehicles under Airborne Infantry when as the British on Quick Battles (think that was the Multipurpose Vehicle Jeep Bren). The others were missing in Quick Battles but existed in Scenario Designer. But now the units you have available in Quick Battles match those available in the Scenario Designer. Edited to add: should mention this is for CMBN (not checked for the same issues and fixes in CMFI as yet). Also before the patch the recce squadron with vickers k jeeps was in mechanized infantry instead of airborne infantry, it is now fixed. 1 Quote Link to comment Share on other sites More sharing options...
Dynaman216 Posted May 28, 2019 Share Posted May 28, 2019 Are you saying the patch has been patched? 0 Quote Link to comment Share on other sites More sharing options...
General Jack Ripper Posted May 29, 2019 Share Posted May 29, 2019 Oh ye of little faith... Hear me now... Battlefront cares about their customers. Okay. Carry on. 0 Quote Link to comment Share on other sites More sharing options...
Oliver_88 Posted May 29, 2019 Share Posted May 29, 2019 2 hours ago, Dynaman216 said: Are you saying the patch has been patched? Is who saying that in here and where? 0 Quote Link to comment Share on other sites More sharing options...
Howler Posted May 29, 2019 Share Posted May 29, 2019 2 hours ago, Dynaman216 said: Are you saying the patch has been patched? Are you saying the patch needs to be patched? 0 Quote Link to comment Share on other sites More sharing options...
domfluff Posted May 29, 2019 Share Posted May 29, 2019 The carrier platoon thing is more than fixed, actually, you can now do this: (Acquire and use the 2 inch mortar whilst mounted) This means that you can use them for effective recon - the HQ element has binoculars, so you can dismount that part to scout, whilst the other two elements can supply MG, smoke and mortar fire to get them out of trouble, in the same way CMSF Scimitars can be used, or the Syrian/Russian recon platoons. 2 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted May 29, 2019 Share Posted May 29, 2019 6 hours ago, domfluff said: (Acquire and use the 2 inch mortar whilst mounted) Oh that looks like fun! 0 Quote Link to comment Share on other sites More sharing options...
domfluff Posted May 29, 2019 Share Posted May 29, 2019 Fun and Practical, which is notorious for being the Best Kind of Fun. 1 Quote Link to comment Share on other sites More sharing options...
General Liederkranz Posted July 12, 2019 Author Share Posted July 12, 2019 On 5/27/2019 at 1:47 PM, General Liederkranz said: 7) In CMBN, US MMG teams no longer fire off a rifle grenade as a "parting shot" after an area fire Target Light order is cancelled. I noticed this under 4.0 back in 2017 and I saw it again just now with my version of CMBN 3.0. But it seems to be gone in 4.01! Sadly it seems this bug is still around, at least in CMFI 2.02. Playing the third scenario of the Troina campaign I observed a couple of occasions where cancelling a Target Light order causes a (US) unit to fire off one rifle grenade before they stop shooting. I wonder if the code cancels the "Light" limitation a split second before it cancels the "Fire" order? I have a saved game showing this behavior. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.